Hustlers and traders and dubious humanitarians
are converging on the heart of the Scar Worlds,
no matter what borders and conventions get in the way.
The Bryn'adul left these territories a hungry wasteland.
Refugees and rebuilding efforts clamor for goods of every kind.
There's gold in them thar hills.
are converging on the heart of the Scar Worlds,
no matter what borders and conventions get in the way.
The Bryn'adul left these territories a hungry wasteland.
Refugees and rebuilding efforts clamor for goods of every kind.
There's gold in them thar hills.
1) START in any hex belonging to a major faction. (It's in your interest to begin in SJO, NIO, Enclave, or AC territory.)
2) END in the orbit of Draemidus Prime, the ruined Bryn'adul homeworld. You don't need to reach the end for your work to be honored, but you will get a greater share of the take.
3) Your route is up to you. To advance your route from hex to hex, you need to make a trade/smuggling-related connection in that hex with one post, e.g. by doing one of the following:
Aeshi Tillian Daiya Gorba the Hutt — if you'd be so kind as to tag your respective folks, I'd appreciate it.
2) END in the orbit of Draemidus Prime, the ruined Bryn'adul homeworld. You don't need to reach the end for your work to be honored, but you will get a greater share of the take.
3) Your route is up to you. To advance your route from hex to hex, you need to make a trade/smuggling-related connection in that hex with one post, e.g. by doing one of the following:
- In the Boost thread, send a trade-related transmission to someone (character, faction, company, whatever) who has an established presence on a world in that hex. Honor system.
- Write a post (e.g. an RP snapshot or captain's log or holojournal) visiting a world in that hex for trade-related reasons or, if necessary, shore leave.
- 1 hex visited = 1 Trade Point + an extra Trade Point if the goods you're buying/selling there are directly relevant to a planet in that hex. (Congratulations, you sold tasty insects at a hungry refugee settlement on Kubindi! Have an extra point.)
- The planet you visit has an established (on Wookieepedia or in Codex) shadowport/black market = 2 extra Trade Points.
- Getting a reply to a transmission (as mentioned above) in the Boost thread = 1 extra Trade Point.
- Smuggling or otherwise criminally getting through a border = 3 extra Trade Points, just don't make a mess and get the Major Factions breathing down my neck.
- Successfully reaching orbit of Draemidus Prime with your final post = 5 extra Trade Points.
- Hefty trade engagements (maybe some of you barter between yourselves, or you and your transmission buddies go back and forth for a few posts) = a few extra Trade Points at my discretion.
- I reserve the right to toss you a couple extra Trade Points for interesting things like using nonhuman characters, flying cool ships, visiting your own homeworld, appropriate fades to black, etc.
Aeshi Tillian Daiya Gorba the Hutt — if you'd be so kind as to tag your respective folks, I'd appreciate it.
WHAT A GIVEN ROUTE MIGHT LOOK LIKE, THOUGH YOU COULD ZIG MORE ZAGGILY
874 ABY — WOBANI, ADJOURNING THE FETH AWAY FROM SJO AND NIO BORDERS
The mud was ryvving everywhere. It clogged the filters of Tayrankii's trusty breath mask, and the intakes, and the outlets, and the lenses for that matter. The mask and all associated mud took up half the volume of her backpack.
The other half, though muddy indeed, constituted trade goods. Wobani offered little except mud and hard labor, some of it voluntary. The planet didn't exactly bristle with value. But she'd picked up some ingots of scatrium from nearby Ingo, and that ill-gotten scatrium would fetch a solid price in the Scar Worlds. Good metal, scatrium. Machinists used it, and traditional bladesmiths from a couple species. Not a bad way to start an expedition.
Tayrankii slid into her pilot's seat with a squoosh of mud and started preflight. Next stop: Saleucami.
TRADE POINTS LOG
- New hex (Wobani/Ingo): 1pt
- Trade goods from planet in the hex: 1pt (scatrium from Ingo)
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