Astoach
The Dark Comedy
1. Lord Marshall - All Combined Armies
The military is defined like an aristocracy in its head’s composure it is led by twin knights of prowess, the Lords Marshall and Admiral, who dedicate body and soul to its expansion, acting as the Hands of the Imperium. The Lord Marshall commands the Imperial Armed Forces, commanding his titanic and expansive force by the head, leading his chain of command in conquest and in victory, and directing the Imperial Ground Campaign across numerous worlds beneath the shadow of the Imperial Armada, combining effective strategies with the Admiral to efficiently demolish all opposition. While, much like the Admiral, their life is consistent of social pandering, the Marshall, along with his theoretical Lord brother, is a tremendously powerful being with strong influence, and a mental mind the sole force which eclipses this. The Lord Marshall is, without a doubt, a monster akin to the most depraved beast in the Galaxy, rightfully so and having earned his royal command through a mixture of capabilities, for both atrocity and overwhelming victory, directed upon the Imperium's enemies within the labyrinthal confines of hundreds of worlds.
This is a Player-only Rank.*
OOC Criteria:
• Must be active weekly with no prolonged hiatus spanning more than two weeks without prior notice to the branch admin.
• Must be experienced in leading NPCs in combat and will be expected to submit proof of such experience.
• Will be expected to assist in managing the faction. This could be by managing threads, recruiting, or developing additional ideas for the military and proceeding to submit them in the proper thread provided.
• Will be expected to handle both IC issues and OOC issues if directed, or if no admin is present.
• Will have to help manage military-run faction threads.
• Will be expected to keep in close contact OOCly with branch head and perhaps admin board.
• May assist branch admin with fleshing out military ideas, such as formations, strategies, and technology as suggestions. Must always keep the branch admin in the loop to what military-related projects they are working on.
• Must reach basic writing criteria:
• Must be a literate writer with a decent grasp on grammar. We all make mistakes but as a leader people should be able to read your posts clearly.
• Must be capable with pacing, so as not to drag threads along or push them too far.
• Must be talented with character development, so that the military might not go stale with cliche command.
• Will be expected to provide consistent, quality posts spanning over at least 200+ words.
• Must abide by the rules of the board.
• Must be a fair, honest, and polite role-player capable of separating OOC and IC.
• Must never fuel arguments and become impersonal to fights.
• With each breach of said criteria above, they will receive one point. If they accumulate three points total, they will be demoted, or if the problems are severe enough (perhaps so severe this process will be skipped) they will be removed from the faction.
• Most importantly: Have fun being a dictatorial commander!
Ranks equal with Lord Admiral.
Will be provided with flagship development thread upon proper request. In addition, they will be provided a company in which they must be dedicated to developing or recruiting.
Will be expected to develop NPC crew or select PC crew. Must have:
• Captain
• Wing Commander
• [If With a Company] Lieutenant
• [If With a Company] Sergeants x4
IC Duty:
• With the combination of the Military Advisers, in addition to their pet Generals, Commanders and Officers, the Lord Marshall will be responsible for gathering the varying perspectives of the Imperium’s spanning forces and directing individual strategies. It is through the chain of command composing the various System and Sector Armies that he will expand his voice and provide word to his Navy.
• By the will of their Director, the Lord Marshall is to assist in the development of Naval Technology, both providing input in addition to assisting in its design should they wish the opportunity.
• Come important political matters, both Lords are to be present during gatherings of strategic importance and parties of political swaying, for they are the, in all truth, the composed face of the military.
• Come battles of high strategic importance, such as the invasions of key worlds, the Lord Marshall will be expected to make an appearance with the Lord Paladin to boost moral and to challenge the enemy forces directly.
2. General - Surface Army [Varies]
Positioned beneath the Grand Marshall within the Armed Forces Hierarchy, the General of the Grand Army is the fearsome prowess incarnate of the Reborn Imperium's war machine. Serving as the fist of the Grand Marshall, the General will become the bite to his bark, directing strategies and forces of the Imperium as a catalyst to the Marshall. Fearsome, deadly and clever, the General earns the title of the "Imperial Knight" serving as both a mascot and harbinger of conquest, adorned in the ornate presence of an aristocratic warrior, living a life of luxury once torn away from battle.
OOC Criteria:
• Must be active weekly with no prolonged hiatus spanning more than two weeks without prior notice to the branch admin.
• Must be experienced in leading NPCs in combat and will be expected to submit proof of such experience.
• Will be expected to assist in managing the faction. This could be by managing threads, recruiting, or developing additional ideas for the military and proceeding to submit them in the proper thread provided.
• Will be expected to handle both IC issues and OOC issues if directed, or if no admin is present.
• Will have to help manage military-run faction threads.
• Will be expected to keep in close contact OOCly with branch head and perhaps admin board.
• May assist branch admin with fleshing out military ideas, such as formations, strategies, and technology as suggestions. Must always keep the branch admin in the loop to what military-related projects they are working on.
• Must reach basic writing criteria:
• Must be a literate writer with a decent grasp on grammar. We all make mistakes but as a leader people should be able to read your posts clearly.
• Must be capable with pacing, so as not to drag threads along or push them too far.
• Must be talented with character development, so that the military might not go stale with cliche command.
• Will be expected to provide consistent, quality posts spanning over at least 200+ words.
• Must abide by the rules of the board.
• Must be a fair, honest, and polite role-player capable of separating OOC and IC.
• Must never fuel arguments and become impersonal to fights.
• With each breach of said criteria above, they will receive one point. If they accumulate three points total, they will be demoted, or if the problems are severe enough (perhaps so severe this process will be skipped) they will be removed from the faction.
• Most importantly: Have fun being a dictatorial commander!
Ranks equal with Navy counterpart, just below Lords Marshall and Admiral.
Upon request, will be allowed to personally develop two personal squadrons for which they will be entirely responsible for. In addition, will be provided a personal, private vessel of their choosing spanning [TBA] kilometers.
IC Duty:
• During Battle, Generals will be expected to direct Ground Troops from a safe and secure position, expected to be, commonly, aboard a Flagship in orbit. The General is to work with their Naval counterpart to direct the flow of battle and position troops in locations of strategic importance. All orders from the General are to be obeyed unless overruled by the Grand Marshall. Should the Grand Marshall be KIA or MIA, the General will be, effective immediately, be promoted to Reagent Marshall and will hold the title until an appearance before a review board where they may be promoted to Grand Marshall.
• The General, along side Military Advisers, Commanders, Officers and the Lords Marshall and Admiral, will be responsible for gathering varying perspectives of the Imperium's spanning forces and will direct large scale strategies, under the view of the Lord Marshall.
• Come important political matters, the General is to join both Lords in being present during gatherings of strategic importance and parties of political swaying, for they are the, in all truth, extensions of the Lords Marshall and Admiral.
3. Commander - Corps - 32,768 Troops [4 Divisions]
-
4. Colonel - Division - 8,192 Troops [4 Regiments]
5. Lieutenant-Colonel - Regiment - 2,048 Troops [4 Battalions]
6. Major - Battalion - 512 Troops [4 Companies]
7. Captain - Company - 128 Troops [4 Platoons]
8. Lieutenant - Platoon - 32 Troops [4 Squads]
9. Sergeant - Squad - 8 Troops
10. Private
Vehicle Contingent:
1. Commander - Legion -12,288 Vehicles [4 Divisions]
2. Colonel - Division - 3,072 Vehicles [4 Regiments]
3. Lieutenant-Colonel - Regiment - 768 Vehicles [4 Battalions]
4. Major - Battalion - 192 Vehicles [4 Companies]
5. Captain - Company - 48 Vehicles [4 Platoons]
6. Lieutenant - Platoon - 12 Vehicles [4 Squads]
7. Sergeant - Squad - 3 Vehicles
8. Pilot - Vehicle
Shock Corps:
1. Shock Commander - Shock Corps [All Shock Forces]
2. Shock Captain - Shock Company - 32 Troops [2 Shock Platoons]
3. Shock Lieutenant - Shock Platoon - 16 Troops [2 Shock Squads]
4. Shock Sergeant - Shock Squad - 8 Troops - [2 Shock Teams]
5. Shock Commando - Shock Team - 3 Troops
6. Shock Trooper
7. Shock Pilot - Elite Shock-Specialized Vehicles
Written by [member="Xavka Duquo"]
Edited by [member="Astoach"]
The military is defined like an aristocracy in its head’s composure it is led by twin knights of prowess, the Lords Marshall and Admiral, who dedicate body and soul to its expansion, acting as the Hands of the Imperium. The Lord Marshall commands the Imperial Armed Forces, commanding his titanic and expansive force by the head, leading his chain of command in conquest and in victory, and directing the Imperial Ground Campaign across numerous worlds beneath the shadow of the Imperial Armada, combining effective strategies with the Admiral to efficiently demolish all opposition. While, much like the Admiral, their life is consistent of social pandering, the Marshall, along with his theoretical Lord brother, is a tremendously powerful being with strong influence, and a mental mind the sole force which eclipses this. The Lord Marshall is, without a doubt, a monster akin to the most depraved beast in the Galaxy, rightfully so and having earned his royal command through a mixture of capabilities, for both atrocity and overwhelming victory, directed upon the Imperium's enemies within the labyrinthal confines of hundreds of worlds.
This is a Player-only Rank.*
OOC Criteria:
• Must be active weekly with no prolonged hiatus spanning more than two weeks without prior notice to the branch admin.
• Must be experienced in leading NPCs in combat and will be expected to submit proof of such experience.
• Will be expected to assist in managing the faction. This could be by managing threads, recruiting, or developing additional ideas for the military and proceeding to submit them in the proper thread provided.
• Will be expected to handle both IC issues and OOC issues if directed, or if no admin is present.
• Will have to help manage military-run faction threads.
• Will be expected to keep in close contact OOCly with branch head and perhaps admin board.
• May assist branch admin with fleshing out military ideas, such as formations, strategies, and technology as suggestions. Must always keep the branch admin in the loop to what military-related projects they are working on.
• Must reach basic writing criteria:
• Must be a literate writer with a decent grasp on grammar. We all make mistakes but as a leader people should be able to read your posts clearly.
• Must be capable with pacing, so as not to drag threads along or push them too far.
• Must be talented with character development, so that the military might not go stale with cliche command.
• Will be expected to provide consistent, quality posts spanning over at least 200+ words.
• Must abide by the rules of the board.
• Must be a fair, honest, and polite role-player capable of separating OOC and IC.
• Must never fuel arguments and become impersonal to fights.
• With each breach of said criteria above, they will receive one point. If they accumulate three points total, they will be demoted, or if the problems are severe enough (perhaps so severe this process will be skipped) they will be removed from the faction.
• Most importantly: Have fun being a dictatorial commander!
Ranks equal with Lord Admiral.
Will be provided with flagship development thread upon proper request. In addition, they will be provided a company in which they must be dedicated to developing or recruiting.
Will be expected to develop NPC crew or select PC crew. Must have:
• Captain
• Wing Commander
• [If With a Company] Lieutenant
• [If With a Company] Sergeants x4
IC Duty:
• With the combination of the Military Advisers, in addition to their pet Generals, Commanders and Officers, the Lord Marshall will be responsible for gathering the varying perspectives of the Imperium’s spanning forces and directing individual strategies. It is through the chain of command composing the various System and Sector Armies that he will expand his voice and provide word to his Navy.
• By the will of their Director, the Lord Marshall is to assist in the development of Naval Technology, both providing input in addition to assisting in its design should they wish the opportunity.
• Come important political matters, both Lords are to be present during gatherings of strategic importance and parties of political swaying, for they are the, in all truth, the composed face of the military.
• Come battles of high strategic importance, such as the invasions of key worlds, the Lord Marshall will be expected to make an appearance with the Lord Paladin to boost moral and to challenge the enemy forces directly.
2. General - Surface Army [Varies]
Positioned beneath the Grand Marshall within the Armed Forces Hierarchy, the General of the Grand Army is the fearsome prowess incarnate of the Reborn Imperium's war machine. Serving as the fist of the Grand Marshall, the General will become the bite to his bark, directing strategies and forces of the Imperium as a catalyst to the Marshall. Fearsome, deadly and clever, the General earns the title of the "Imperial Knight" serving as both a mascot and harbinger of conquest, adorned in the ornate presence of an aristocratic warrior, living a life of luxury once torn away from battle.
OOC Criteria:
• Must be active weekly with no prolonged hiatus spanning more than two weeks without prior notice to the branch admin.
• Must be experienced in leading NPCs in combat and will be expected to submit proof of such experience.
• Will be expected to assist in managing the faction. This could be by managing threads, recruiting, or developing additional ideas for the military and proceeding to submit them in the proper thread provided.
• Will be expected to handle both IC issues and OOC issues if directed, or if no admin is present.
• Will have to help manage military-run faction threads.
• Will be expected to keep in close contact OOCly with branch head and perhaps admin board.
• May assist branch admin with fleshing out military ideas, such as formations, strategies, and technology as suggestions. Must always keep the branch admin in the loop to what military-related projects they are working on.
• Must reach basic writing criteria:
• Must be a literate writer with a decent grasp on grammar. We all make mistakes but as a leader people should be able to read your posts clearly.
• Must be capable with pacing, so as not to drag threads along or push them too far.
• Must be talented with character development, so that the military might not go stale with cliche command.
• Will be expected to provide consistent, quality posts spanning over at least 200+ words.
• Must abide by the rules of the board.
• Must be a fair, honest, and polite role-player capable of separating OOC and IC.
• Must never fuel arguments and become impersonal to fights.
• With each breach of said criteria above, they will receive one point. If they accumulate three points total, they will be demoted, or if the problems are severe enough (perhaps so severe this process will be skipped) they will be removed from the faction.
• Most importantly: Have fun being a dictatorial commander!
Ranks equal with Navy counterpart, just below Lords Marshall and Admiral.
Upon request, will be allowed to personally develop two personal squadrons for which they will be entirely responsible for. In addition, will be provided a personal, private vessel of their choosing spanning [TBA] kilometers.
IC Duty:
• During Battle, Generals will be expected to direct Ground Troops from a safe and secure position, expected to be, commonly, aboard a Flagship in orbit. The General is to work with their Naval counterpart to direct the flow of battle and position troops in locations of strategic importance. All orders from the General are to be obeyed unless overruled by the Grand Marshall. Should the Grand Marshall be KIA or MIA, the General will be, effective immediately, be promoted to Reagent Marshall and will hold the title until an appearance before a review board where they may be promoted to Grand Marshall.
• The General, along side Military Advisers, Commanders, Officers and the Lords Marshall and Admiral, will be responsible for gathering varying perspectives of the Imperium's spanning forces and will direct large scale strategies, under the view of the Lord Marshall.
• Come important political matters, the General is to join both Lords in being present during gatherings of strategic importance and parties of political swaying, for they are the, in all truth, extensions of the Lords Marshall and Admiral.
3. Commander - Corps - 32,768 Troops [4 Divisions]
-
4. Colonel - Division - 8,192 Troops [4 Regiments]
5. Lieutenant-Colonel - Regiment - 2,048 Troops [4 Battalions]
6. Major - Battalion - 512 Troops [4 Companies]
7. Captain - Company - 128 Troops [4 Platoons]
8. Lieutenant - Platoon - 32 Troops [4 Squads]
9. Sergeant - Squad - 8 Troops
10. Private
Vehicle Contingent:
1. Commander - Legion -12,288 Vehicles [4 Divisions]
2. Colonel - Division - 3,072 Vehicles [4 Regiments]
3. Lieutenant-Colonel - Regiment - 768 Vehicles [4 Battalions]
4. Major - Battalion - 192 Vehicles [4 Companies]
5. Captain - Company - 48 Vehicles [4 Platoons]
6. Lieutenant - Platoon - 12 Vehicles [4 Squads]
7. Sergeant - Squad - 3 Vehicles
8. Pilot - Vehicle
Shock Corps:
1. Shock Commander - Shock Corps [All Shock Forces]
2. Shock Captain - Shock Company - 32 Troops [2 Shock Platoons]
3. Shock Lieutenant - Shock Platoon - 16 Troops [2 Shock Squads]
4. Shock Sergeant - Shock Squad - 8 Troops - [2 Shock Teams]
5. Shock Commando - Shock Team - 3 Troops
6. Shock Trooper
7. Shock Pilot - Elite Shock-Specialized Vehicles
Written by [member="Xavka Duquo"]
Edited by [member="Astoach"]