Star Wars Roleplay: Chaos

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Factory The Most Honourable Guild of Armourers



Eriadu Authority Insignia
Armourer's Guild

OUT OF CHARACTER INFORMATION
Image Source:[HERE]
Canon Link(s):[HERE]
Primary Source(s):n/a
CORPORATION INFORMATION
Corporation Name:Armourers' Guild
Headquarters:Epsi Nadir
Additional Locations:Kol Huro System
Kessel System
Nox
Operations:Starshipwright
Industrial Manufacturer
Vehicle Manufacturer
Parent Corporation:n/a
Subsidiaries:

Freebooters-Art
DESCRIPTION

The Most Honourable Guild of Armourers, or Armorer's Guild, was an association that gathered together the best weapons specialists in the galaxy. Procuring and selling a vast array of weaponry, the Guild became unparalleled in its field during the Imperial Period. Given the patronage of bounty hunters such as Boba Fett, Imperial officers such as Abran Balfour, and noblemen such as Imal Valesovich, the Guild boasted a wealth of supplies and resources, and was even able to purchase a whole planet for itself, that of Epsi Nadir.

Though upper class and exceptionally expensive, the Most Honourable Guild of Armourers stocked all kinds of weaponry, from standard issue blasters to ancient swords. The Guild also dabbled in rare ship parts and other machinery; if the Guild did not possess a particular item, either it was not being made or the Guild had not previously been aware of it.

At any rate, the Guild would do their utmost to have a complete inventory at all times. Due to their enormous wealth and power, the Guild was able to operate without the attention and intervention of the Galactic Empire.

By 902 ABY in the Chaos Era, the Criminal Falleen Zunn Zenraj Zunn Zenraj was considered the Guild's nominal head.


Freebooters-Art
RATIONALE

During the Imperial era, the Most Honourable Guild of Armourers had to avoid the ire of the Galactic Empire, who notoriously cracked down on weapons restrictions. To avoid any such laws or infractions, the Guild simply purchased the planet of Epsi Nadir, where they did the bulk of their business. Purchasing planetary waivers, the Guild could then legally sell their wares.

To avoid dabbling in the bureaucratic regulations of other worlds, the products were classified as "collectors items" or "historical artifacts." Following sale, the Guild would then request that all buyers register their purchases, but for a small bribe, the documents could be "lost."

The Guild was able to establish franchise deals with all the major armorers in the galaxy, right down to the smallest dealer. Due to the difficulty of reaching the Guildhouse in the Core Worlds for many customers, the Guild would send out a liner loaded with "samples" to the fringes of the galaxy. At the same time, the Guild would send out invitations to the more wealthy denizens of the galaxy who might be interested in what the Armourers had to offer.

Zunn Zenraj Zunn Zenraj eventually became the owner of the corporation


 
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