PersonMan
O poodoo whaddup
Intent: The Neutron Halo is going to act as Thresco's home, his base of operations, a large storage for his merchandise and as a means of personal transportation.
Development Thread:
Manufacturer: Drulfashe Enterprises
Model: The Neutron Halo was meant to be the first in a new line of ships created in secret on planet Duro.
Affiliation: N/a
Modularity: As it is a prototype that was recently made, there are various new parts inside of it which can potentially be replaced when damaged or destroyed. As such, dealing with damaged parts in need of replacement should not be overly hard.
Production: Unique
Material: Mandalorian Iron; Durasteel
Classification: Corvette
Primary Role: Transport
Secondary Role: Storage Facility
Height: 50 meters (70 at highest point)
Length: 200 meters
Width: 80 (90 at widest point)
Maneuverability: 15
Speed Rating: 10
Hyperdrive: 2
Who can use it: Thresco Jorr / Torgost
Armaments: 5
- 2x V-200 Ion Cannons
- 4x Laser Cannons
- 1x Front Mounted Heavy Turbolaser
Defenses: 20 (Heavy defense)
- Beskar plating
- Deflector shields
Hangar: 2 large starfighters
Cargo Capacity: 2000 metric tons
Lower Level:
- 30m Engineering station / Engine room
- 170m Cargo hold
Center:
- Hangar (25m wide / 15m high / length = width of the ship)
Upper Level:
- 10m Laser maintenance (front of the ship)
- 10m Shield generator (second room from the front)
- 10m Captain cabin
- 15m Common room (third room from the front)
- 20m Passenger cabins (5 rooms / 4m each)
- 5m Elevators (To cargo hold and hangar)
- 50m Garden Area / Biological Facility
- 30m Life Support systems
- 5m Elevators (To cargo hold, bridge and hangar)
- 10m Storage room
- 25m Work Space
- 10m Comm's room
Third Level (Bridge/Cockpit):
- 10m Top level (One man cockpit)
- 20m Lower level (Computer / AI room)
Description: (Includes strengths and weaknesses)
The Neutron Halo was developed by various engineers that gave up their old jobs at various prestigious facilities in order to create something new. Using what they had learned and mashing that together to make something that had never been seen before, the prototype for a new freighter that doubled as a drop ship, a carrier and could hold its own in battle. Using weapon systems originally created by Kuat Drive Yards, internal structuring seen often in Duro ships and exterior plating made out of Mandalorian iron. With a length of two hundred meters, it has two floors plus a bridge acting as a third floor. The bridge, while large, is filled mostly with computers, leaving little room for more than just the pilot. The hanger can be accessed from both sides of the ship, having enough room for two fighters.
It possesses a hanger that can provide room for two starfighters between fifteen and twenty-five meters in length. The cargo hold is located on the lower of the two floors, covering a total space of one hundred and seventy meters, leaving thirty meters for the engineering station and engine room at the back of the lower floor. Because of the large cargo hold and the hangar, it is the perfect ship for a smuggler to transport merchandise from one place to the other. The beskar exterior plating protect the ship from most kinds of laser fire, capable of withstanding a tremendous beating, even though it makes the ship quite heavy even for freighter standards. All turrets except for the front mounted heavy laser are however located on the top and sides of the ship, leaving the belly of the ship open for attack.
The armaments on the Neutron Halo were not meant to take on large ships or to do any serious fighting, created solely to take down enemy fighters that might try to board it and take whatever valuables it carries. Capable of closing off the hangar with thick beskar doors, the ship can become a fortress capable of taking down various starfighters while getting the Hyperdrive ready to get the ship out of harms way. While generally incapable of doing anything against cruiser sized ships, it can still pack quite a punch against ships of roughly its own size with the front mounted heavy laser. The only setback about this laser is that it is stationary and requires the target to be dead ahead.
The fifty meter sized space making up the center of the upper level is where Thresco stores his AI-manned http://starwarsrp.net/topic/89023-pbf-case/]biological facility from which Anniri can look into any DNA, venom, plant or other relatated samples Thresco brings in from his missions and hunts. Finally, it has various cryo-tubes, a large fridge in which larger samples can be kept fresh for years and a medical table where Anniri can patch Thresco up in case he sustains serious wounds. Covering a twenty meter area, the other thirty meters are being used as a garden, a place where Thresco can take any plant, be it flower or shrubbery and cultivate it himself, with help from Anniri.
Finally, the bridge, which is compiled out of two small levels has the upper level made entirely for a single pilot, possessing manual controls and overrides. The lower level, which is at least twice as large as the upper level, but is filled to the brim with large computers built into the walls, floor and ceiling. These computers have access to the entire ship and were made to house an AI, though no such thing was ever built into the ship by the original creators. This was later rectified when Thresco installed Torgost as the main AI in charge of all the ship systems. After some time, the AI fully adapted to the ship and increased efficiency of all systems by the full 100%.
Ship AI: [/Bhttp://starwarsrp.net/topic/87632-torgost-the-ships-soul/?hl=torgost]Torgost
Biological Facility AI: http://starwarsrp.net/topic/89083-anniri-biologic-database/]Anniri
Strengths:
- Thick beskar plating
- Powerful deflector shields
- Strong against starfighters
- Large cargo hold
- Decent hangar
- Room for a small crew
Weaknesses:
- Not very fast
- Low maneuverability
- Weak against larger vessels
- Stationary main laser
- Turrets not meant for equal sized or larger targets