Star Wars Roleplay: Chaos

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Factory Denied The Gulag

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OUT OF CHARACTER INFORMATION
  • Intent: Create a very strange "Ship" that can pilot itself naturally.
  • Image Source: ArtStation
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: B'rknaa
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Organic battle cruiser
  • Length: 5000
  • Width: 4800
  • Height: 5000
  • Armament: Very low
  • Defenses: Extreme
  • Hangar Space: Very Low - It has hangars but lets be honest, whats gonna be able to land in them?
  • Hangar Allocations: 2 squadrons
  • Maneuverability Rating: Average
  • Speed Rating: Low
  • Hyperdrive Class: Very low
STANDARD FEATURES
  • Nothing about this ship is standard at all but...
  • Has hallways
  • Has rooms and such structural features
  • Heavily armored and dense
  • Dovin basals
ADVANCED SYSTEMS
  • Ionite - Acts the "ships" greatest defense. Disables/Drains electronics and energy fields that enter its invisible parameter or dare to get too close to the vessel.
  • Prism - Keeps the entire vessel together via its inner energies, by being able to induce life to inanimate matter. It can shape and reshape itself as it wills. This same energy field makes it resistant to force abilities. Due to the B'rknaas structure it is naturally able to channel vast amounts of complex energy.
  • Density - Its dense enough to endure ram a ship and be fine.
  • Qworlth skaal
STRENGTHS
  • Has no atmosphere on the ship
  • Lacks offensive weapons severely
  • Heavily heavily armored and defended
  • Directly force resistant. It is held together by a species resistant to the force
  • Able to ward off energy based attacks with ease
  • Its dense enough to endure ramming speeds into a ship and be fine afterward
  • Disables/Drains electronics and energy fields within its reach
  • Capable of producing a interdiction fields
WEAKNESSES
  • Has no atmosphere on the ship
  • Cant use energy based weapons at all
  • Has no technology on it. None!
  • Vulnerable against rail-guns and various kinetic based weapons
  • Disables/Drains electronics and energy fields within its reach. Including allies
  • If the Dovin Basals were ever to be destroyed, the ship would be a massive object in space. Disabled
  • If the B'rknaa prism core were to be destroyed the entire vessel would fall apart in an instant
DESCRIPTION
How was such an abomination even pulled off? Sometimes its best not to ask these questions. The Gulag is a organic or inorganic mix of various materials and Yuuzhan Vong based species, It is a space faring vessel. You heard correct. Held together, powered, controlled and driven by a singular B'rknaa crystal prism. Over the months the crystal was taken and held captive to serve the Rancidus Order how they deemed fit. Once they found out that the crystal could induce life to inorganic matter they harassed it to become their space faring vessel. Over time it did, Accumulating to various sizes and shapes till it settled on a cube like shape. Bound by many materials found across the galaxy, The Gulag is very interesting as its massive size and endless maze of rooms within its non atmospheric cube is able to house legions of nightmares in Rancidus Order. No longer were they rooted to a single world.

The Gulag itself it comprised of Alusteel, Ionite, Hijarna stone, Tynzo crystal and the B'rknaa prism itself at the center of its core. Roughly 85% Inorganic material. This mix makes the over all density of the ship extreme. Capable of ramming into enemy ships and not care about any scratches it may have later. Alone the ship is unable to pilot but with the assistance of dovin basals linked to the inner hive mind of the Rancidus order the ship is able to fly. Other organic appendages the battlecruiser has are Qworlth skaals yuuzhan vong bio-tech. Massive wurms able to latch onto ships and suck out its crew if needed. With the lack of technology, electronics and general based energy weapons due to the Ionite field the ship emits. The Gulag lacks offensive weapons as average ships. In fact it lacks offensive weapons in general but makes up for with nigh unimaginable defenses.
 
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This is one weird but interesting ship. I had to get a group meeting for a minute with other Factory Judges to figure out what needs to be said. First though two small minor issueswith it.

Affiliation: Kezeroth the Hateful
Please link this to your bio.

Hangar Allocations:
2 squadrons

Starfighters: x Squadrons
Support Craft: x Squadrons
I know your ship is not made to make sense but it still needs that.


First off, you are below six ratings. I have no idea if you want to bump up anything but there you go.

Second,
Prism - Keeps the entire vessel together via its inner energies, by being able to induce life to inanimate matter. It can shape and reshape itself as it wills.
Since this is a starship, you cannot change its shape afterwards. However what is accepted is growing the tendrils to whack things or push material up to defend itself more often. So please remove that last sentance to conform more to the material to defend...you cannot just turn from a skull to a square cube if that makes any sense.


Let me know when you make the changes. Again, this is strange yet unique, I like to see how this goes.
Darth Assimilus Darth Assimilus
 
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