Darth Voracitos
Chaos-God of Gluttony
The Iris is open...
OUT OF CHARACTER INFORMATION
- Intent: To connect an old obscure bit of Chaos lore to a mythical artifact of outstanding consequence...
- Image Source: http://marvelcinematicuniverse.wikia.com/wiki/Eye_of_Agamotto
- Canon Link: N/a
- Primary Source:
http://starwarsrp.net/topic/46517-ligier-hells-green-sun - http://starwars.wikia.com/wiki/Wound_in_the_Force
- http://starwars.wikia.com/wiki/Force-dead
- http://starwars.wikia.com/wiki/Force_drain/Legends
- http://starwars.wikia.com/wiki/Sever_Force
- http://starwars.wikia.com/wiki/Force_bond
PRODUCTION INFORMATION
- Name: Iris of Ligier
- Manufacturer: An ancient and unspeakable evil millennia ago
- Affiliation: Darth Voracitos, the Coven of Gluttony
- Modularity: NO
Production: Unique (Only One Character)
- Material: Gold, Alchemical Gold
- Classification: Artifact
- Size: Small
- Weight: Heavy
- Gateway to Lieger, Hell's Green Sun
- Rift of Horror - Before the Rifts of Akala, there was the Iris of Ligier, an artifact that acted as a gateway directly to the netherworld of the force, specifically Chaos. Unfortunately for the evil thing which constructed this Rift, it was not aware of the exact contents of Chaos, or that it possessed a repressive and seemingly sentient being of malignant dramatic energy known as "Ligier". There are some things in this universe no living mortal was intended to see, and the "Green Sun of Chaos" was one such thing which would drive any living creature to the limits of sanity to comprehend. Its rays of belligerence pour out of the Iris and cause a blight upon all it touches, freezing and boiling, chilling and burning. Additionally, the eldritch nature of Ligier's relative distance and place in time creates an everlasting void between itself and the gateway to the Iris, a void not only of space and time but of the force itself. The void, needing to be filled, will then cause the local influence of the force to fall into the Iris of Ligier, at such a rate as to metaphorically "devour the force itself" from the material plane in a localized sphere. This unnatural stripping of the force creates in its wake, wounds in the force so potent, as to make even the inanimate temporarily force dead. Luckily, the Iris is prone to shutting on its own (perhaps from the influence of Ligier itself?), or else terrible things would happen...
Weaknesses:
- Rift of Horror - It would seem to be, that attempting to open a portal nearest to the paradoxical approximation of a "Star" in the spiritual hell of the darkside of the force, is a notoriously bad idea for everyone involved. In fact, it might even be worse for the one who decides to open it, as a prerequisite to opening the Iris requires that one create a force bond to it before they can physically open the Iris (note, this must be done physically and specifically by the bonded individual, no amount of force power will open the Iris and activate its effects). A force bonded individual will also incur additional adverse effects if they are (inevitably) caught in the blast radius, their force bond taking priority over everything else when it comes to the destruction of the force energy present around the Iris, immediately removing their ability to turn the Iris off through their connection. So it comes as no surprise, that once it opens, it almost certainly spells doom to the one who opens it. The range of the actual rift, however, is rather limited (though inconsistent), causing havoc in an area no larger than a castle, before promptly shutting itself at its most "dramatic" moment.
- Temporary - For all the shock and awe of tearing a hole through reality into the Eldritch Star of Chaos, the harrowing effects of opening the Iris will eventually subside and be returned to its natural state over the course of years or decades depending on the length of its opening time, and the severity of damage to life it has caused.
DESCRIPTION
The lengths to which an individual may go to control their destiny beyond the grave have been extended further and further as time has gone on, but the farthest reach has always been immemorial. It is suspected that this artifact of... horror, was once the first step in understanding the true nature of the force and its various realms of existence. Perhaps the maker believed that in creating this rift in space, time, and the force, would give them access to a new plane of existence in which that individual might be given a power unlimited in the material realm, god-like influence over reality itself.
Their ultimate fate was far shorter and ultimately not nearly as dramatic.
The legacy of their folly, however, would continue for an eternity, as this dark side object would sit in waiting, or wander in the hands of the mundane, blissfully ignorant of the terror they held in the palm of their hands. It wouldn't be until some foolish cult of the dark side would sense the dripping wrongness of the artifact, that the Iris would be opened again, wiping out its "wielders" and starting the cycle anew. The destiny of the Iris was to consume those foolish enough to think they could control theirs.
All destiny's lead to the Iris of Ligier, inevitably, either in the material plane or upon their death and reclamation in the Netherworld of the Force... or under imprisonment in Chaos below the dramatic ironies of Ligier, the star-thing.
Somehow, some way, the Iris of Ligier found itself unopened in the deepest bowels of Moridin's Citadel. Despite the power of the artifact, it was deemed useless to him, given its patently self-destructive nature... and thus left there as a trap for some foolish cult to fawn over it in ransacking his former bastion.
That cult, of course, would be the Coven of Gluttony, in the hands of Darth Voracitos...