Alor of Clan Gred, Mando'ad'jetii
OUT OF CHARACTER INFORMATION
Mig Gred
Vaux Gred
HISTORICAL INFORMATION
The Gred Fleet started as a loose collection of Clan Gred bounty hunting vessels, lead by the MC18 Basilisk. Over time, the fleet has become a still small, but formidable fleet that incorporates both new and old vessels. While it looks a bit hodge-podge, the fleet has been noted for its fast attack tactics, reflecting the clan's own melee fighting style.
By the time of the Battle of Taanab, the fleet was lead by the MC30c Keros' Kad, and took part in the United Clans of Mandalore defense of the humanitarian world. At the time, the fleet was just over three kilometers in full length, and commanded by Admiral Elijah Gred. The Blades of Concord Dawn engaged a smaller, similarly sized section of the CIS fleet. While the battle ended in the lose of multiple capital ships, the fleet did inflict damage, including launching a Baradium missile in high atmosphere. While at a safe height, this acted ended in Elijah Gred and his first officer being reduced to shipmen, and command was taken on more personally by Alor Mig Gred. After Taanab, the clan was given The Doge as a new command ship, a ship that would com back to haunt them. Along with other vessels, there was also an Nebulan-B2, renamed Taanabian Spirit in honor of those lost and those who survived in the battle. The fleets most difficult trial was soon to come though.
Joined by a Cadera-class battleship that had come to Concord Dawn for training, and the Torrent-type stealth ships, the fleet was force into defending the agricultural world from the Sith Empire in what would be known as Hammerfall. The fleet had fought hard, but would soon realize just what was given to them. The primary weapon of the Doge hadn't been properly explained, and its firing had led to it inflicting just as much damage to the Gred Fleet as it did to their Sith counterparts. The fleet had managed to hold out long enough for evac ships to leave the world, but the battle was one that would leave a lasting scar on the clan.
This battle would lead to a long term flight into the black of space, jumping from port to port as a refugeed vanguard fleet. Still, the fleet held on. New vessels were built, using AI to limit crew needs, and allowing more ships to have spaces less like warships, and more like flying homes. Ships began to equip flak cannons to blot out the stars and stop missiles and fighters with a protective all that could be used to defend weaponless ship, and would lend the fleet a new nickname. They hunted down slaver ships as they use to, and surprisingly, would pick up many of the former slave who had no where to go. Other victims of the Sith would also join up. Even some spacers taking advantage of the safety the fleet could provide. This would end up being one of the best things that could've happened to the clan, and the fleet. They were able to get resources they needed, have the crews they needed without scraping by on skeleton crews, droids, and overworked AI. It also brought a new sense of purpose to the wayward clan. Protect the fleet, and any who came to it. And this sense has continued even as the clan began to resettle on Taanab. Now, the fleet has tended to keep to a defensive and escort role, but has laid ready for whatever may come.
- Intent: Create a fleet for Clan Gred.
- Image Credit: Skull of emblem from https://irockdecals.com/mandalorian-mercs-star-wars-vinyl-decal-sticker/. Rest by me.
- Permissions: N/A
- Links: N/A
- Fleet Name: Gred Fleet, Tra'buurenaar Fleet, Starstorm Fleet
- Classification: Multirole
- Affiliation: Clan Gred, House Solus, Madalorian
- Fleet Symbol:
- Description: The fleet has come a long ways from the invasion of Concord Dawn. The time as a vanguard fleet roaming the stars reshaping it into of on the largest Mandalorian fleet groups. While ships still vary depending on where in the fleet you look, it's combat squadrons are much more organized now.
- Headquarters: Taanab
- Ports of Call: Tannab, various Prudii'yaim and Outer Rim ports.
- Goals: Protect Clan Gred, their allies, and worlds in need of assistance. Hunting slaver fleets.
- Reputation: Among other Mandalorians views often vary, while for Spacer and in the Outer Rim they would often be viewed as either trade fleets or protectors. For those like slavers they're often a threat. To Clan Gred and the aruetii'vod it is often still seen as a home, or safe haven.
- Fleet Size: Huge
- Lead Ship: Keros' Kad
- Composition: The fleet consists predominantly of CST vessels, including mid-sized battlecruiser that serve a defensive role. Along with this there is a collection of old slaver ships, freighters, and older model ships that often serve as patrol, evac, and marshal ships. The fleet divides into light Saber Squadrons, multirole cruiser lead Ranger Squadrons, heavy Trayc'kad squadrons, and the orbital defense and evacuation fleets falling under the main Gred Fleet. Even with these groups, the primary combat fleet, lead by Keros' Kad, is a good example of the show of force the fleet can bring.
- Battlecruisers: A rare addition, generally only one - Praelium Mihi-class Battlecruiser, Aranar-class Orbital Defense Battlecruiser
- Star Destroyers: Often at least one other along with the Kad - Skira-class Assault Star Destroyer, Concordia-class Heavy Destroyer, Tsad-class Fleet Carrier, Concordia
- Cruisers: The backbone of the fleet, filling many roles. Generally 2-6 in the primary fleet - Atin'la-class Heavy Cruiser, Shield-class Escort Cruiser, Sorgan-class Ordnance Cruiser, Tra'verd-class Line Cruiser, Agitator-class Artillery Cruiser
- Frigates: Also called light cruisers. Usage is limited, as their roles are generally filled in fleet by cruisers, or rely on stealth - Sur'haai-class Scout Frigate, Dragonsnake-class Picket Cruiser, Downburst-class Stealth Torpedo Frigate (Note: Extremely rare in fleet operations.)
- Corvettes: A common sight. Usually 8-12 - Tionas-class FAC, Rain-class Direct Fire Escort Corvette, Kih Jair-class EWC
Mig Gred
Vaux Gred
HISTORICAL INFORMATION
The Gred Fleet started as a loose collection of Clan Gred bounty hunting vessels, lead by the MC18 Basilisk. Over time, the fleet has become a still small, but formidable fleet that incorporates both new and old vessels. While it looks a bit hodge-podge, the fleet has been noted for its fast attack tactics, reflecting the clan's own melee fighting style.
By the time of the Battle of Taanab, the fleet was lead by the MC30c Keros' Kad, and took part in the United Clans of Mandalore defense of the humanitarian world. At the time, the fleet was just over three kilometers in full length, and commanded by Admiral Elijah Gred. The Blades of Concord Dawn engaged a smaller, similarly sized section of the CIS fleet. While the battle ended in the lose of multiple capital ships, the fleet did inflict damage, including launching a Baradium missile in high atmosphere. While at a safe height, this acted ended in Elijah Gred and his first officer being reduced to shipmen, and command was taken on more personally by Alor Mig Gred. After Taanab, the clan was given The Doge as a new command ship, a ship that would com back to haunt them. Along with other vessels, there was also an Nebulan-B2, renamed Taanabian Spirit in honor of those lost and those who survived in the battle. The fleets most difficult trial was soon to come though.
Joined by a Cadera-class battleship that had come to Concord Dawn for training, and the Torrent-type stealth ships, the fleet was force into defending the agricultural world from the Sith Empire in what would be known as Hammerfall. The fleet had fought hard, but would soon realize just what was given to them. The primary weapon of the Doge hadn't been properly explained, and its firing had led to it inflicting just as much damage to the Gred Fleet as it did to their Sith counterparts. The fleet had managed to hold out long enough for evac ships to leave the world, but the battle was one that would leave a lasting scar on the clan.
This battle would lead to a long term flight into the black of space, jumping from port to port as a refugeed vanguard fleet. Still, the fleet held on. New vessels were built, using AI to limit crew needs, and allowing more ships to have spaces less like warships, and more like flying homes. Ships began to equip flak cannons to blot out the stars and stop missiles and fighters with a protective all that could be used to defend weaponless ship, and would lend the fleet a new nickname. They hunted down slaver ships as they use to, and surprisingly, would pick up many of the former slave who had no where to go. Other victims of the Sith would also join up. Even some spacers taking advantage of the safety the fleet could provide. This would end up being one of the best things that could've happened to the clan, and the fleet. They were able to get resources they needed, have the crews they needed without scraping by on skeleton crews, droids, and overworked AI. It also brought a new sense of purpose to the wayward clan. Protect the fleet, and any who came to it. And this sense has continued even as the clan began to resettle on Taanab. Now, the fleet has tended to keep to a defensive and escort role, but has laid ready for whatever may come.