Bullets and power-cells
![4Tsttai.png](https://i.imgur.com/4Tsttai.png)
![03jFEIK.png](https://i.imgur.com/03jFEIK.png)
![K5aezkU.png](https://i.imgur.com/K5aezkU.png)
- Intent: Create the ship of Trent Perris.
- Image Source:
- Ship Image
- Deck Plans
- Headers/Dividers made by me.
- Canon Link: VCX-350 Light Freighter
- Permissions:
- Aegis SH13LD (O-M, M-P)
- MP-042 "Skjöldr" Energy Shield (O-M, M-P)
- HAPU Generator (O-M, M-P)
- Hermóðr-class 0.1 Hyperdrive (C-M, M-P) Sub-account of Sasmay Cull up to Semi-Unique
- HPI - Theadian (O-M, M-P)
- Seigurium Light (O-M, M-P)
- HIS-11 Enigma-pattern Pseudointerdictor (O-M, M-P)
- Kirishima Cap-drain (O-M, M-P)
- VT-Refraction Sensor (O-M, L-P)
- Primary Source: N/A
![M4KNVCh.png](https://i.imgur.com/M4KNVCh.png)
- Manufacturer:
- Affiliation: Trent Perris
- Market Status: Closed-Market
- Model: Harpy
- Production: Unique
- Material:
- Theadian Viewports
- PGEM/C-0036 Dunalmite Hull
- Seigurium Light Additional Plating
- Laminasteel Reinforcing Rods
- Ferrocarbon Frame
![dHmKeLd.png](https://i.imgur.com/dHmKeLd.png)
- Classification: Light Freighter/Passenger Transport/Blockade Runner
- Length: 32 meters
- Width: 16.5 meters
- Height: 10.9 meters with engines (8.4 meter double hull)
- Armament: Average
- Turreted Double Barrel PGEM/ALC MK III Deck and Belly Mounted Cannons
- Fire linked mode or separate fire mode
- Single Barrel Forward Mounted PGEM/SIPC Cannon
- 2 Retractable Ax-108 "Ground Buzzer" surface-defense blaster cannons - Active when landing gears are deployed.
- Turreted Double Barrel PGEM/ALC MK III Deck and Belly Mounted Cannons
- Defenses: Extreme
- 4 Priddy Anti-missile Octet
- 2 Ax-108 Ground Buzzer Defense Blaster Cannons - Active when landing gears are deployed.
- MJU-9G Flare Dispensers
- 4x-Phantom Sensor Jammer with 29L Electromagnetic Countermeasures Package
- AR-08 Damage Reduction Armor Component
- PGEM/C-0036 Dunalmite Hull and Seigurium Light Reinforced Plating
- rated 210 RU
- MP-042 "Skjöldr" Energy Shield System
- Micropoles
- rated 290 SBD
- Squadron Count: None: 0
- Maneuverability Rating: Very High(Standard)/ High(Boost Mode)/ Extreme(Agility Mode)
- Speed Rating: Very High(Standard)/ Extreme(Boost Mode)/ High(Agility Mode)
- Hyperdrive: Class 0.1 (Back up 2)
![YumzdlF.png](https://i.imgur.com/YumzdlF.png)
- Common Systems -
- Crew Comforts -
- PGEM-NBD Quarters and Common Area
- Medical Systems -
- Shielding Systems -
- Navigation/Sensor Systems -
- Communication Systems -
- Additional Systems -
- Engine, Propulsion Systems -
- PGEM-CFR-HG With backup Class 2 hyperdrive
- PGEM-VOID Engines (3)
- Hermóðr-class 0.1 Hyperdrive Main Hyperdrive with dedicated HAPU Generator
- Attitude Thrusters
- Atmospheric Thrusters (Emergency)
- Security Systems -
- Oversight Systems -
- PGEM-QKDM Co-pilot/Automated Flight Systems
- Jamming/Pirating Systems -
![NE5Rqvc.png](https://i.imgur.com/NE5Rqvc.png)
- N/A
![4jxDbOf.png](https://i.imgur.com/4jxDbOf.png)
Flying Rock - The outer plating has been bolstered to give the ship a healthy resistance to incoming fire. Needed for the treacherous work ahead.
Track Star - The vessel boasts a respectable atmospheric and real-space speed by making efficient use of the 3 VoiD engines.
Nimble - Using the variable systems of the VoiD engines, the vessel is quite agile and able to pull tight maneuvers for a vessel its size.
Slinging Jam - The systems aboard help aid in jamming targeting and detection systems, allowing it to better ward off unwanted attention.
Star Hopping - The hyperdrive gives this little freighter a frightening jump capability. Able to reach farther than most with alarming speed.
Causing Anomalies - The Pseudointerdictor can be handy for pirate actions, or just for general mayhem.
Automatic Co-Pilot/Gunner - A boon in case one finds themselves in a dire situation. The vessel's integrated droid brain can act as an emergency pilot, or gunner, in case the organic pilot is knocked unconscious. It will follow the best course of action for the pilots safety steps unless programmed otherwise.[/FONT]
![WUZlVG1.png](https://i.imgur.com/WUZlVG1.png)
I'm Sorry Dave - The vessel is more than capable of being operated by a single pilot that is tied to the on board droid flight system. Anyone not cleared by the system however might find themselves locked in the flight cabin or the system non-responsive. As well, when operated by a single pilot with the on board droid, the combat capabilities of the vessel are reduced.
Variables - When the VOID systems are active, it detracts from the appropriate capabilities of the vessel; i.e. making the vessel slower but more maneuverable and vice versa.
Not A Warship - The ship in general is geared for speed, agility and escape, and while not capable of fending off attacks, and is not meant for dogfighting or prolonged combat.
Blind Spots - The main guns sit in recessed turrets on top and bottom of the vessel. Paired with a forward mounted Ion Cannon, the weapons have some restrictions in their respective zones of fire.
Announced Jamming - The jamming system aids in keeping the ship from taking direct fire, but only helps when enemy ships are within the limited range. The Blindside may be more effective, but alerts anyone scanning that something is present and blocking their attempts.
Ion Trails The downside of having variable output Ion drives is the noticeable ion trail it leaves behind that even a shoddy sensor system could follow.
Pseudo-interdictor - This could, by its mere existence alone, cause a whole slew of issues, never mind the legality of its use.
![WZQLvxP.png](https://i.imgur.com/WZQLvxP.png)
Optimal Crew: 2 + 1 droid
Minimum Crew: 1 +1 droid
Passenger Capacity : 7-Singles, 13-double
Cargo Capacity: 250 Metric Ton Cargo Bay
Consumables: 7 months
A pirate or smugglers dream ship given form.
An otherwise mundane looking freighter, the ship serves as both a living space and a moving sanctuary, With enough space to house a small attack group or get high priority targets out of danger, it does this with comfort in mind despite the perilous aim of both endeavors. And for those times when speed or patience fails, there's always a few hidden places inside the ship to stow oneself away in.
The Harpy gets its name from the Blindside Jammer in particular given it both hides and announces the presence of the ship when activated. With another dedicated sensor jammer for when things get dicey in close quarters. When both are inactive, it passes as an otherwise standard light freighter. The vessel hides many secrets that only it's owner truly knows inside and out. From hidden compartments to unspoken abilities, the ship comes packed to the bulkheads with tricks. Designed extensively to act as a quick escape ship carrying the latest goodies with ease. While most others would rely on fighting ones way out, this ship instead uses blistering speed and maneuverability to outdo those in hot pursuit.
A surprising factor given how heavily protected the ship is with the additional armor plating atop an already sturdy hull. The weapons are nothing to scoff at, but mostly used as a last resort or deterrent.
Out Of Character Info
Intent:
Create the ship of Trent Perris.
Image Source(s):
Permissions:
[URL='https://www.starwarsrp.net/threads/hpi-consortium-holonet-storefront.144329/']Sub-account of Sasmay Cull up to Semi-Unique[/URL]
Primary Source(s):
N/A
Technical Information
Affiliation:
[URL='https://www.starwarsrp.net/members/trent-perris.52430/']Trent Perris[/URL]
Model:
The Harpy
Starship Class:
Small Craft (1-50m)
Starship Role:
Other
Modular:
Yes
Material:
Theadian, PGEM/C-0036 Dunalmite, Seigurium Light, Laminasteel, Ferrocarbon Frame
Armaments:
Turreted Double Barrel PGEM/ALC MK III Deck and Belly Mounted Cannons
Single Barrel Forward Mounted PGEM/SIPC Cannon
2 Retractable Ax-108 "Ground Buzzer" surface-defense blaster cannons
Single Barrel Forward Mounted PGEM/SIPC Cannon
2 Retractable Ax-108 "Ground Buzzer" surface-defense blaster cannons
Defense Rating:
Extreme
Speed Rating:
High
Maneuverability Rating::
High
Energy Resist:
Very High
Kinetic Resist:
Very High
Radiation Resist:
High
Other Resistance(s):
Lightsabers: High
Elemental: Low
Sonic: Very Low
Ion/EMP: High
Disruptor: None
Acid: Low
Minimum Crew:
1
Optimal Crew:
2
Passenger Capacity:
13
Cargo Capacity:
Large