Enyo Typhos
Control
OUT OF CHARACTER INFORMATION
Intent: Sub a ship.
Image Source: Here.
Canon Link: N/A
Permissions: Permission for all subs made by Laira Darkhold's writer here and here. Permission for Stargazer Engines here. Blanket permission for Kal's stuff here.
Primary Source: N/A.
PRODUCTION INFORMATION
Manufacturer: Archangel Research and Design
Affiliation: Archangel Research and Design
Market Status: Closed-Market
Model: Heavy Assault Capital Ships 1a - HACS
Production: Unique
Material: AR-0B Damage Reduction Armor, Titanium-Duramentium Hull, Turadium Frame, Starship Components.
TECHNICAL SPECIFICATIONS
Classification: Star Destroyer
Length: 2000m
Width: 500m
Height: 400m
Armament: Very High
- Nizros-Pattern Starlance Projectors
- Mindbreaker Treason Engine
- 'Voidhammer' Gravshaper Shardform
- Quad Solar Ionization Cannons
- Fast-mount turbolasers and ion cannons
- Quad laser batteries
- ACS-803 Energy Siphon Cannons
- ACS-801 Witch Fire CIWS
- Ra Missile Defense Turrets
- Variable Warhead Launchers
- Heavy Tractor Beam Projectors
- Reinforced Hull
- Eidolon Deflector Shield
- Cap Drain & De-Ionizer Modules
- Warhead Countermeasures
- E-War Protection and Anti-Slicing Countermeasures
- Internal boarding defences include heavy blast doors, an on-board garrison and decompression traps. Critical corridors can be filled with coma, Hurlothombric Compound gas etc. Ray shields can also be erected.
Hangar Allocations:
- Starfighters: 10 Squadrons
- Support Craft: 1 Squadron
Speed Rating: Average
Hyperdrive: Yes. 0.5 (Primary). 5.0 (Backup).
STANDARD FEATURES
- The ship is outfitted with all the features and facilities one would expect from vessels of its size and purpose.
- HIS-11 Enigma-pattern Pseudointerdictor
- Firestorm Isotope-5 Reactor
- Unity Processing Matrix. It essentially acts as a powerful droid brain for the ship. The vessel is able to handle exponentially more calculations, predictions and tactical situations, leading to an increased efficiency. Improvements include increased tactical awareness, superior power distribution etc.
- Quicksilver Micro-Jump Engine Mk2. Can micro jump using this device to get closer to the enemy. Doing so leaves it unable to fire the post it makes the action before or after the jump.
- Nav Computer Route Astrogation Bypass
- Electronic Countermeasures/EW Suite.
- Ion Scramblers
- Stargaze Engine
- Com-Scan
- 'Voidwell' Hyperanchor
- HIMS
- 'Inkwave' Gravpulser Shardform
- Molecular Furnace
- De-Ioniser units scattered through the ship.
- Holotrace Device
- Gemcutter
- CGT
- Ghostwave Transmitter
- Anti-Ion Emission Tracers
- Programmable Paint
- Ablative Armour
- Full-Spectrum Transceiver
- HoloNet Relay
- Hyperwave Transceiver
- Hyperspace Tracker
- Fixed-Signature Tracker
- Sensor Scramblers
- Signal Jammers
- Solid Fuel Converter
- GPO-12 "Ironmaze" Threat-Prevention Suite
- Pyrowall
- Bio-Hexacryption
- Socketguard
- Equipped with a Mindbreaker Treason Engine, a weapon for psychological warfare. It channels the dark side of the Force to project a psychic field that attacks a target's mind, summoning fear, dread, uncertainty, paranoia, and potentially indiscriminate, homicidal aggression. Those successfully exposed to it turn deranged. A starship may become disrupted as the crew is driven mad. Lesser effects include hallucinations, ear-splitting migraines and the like. As this is a Force psychic attack it is not affected by shields, armour or other mundane defences.
- Heavily armed and armoured.
- Quicksilver. In addition to advanced hyperdrives the Nemesis can microjump with precision to close in with the enemy. The Quicksilver enables the ship quickly jump closer to an enemy. With its ability to jump 'through' an enemy's position, the Quicksilver allows the ship to pass through and behind an enemy battle line. The ship may move 'through' other ships and debris, but not planets or moons and may not appear in the same space as another ship.
- The Mindbreaker can be countered or mitigated by a Force user skilled in battle meditation, as they can shield the ship. Theoretically ammunition is virtually unlimited, but the device has a long cooldown period of fifteen minutes, which means it must recharge after every 'shot'. Its rate of fire is single action. The device can only affect organics and has no effect on droids. It also doesn't affect the Force-Dead.
- The vessel is automated and thus very tech-heavy. This makes it more susceptible to powerful ion and EMP impacts.
- When the Quicksilver is used, that ship cannot fire or launch attack craft in the post/round it is used in. The Quicksilver is a once per battle item. It cannot be used again in the time scale of a battle. It is possible to prevent a breakthrough by positioning ships in such a way that the Quicksilver cannot be safely used.
Organic life represents chaos. The machine represents order. The warship has a deliberately alien design, resembling a squid or cuttlefish. It has a bulky, semi-cylindrical body, a tapering plate over the rear and tentacular 'legs'. The machine intelligence that controls the vessel is created by liberating organics from their physical shells, rendering their essence down and converting them into a part of an elaborate computer system.
Multiple organics are forged into a single, powerful piece, though it is not an AI since it lacks independence. They have been ascended and become one with the machine. When plugged into a vessel such as this one, this creates an extremely powerful droid brain. The speed and agility of the warship are decent, though unexceptional. It is a brawler at heart, focused on utilising heavy firepower while its armour is strong enough to withstand heavy bombardment.
One of the vessel's most potent weapons is the insidious Mindbreaker Treason Engine. Enyo strongly disapproves of this flowery name, but it is catchier than Special Tactical Disruption Generator 1. It is a weapon for terror and psychological warfare. Enyo's agreement with the enigmatic Shadows of Greystone Mercantile has further enabled her to outfit the vessel with some unorthodox devices that can potentially provide the warship with a tactical edge in combat.
The Nemesis is equipped with high powered communication equipment capable of encrypting and transmitting across vast distances. The use of Ghostwave transmitters helps boost communications security. Moreover, the vessel has a Quicksilver micro-jump engine By calculating distances exactly, it can jump into lightspeed for mere seconds, which is a vast amount of real distance. Doing this allows even a large ship to close rapidly with an enemy or to escape from danger. Due to the precise calculations and the fuel needed, this can only be used once during a battle. It also temporarily leaves the ship using it unable to fire or launch attack craft due to the diversion of power. A Voidwell Hyperanchor allows the ship to conceal itself in hyperspace.
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