Star Wars Roleplay: Chaos

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The Neutron Halo

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Intent: The Neutron Halo is going to act as Thresco's home, his base of operations, a large storage for his merchandise and as a means of personal transportation.
Development Thread:

Manufacturer: Drulfashe Enterprises
Model: The Neutron Halo was meant to be the first in a new line of ships created in secret on planet Duro.
Affiliation: N/a
Modularity: As it is a prototype that was recently made, there are various new parts inside of it which can potentially be replaced when damaged or destroyed. As such, dealing with damaged parts in need of replacement should not be overly hard.
Production: Unique
Material: Mandalorian Iron; Durasteel
Classification: Corvette

Primary Role: Transport
Secondary Role: Storage Facility

Height: 50 meters (70 at highest point)
Length: 200 meters
Width: 80 (90 at widest point)

Maneuverability: 15
Speed Rating: 10
Hyperdrive: 2

Who can use it: Thresco Jorr / Torgost

Armaments: 5
- 2x V-200 Ion Cannons
- 4x Laser Cannons
- 1x Front Mounted Heavy Turbolaser

Defenses: 20 (Heavy defense)
- Beskar plating
- Deflector shields

Hangar: 2 large starfighters
Cargo Capacity: 2000 metric tons
Lower Level:
- 30m Engineering station / Engine room
- 170m Cargo hold

Center:
- Hangar (25m wide / 15m high / length = width of the ship)

Upper Level:
- 10m Laser maintenance (front of the ship)
- 10m Shield generator (second room from the front)
- 10m Captain cabin
- 15m Common room (third room from the front)
- 20m Passenger cabins (5 rooms / 4m each)
- 5m Elevators (To cargo hold and hangar)
- 50m Garden Area / Biological Facility
- 30m Life Support systems
- 5m Elevators (To cargo hold, bridge and hangar)
- 10m Storage room
- 25m Work Space
- 10m Comm's room

Third Level (Bridge/Cockpit):
- 10m Top level (One man cockpit)
- 20m Lower level (Computer / AI room)

Description: (Includes strengths and weaknesses)
The Neutron Halo was developed by various engineers that gave up their old jobs at various prestigious facilities in order to create something new. Using what they had learned and mashing that together to make something that had never been seen before, the prototype for a new freighter that doubled as a drop ship, a carrier and could hold its own in battle. Using weapon systems originally created by Kuat Drive Yards, internal structuring seen often in Duro ships and exterior plating made out of Mandalorian iron. With a length of two hundred meters, it has two floors plus a bridge acting as a third floor. The bridge, while large, is filled mostly with computers, leaving little room for more than just the pilot. The hanger can be accessed from both sides of the ship, having enough room for two fighters.

It possesses a hanger that can provide room for two starfighters between fifteen and twenty-five meters in length. The cargo hold is located on the lower of the two floors, covering a total space of one hundred and seventy meters, leaving thirty meters for the engineering station and engine room at the back of the lower floor. Because of the large cargo hold and the hangar, it is the perfect ship for a smuggler to transport merchandise from one place to the other. The beskar exterior plating protect the ship from most kinds of laser fire, capable of withstanding a tremendous beating, even though it makes the ship quite heavy even for freighter standards. All turrets except for the front mounted heavy laser are however located on the top and sides of the ship, leaving the belly of the ship open for attack.

The armaments on the Neutron Halo were not meant to take on large ships or to do any serious fighting, created solely to take down enemy fighters that might try to board it and take whatever valuables it carries. Capable of closing off the hangar with thick beskar doors, the ship can become a fortress capable of taking down various starfighters while getting the Hyperdrive ready to get the ship out of harms way. While generally incapable of doing anything against cruiser sized ships, it can still pack quite a punch against ships of roughly its own size with the front mounted heavy laser. The only setback about this laser is that it is stationary and requires the target to be dead ahead.

The fifty meter sized space making up the center of the upper level is where Thresco stores his AI-manned http://starwarsrp.net/topic/89023-pbf-case/]biological facility from which Anniri can look into any DNA, venom, plant or other relatated samples Thresco brings in from his missions and hunts. Finally, it has various cryo-tubes, a large fridge in which larger samples can be kept fresh for years and a medical table where Anniri can patch Thresco up in case he sustains serious wounds. Covering a twenty meter area, the other thirty meters are being used as a garden, a place where Thresco can take any plant, be it flower or shrubbery and cultivate it himself, with help from Anniri.

Finally, the bridge, which is compiled out of two small levels has the upper level made entirely for a single pilot, possessing manual controls and overrides. The lower level, which is at least twice as large as the upper level, but is filled to the brim with large computers built into the walls, floor and ceiling. These computers have access to the entire ship and were made to house an AI, though no such thing was ever built into the ship by the original creators. This was later rectified when Thresco installed Torgost as the main AI in charge of all the ship systems. After some time, the AI fully adapted to the ship and increased efficiency of all systems by the full 100%.

Ship AI: [/Bhttp://starwarsrp.net/topic/87632-torgost-the-ships-soul/?hl=torgost]Torgost
Biological Facility AI: http://starwarsrp.net/topic/89083-anniri-biologic-database/]Anniri

Strengths:
- Thick beskar plating
- Powerful deflector shields
- Strong against starfighters
- Large cargo hold
- Decent hangar
- Room for a small crew

Weaknesses:
- Not very fast
- Low maneuverability
- Weak against larger vessels
- Stationary main laser
- Turrets not meant for equal sized or larger targets
 
RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
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SUGGESTIONS
Pending Inital review
 
This may be the submission that I've seen with the most detail in terms of interior layout. If you're interested in this aspect of ship design, I might suggest checking out Star Wars Deckplans Alliance.



It's Dat Boi said:
Material: Mandalorian Iron;
Mandalorian Iron is a restricted material (for reference, see this link). Its use will require a development thread that is at least 10 posts long.



It's Dat Boi said:
Weight:: If someone has a good estimate at how heavy such a ship would be, let me know
If you would like, you can delete this. Most of our starship submissions don't have a listed weight.



It's Dat Boi said:
Cargo Capacity: 1000 metric tons
This looks a little low to me for a dedicated freighter this size. I'd probably make this at least 2000 metric tons.



It's Dat Boi said:
Armaments: 10 (Average weapons) - 2x V-200 Ion Cannons - 4x Laser Cannons - 1x Front Mounted Heavy Laser
I'd probably make this an armament rating of "3-4". While it's certainly reasonably armed for a dedicated freighter, I don't see it being at the level of a standard warship of its size (which would be around a "10").



It's Dat Boi said:
It possesses a hanger that can provide room for two starfighters between fifteen and twenty-five meters in length.
It's good to mention the hangar in the description, but it should also be listed just underneath this section:



It's Dat Boi said:
Defenses: 20 (Heavy defense) - Beskar plating - Deflector shields
It should probably be something like this:
Hangar: 2 large starfighters
Aside from missing the hangar, this also needs the "strengths", "weakness", and "Primary Source" subheadings from the template.



It's Dat Boi said:
While generally incapable of doing anything against cruiser sized ships, it can still pack quite a punch against ships of roughly its own size with the front mounted heavy laser.
I'd probably suggest something a bit heavier than a heavy laser cannon for use against capital ships. I'd recommend something like a heavy turbolaser cannon. Even then a single heavy turbolaser isn't likely to likely to make this an unusually potent threat against similarly sized starships.



It's Dat Boi said:
These computers have access to the entire ship and were made to house an AI, though no such thing was ever built into the ship by the original creators. This was later rectified when Thresco installed Torgost as the main AI in charge of all the ship systems. After some time, the AI fully adapted to the ship and increased efficiency of all systems by the full 100%.
Torgost isn't a completed submission yet. I might suggest completing that one so you can link it to this one.
 
First of all, I appreciate the feedback. I am pretty new to Star Wars RP, so any help I can get is great.

Second, I will have a look at all of the things you mentioned and will let you know when i'm done, which will most likely be tomorrow.
 
I have made all of the adjustments to this thingy and I cut the development thread for Torgost into ten posts, so if you could take the AI out of the archives, that can be approved first before we finish up this big guy.
 
It's Dat Boi said:
I have made all of the adjustments to this thingy and I cut the development thread for Torgost into ten posts, so if you could take the AI out of the archives, that can be approved first before we finish up this big guy.
Please PM admins or RPJs for requests to remove submissions from the archives. Factory Judges are not capable of performing these tasks. Your other submission has been moved from the archives to the technology creation forum, next time please keep this procedure in mind.
 
[member="It's Dat Boi"], whenever the thread is ready, put a link to it under the "Development Thread" heading, and let me know.



It's Dat Boi said:
Edit: Here is the link to the approved AI as requested: http://starwarsrp.ne...the-ships-soul/
Go ahead and put that link in the submission itself. It should probably be under the special features section, or alternatively, put in the paragraph that talks about the AI.
 
Gir Quee said:
[member="It's Dat Boi"], whenever the thread is ready, put a link to it under the "Development Thread" heading, and let me know.




Go ahead and put that link in the submission itself. It should probably be under the special features section, or alternatively, put in the paragraph that talks about the AI.
Done.
 
[member="Thresco"], you put a lot of solid work into this development thread. And I feel sort of bad for pointing this out, especially since I know that you're new here, but I'm obligated to treat everyone with impartiality:

III. Objectives which require you to visit a planet located within the Influence Cloud of a Major Faction may only be completed in Non-Private threads.
I would suggest restarting this thread in the open roleplaying forum. In addition, a decent portion of the thread should be spent on one of the world that has the restricted material itself (ex. Mandalore, Concordia, Echo'lya).
 
Thresco said:
http://starwarsrp.net/topic/87894-neutron-star-collision/

Made the thread for the acquiring of Mandalorian Iron. It is at least 10 posts long and has a word count between 3500 and 4500.
^
Take the top thread as a Number 2 / Follow-up thread on this one: http://starwarsrp.net/topic/88494-a-thief-a-smuggler-and-a-hive-what-could-go-wrong/
This is about acquiring beskar through unconventional means for personal use, as well as taking a shipment for another company, which he will receive access to in the other thread. In a way, these are both about the acquisition of beskar, so I should be fine for a while :p
 

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