Star Wars Roleplay: Chaos

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"We Harvest What the Galaxy Buries"

OUT OF CHARACTER INFORMATION

SETTING INFORMATION
  • Military Base Name: The Grave
  • Classification: Black Site / Cartel Lab / Prison Outpost
  • Location: Polis Massa
  • Affiliation: Red Scars Syndicate
  • Population: Sparse
    ~30 Core Personnel (alchemists, slicers, chemists, guards)
    ~100+ Prisoners/Test Subjects
  • Demographics:
    Mixed-species composition. Predominantly Human, Epicanthix, Zabrak, Nikto, and Weequay.
    Test subjects include various galactic sentient species used in experimental spice trials or Sith alchemical procedures. Operatives are drawn from the Red Scars, with droid assistance.
  • Accessibility: Highly Isolated
    Located in the shattered ruins of a former R&D station on an asteroid from the Clone Wars era. Access is limited to encrypted nav coordinates and hyperspace jumps. Guarded by proximity mines, defense satellites, and jamming fields. Docking requires encrypted clearance via a cloaked comm-relay. Also requires clearance from the PDF.
  • Description:
    Hidden in the cold silence of the Polis Massa system, The Grave is a forgotten Clone Wars research hub twisted into a nightmare factory. Within its cold durasteel walls, Sith war-criminals, cartel scientists, and alchemical savants operate undisturbed, producing experimental narcotics, testing dark Force augmentations, and breaking prisoners through agonizing "conversion" programs. Every corridor bleeds dread, lit by crimson lights and echoing with distant screams.

POINTS OF INTEREST
  • The Guts:
    Central alchemical refinery and spice lab. Here, Red Scar chemists blend rare narcotics like Crimson Blend and Grave Dust, often mixed with Sith poisons or mind-altering blood rites.
  • The Choir:
    A prison block designed for narcotic and psychic experimentation. Victims are exposed to frequency-induced madness and Sith ritual chanting to fragment minds and extract secrets.
  • The Morgue:
    Originally an autopsy theater, now a surgical lab for enhancing or butchering prisoners. Used to create drug mules, cybernetic enforcers, and "silenced" informants.
  • The Vault:
    A relic chamber containing Sith tomes, forbidden tech, and prototype Sithspawn—guarded by cybernetic monstrosities and repurposed Jedi hunter droids.
  • Void Docks:
    External docking bay for smugglers, spice runners, and enforcers. Outfitted with retractable hangars, drone loaders, and auto-cauterizing decompression zones for rapid execution of failed smugglers.

SECURITY
  • Security Rating: Maximum
  • Assets:
    • Armed turrets, internal laser grids, and environmental purging protocols
    • Sentry Droids and Syndicate Enforcers
    • Bio-scanners and neural kill-switches for prisoners
    • Sith Alchemical seals and rune locks
    • Sealed emergency lockdown system (atmospheric venting protocols)
    • Encrypted relay for syndicate communication

HISTORICAL INFORMATION

Once a peaceful medical research facility maintained by the Polis Massans during and after the Clone Wars, the asteroid was abandoned in the wake of Sith-Imperial purges and bombardments.

Rediscovered decades later by the Atramentum, the ruined structure was repurposed and placed under Odrin Rath's directive. Where once medical ethics governed procedure, now blood rites and biochemical torture rule. The isolated nature of Polis Massa allowed Rath to establish a black site without drawing unwanted attention from authorities or rival syndicates.

Nicknamed "The Grave" not only for its remote and desolate location but for its function as a one-way trip for prisoners, failed smugglers, and unfortunate test subjects—the site now serves as a cornerstone in the Red Scars narcotic empire and alchemical experiments.

The dead are buried in the dark…
…and the living wish they were.
 
Last edited:
Hello!

I will be taking care of your submission today. I have just one item that needs to be covered before we move to approval:
  • In the "Assets" category under the "Security" section, I would like to see a link to Sith Alchemy and Sith Runes. You can hotlink these in the "Sith Alchemical seals and rune locks" bullet point.
  • In the "Assets" category under the "Security" section, I would like to see a link(s) to the "Encrypted stealth relay", since this is a rare/uncommon technology class.
Tag me once these items are complete or if you have any questions.

Thank you!

Odrin Rath Odrin Rath
 
Last edited:
Hello!

I will be taking care of your submission today. I have just one item that needs to be covered before we move to approval:
  • In the "Assets" category under the "Security" section, I would like to see a link to Sith Alchemy and Sith Runes. You can hotlink these in the "Sith Alchemical seals and rune locks" bullet point.
  • In the "Assets" category under the "Security" section, I would like to see a link(s) to the "Encrypted stealth relay", since this is a rare/uncommon technology class.
Tag me once these items are complete or if you have any questions.

Thank you!

Odrin Rath Odrin Rath
Added hyperlinks to the Sith Alchemy and Sith Runes bits and took out the stealth wording in the relay and also hyperlinked to referenced encrypted comms syndicate channel in the original SISA write up! Vestara VII Vestara VII
 

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