Star Wars Roleplay: Chaos

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Approved NPC The Inner Eye

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OUT OF CHARACTER INFORMATION

GENERAL INFORMATION
  • Group Name: The Inner Eye
  • Classification: Private Intelligence Agency
  • Headquarters: Malachor - The Tainted City
  • Loyalties: Darth Abyss
  • Group Sigil: As most in Abyss service, the Inner Eye generally uses his Insignia:
    M4ctkhe.png
    Yet at certain times they can be seen wearing one of their own.

    observer_insignia_eye_animated_by_thenimbus-d3hnwv7.gif
  • Description: The Shadows have Eyes. The Inner Eye is more than a common Intelligence agency. Its members have skills that reach over the whole spectrum. Con Man with deep connections into the underworld and cooperate circles alike, sharpshooters and field agents trained in infiltration, stealth and sabotage, technology experts designing and testing new gadgets for their fellow agents, chemists creating new drugs for Abyss and his Tainted Chorus to sell, masters of surveillance and slicing keeping theirs eyes and ears open for any sign of useful information, and most importantly people that know very well how to command and organize additional agents all around the galaxy without revealing the existence of Abyss, the Chorus or even the Inner Eye. They are the core of Abyss power, 72 men and women loyal to death, ready to stand with their lord to the end.
SOCIAL INFORMATION
  • Hierarchy: At the Head of the Inner Eye sits Abyss himself, but most of the daily work is handled within the organization. While the Inner Eye has no official command structure, and anyone within has the same rights and duties there are several Individuals that generally fill commando roles. Known to the outside only by their codenames (Which are passed on in case of Death), if at all, these Individuals (in order of their "rank") are:
    -Void Command (Oversees and Plans all Field Operations)
    -Pale Hand (Most skilled Con Man)
    -Trainwreck (Most skilled Field Agent)
    -Echo (Field Commander to Abyss army)
    -Knight Errant (Lead Slicer)
    -Stick (Oldest Member and Overseer of any Training)
  • Membership: The Inner Eye rarely recruits new members, but if they do then only after keeping a long watch on them. Most of the Inner Eye are still former members of the One Sith Intelligence dating back to the founding of the group. Yet over time a handful of exceptional Individuals were introduced into the ranks of the Inner Eye, all handpicked by them and Abyss. New members are accepted by vote, when at least 70% of the Inner Eye agree. Abyss in theory has the right to introduce anyone he desires into the group, but has yet to do so.
  • Dogma/Doctrines: The only rule that has any meaning to the Inner Eye is loyalty to Abyss. Not out of fear, but out of true respect and trust. In return the sith lord extends the same courtesy towards his agents.
  • Curios: The original members of Inner Eye wear what's left of their One Sith Uniforms with pride whenever they act openly in the field, mixed with robes akin to those of the sith. They are also all in possession of The Prophet's Blessing. The rest wears clothes and symbols reffering to whatever group they were recruited from.
  • Goals: The main goal of the Inner Eye is to know the happenings of the galaxy, keeping their leader informed about the happenings of the empires and alliances, of the Underworld, and everything in between. They also seek to keep themselves and their presence secret, always adding new men and women into their network which are unaware that they are even working for them.
MEMBERS
-Darth Abyss/Codename "Prophet" (Leader)
-Void Command (Oversees and Plans all Field Operations)
-Pale Hand (Most skilled Con Man)
-Trainwreck (Most skilled Field Agent and Sharpshooter)
-Echo (Field Commander of Abyss army)
-Knight Errant (Lead Slicer)
-Stick (Oldest Member and Overseer of any Training)


HISTORICAL INFORMATION
The origin of the Inner Eye dates back to the days of the One Sith Empire. During the end of the war, and the empire, a young sith Kinght going by the name of Abyss rose through the ranks as everything around him was falling apart. A man with great talent and charisma he stood as a beacon of hope within the soldiers of the One Sith, inspiring greatness through clever propaganda and rhetoric. Besides that he was also acting in the field, his preference for stealth one day leading him to the faithful day that brought him to the agents and spies of the One Sith Intelligence.

While Abyss had done well enough leading ships and armies, it quickly became apparent that he excelled when it came to working, planning and scheming in the shadows. With every passing day the structures of the empire fell apart further, but 76 agents had rallied behind Abyss, seeing him as the one chance they had to get out of this mess without treason of heavy losses.

When the end came they did not leave Abyss side. Instead they all offered their service to the sith for the days, weeks, years, lifetimes to come. Their skills were put to good use. Left with little Abyss began to build something for himself, outside an empire, a network of crime, drugs and slaves that started to generate considerable resources. In that time the remaining agents took on the name of Inner Eye, and shifted their focus to use their skills into ways more suited for the live of influential players of the underworld. They responsible for at least half the rumors spread about Abyss, legends of an untouchable shadow.

The Abyss started his project to reclaim Malachor as a world of his own, and for the first time Inner Eye truly had a home. Most of them settled down in the Free Cities in one way or another, their ideology transformed by years of working not for an empire, but a crime organization that gave them every freedom, and as much money as they desired. To this day the Inner Eye stands loyal behind Abyss, and they will continue to do so until the end comes for them all.

Of the 76 original members 66 are left. 3 have resigned their position to settle down, and are still in contact with Abyss and the Inner Eye, 4 are dead or missing in action, and 3 have taken on positions within other branches of the Chorus. In return 9 new members were recruited into the group, men and women of Malachorian origin that either served in Abyss army or called the attention of the Inner Eye through other means.
 
[member="Darth Abyss"]

For the most part this is completely fine, I also really love the sigil you made and the symbol you found for the group, very cool stuff.

There is only one slight problem:

Darth Abyss said:
Curios: The original members of Inner Eye wear what's left of their One Sith Uniforms with pride whenever they act openly in the field, mixed with robes akin to those of the sith. They are also all in possession of The Prophet's Blessing and the Mark of the Prophet. The rest wears clothes and symbols reffering to whatever group they were recruited from.
The Prophet's blessing is fine, it's at limited production. The Mark of the Prophet is at Semi-Unique though. This means that it is restricted to PC-use only.

You will have to remove it from the submission I am afraid.
 
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