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Approved Starship The Northern Star -- P.O.L.A.R.I.S. Prototype Retrofit

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Not open for further replies.
Manufacturer: Raxan Space Industries
Market Status: Closed Market
Production: Unique
Length: Average
Width: Average
Height: Average
Size: Average




THE NORTHERN STAR ⫸






1920px-Ship-polaris-landed.jpg

Credits: Star Citizen -- Polaris -- original RSI logo


STANDARD FEATURES
  • Length : 166m
  • Width : 82m
  • Height : 35 m
  • Decks : 2
INTERIOR LAYOUT

  • Technical Deck
    Bow to Stern:
    • Torpedo Room
      • Crew Elevator
    • Cargo Room
      • Main Cargo Ramp Access & Cargo Elevator
    • Engineering Bay
      • Mezzanine & Upper Deck Elevator
  • Operational & Habitation Deck
    Bow to Stern, Starboard to Port:
    • Bridge
    • Primary Escape Pods
    • Habitation Holds
      • Crew Elevator
      • Armory
      • Captain's Room
      • Commanding Officer's Room
      • Fore Turret Accesses
      • Bathroom
      • Crew Quarters
      • Mess Hall
    • Hangar
      • Docking Ramp
      • Main Port & Starboard Turret Accesses
      • Cargo Elevator
      • Secondary Escape Pods
    • Brig
    • Medical
    • Topside Turret Access
    • Mezzanine & Lower Deck Elevator

Starship Deck Schematics -- Floor Plans
1920px-Polaris_-_Interior_Map_-_Technical_Deck_-_Concept_-_ISC_Finding_the_North_Star_Fall_2022.png

1920px-Polaris_-_Interior_Map_-_Habitation_Deck_-_Concept_-_ISC_Finding_the_North_Star_Fall_2022.png

Engineering Mezzanine Cross Section Conceptual Advertisement
1920px-Polaris-Page-4.jpg

Mess Hall/Lounge/Recreation Room Conceptual Advertisement
1920px-Polaris-Page-13.jpg


  • Other Deck Features:
    • Operational Deck -- Wide high-visibility Bridge with multiple (5) command stations. The navigation station, though otherwise functional, lacks a navicomputer.
    • Habitation Deck -- Fully equipped living and recreation quarters with many amenities. Food cabinets, cold storage, personal lockers, showers, multiple screens, games, etc.
    • Engineering Bay/Mezzanine -- The many facilities and computer systems on the Corvette require a larger than normal Engineering bay to function. The maintenance access is facilitated by the wide berth of the corridors and mezzanine, further adding to the space it takes on the ship.
    • Cargo Bay -- Of a decent size but made smaller than possible due to the large torpedo and engineering rooms.
    • Ship Hangar -- Fully equipped for the maintenance and refueling of a small spacecraft. The floor elevates to serve as landing or launching platform. Not compatible with land vehicles due to the hangar doors being topside. Due to size constraints caused by the spacious habitation and engineering decks, the hangar can only house one small craft:
      • Hangar Space : Base
      • Hangar Allocations : N/A
      • Single Craft Hangar : Yes

Hangar Detail & Small Spacecraft Launch Operation
1920px-Polaris-Hangar1.jpg

1920px-Polaris-Launching-Sabre.jpg

1920px-Polaris-Launching-Gladius.jpg



STARSHIP SYSTEMS

Starship Schematics

1920px-Polaris-Page-18.jpg

Early Prototype Info Sheet

Polaris-Specs.png




RUNDOWNS


    • Skeleton -- 1
      • Minimum to operate the ship through the bridge's main terminal
      • All other stations unmanned

    • Minimal -- 6
      • Bridge -- 3 [Flight, Navigation, Logistics]
      • Any 3 weapon stations
      • Outside flight operations, other duties are performed on rotational basis

    • Optimal -- 13
      • Full Bridge -- 5 [Flight, Navigation, Logistics, Communications, Captain]
      • Full Turrets -- 5
      • Full Torpedo Room -- 2 [Faster Operation]
      • Engineering -- 1

    • Maximum -- 24
      • Same as Optimal, plus dedicated officers and personnel for:
      • Medical -- 1
      • Security -- 2
      • Cooking -- 1
      • Technical & Engineering -- 2
      • Science -- 1
      • Hangar Crew -- 4

    • Bridge -- 5 [Main/Captain + Sub/Flight, Navigation, Communication, Logistics]
    • Manned Turrets -- 5 [2x Fore, 2x Main, 1x Topside]
    • Torpedo Room -- 1 [2 personnel]
    • Officers -- 3
      • Medical -- 1 [Medic & Science]
      • Security -- 2 [Brig & Bridge]
    • Engineering -- 3
    • Logistics -- 5
    • Hangar -- 4
    • Mess Hall -- 1





ADVANCED SYSTEMS


STRENGTHS

[+] Collector's Item : the ship was overhauled with modern systems, and the vessel is the only one of its kind that is known to have rolled off the factory floor.
[+] Performance : The Northern Star has above-par firepower and overall defenses, without sacrificing speed or maneuverability.
[+] Mobile Home : The corvette's upper deck contains many amenities that make it suitable for a mobile space home. Its flight bridge is also very spacious.
[+] Proprietary Hangar Design : The Hangar doubles as landing/launching platform for a single small air or spacecraft.
[+] Cargo Bay Size & Access : The decently-sized cargo bay can be accessed via a large port door that lowers, acting as (un)loading ramp. This allows for land vehicles to be easily stored and transported. As well as being used to haul cargo to and from the ship.
[+] Solo Flight : The presence of an advanced AI on board the ship, assists Zhio in piloting and managing it. Which would otherwise be impossible with a crew of one.


WEAKNESSES


[-] Collector's Item : The ship is an old and discontinued model. Spek already invested a large sum of credits to make it spaceworthy. Further modifications are unthinkably expensive, as getting the right parts are nigh-impossible. After the initial and extensive overhaul, the ship has no hope of future modularity.
[-] Performance : For all of its modern system and combat capabilities, the Corvette is more suited as base of operations than strike spacecraft. It lacks stealth capabilities or the veritable firepower that many heavier Corvettes possess.
[-] Mobile Home : Space that is being taken by the habitation and recreational facilities, could have been made less luxurious in order to optimize hold space for cargo or hangar.
[-] Proprietary Hangar Design : The Corvette's hangar only has room for one single small craft, not even a small squadron of fighters will fit.
[-] Cargo Bay Size & Access : Even with the small hangar, due to it's many advanced systems, which require a dedicated and large engineering bay - unusual for a ship this size - the cargo hold is not relatively big.
[-] Solo Flight : While most of the life support, logistic, and avionics can be controlled by the ship's AI or via the bridge main terminal, adequate operation of the ship requires that several stations be manned. Therefore, and despite the advanced systems retrofitted into the Northern Star, at the end of the day the Corvette is Spek's ship and he almost always flies solo. Rarely taking full advantage of all its stations - including the majority of the weaponry which require manual operation.
[-] It's Spek Zhio's Ship : So it lacks a navicomputer, according to the preference of a certain Zeltron astrogater.



DESCRIPTION

Spek Zhio's home on the sea of stars, the Northern Star is an overhauled P.O.L.A.R.I.S. Prototype from the short-lived Raxan Space Industries - RSI. The model's name stood as an initialism for its purposed features: Patrolling Operational Logistic And Relief Itinerant Station. The sole prototype was built to showcase the roles it could fulfill on any space navy. Roles it never managed to carry out as the vessel never saw active duty, and mass production was cancelled when RSI filed for bankruptcy.

Among the very last and few designs to ever be manufactured by the Outer Rim company, the P.O.L.A.R.I.S was an auspicious and well balanced vessel, strong for its class, and therefore quite expensive. Primarily intended as a patrol vessel, capable of asserting space superiority before maneuvering to safety, the ship's hangar was also capable of housing a single small support craft or serve as repair and refueling station for a vessel of that size. The cargo hold could serve primarily to store fuel and supplies, providing ample space for both. Furthermore, the upper deck of the corvette contained a fully equipped habitation area, comprised of quarters and a recreational room that doubled as mess hall. All of this made the prototype fully capable for long stays in space, where it could serve not only as patrol but relief vessel as well. Or as a veritable mobile command center for vanguard operations. Its spacious high visibility bridge, which allowed for increased situational awareness, was well-suited for such task.


A Panoramic of the Corvette's Bridge

1920px-Polaris-Cockpit.jpg


When Spek first saw the rundown P.O.L.A.R.I.S., he knew he had found something special. Even though his starship, the Azure Alcyone, was spacious for a light freighter of small dimensions, with her cargo hold content routinely overflowing into the other sections of the ship, he had been looking for a larger vessel to call home for quite some time. With a hangar with just enough berth to land the Alcyone, he did not have to rely on the docking port to keep both ships together - which would severely hinder the performance of the P.O.L.A.R.I.S. Also, with the Alcyone remaining his main transport and scouting vessel, Zhio could make use of the added cargo space of the corvette to store his other vehicles and free room on the cluttered cargo hold of his hauler. Also, the existence of a wide hangar door and ramp just next to the cargo hold, make it an ideal parking garage for land vehicles such as land speeders. Nevertheless, Spek had a T.A.L.O.N. docking system installed on the starboard docking ring of the P.O.L.A.R.I.S., in order to couple the Azure or a snubfighter there, if needed.

The original prototype from RSI was a heavy-duty ship. With impressive firepower and defenses, well above its class. Probably, being this one of the main reasons for the design never seeing production, due to its elevated cost in construction and maintenance. Preferring a more agile vessel and, seeing that all those armaments were either severely outdated, requiring a crew of multiple people to operate, or simply non-functional, Spek had them replaced with modern aftermarket alternatives, that were more lightweight even if weaker. Furthermore, despite the modern weaponry being capable of fully remote operation, the older interface of the Corvette made the systems incompatible. Restricting most of the turrets to manual operation, while still retaining aim assistance - as those systems are built into the weapons themselves.

This made the Northern Star - Spek's name for his new vessel - a less powerful starship than the original prototype, but a more faster and maneuverable one. He also had much of the heavier plating removed - later repurposing it for his other vessels and vehicles - so that the ship could be faster than most others of its class, while still retaining above-average space superiority.

The Northern Star is therefore a slightly weaker ship to kinetic projectiles than energy weapons. A weakness he hopes to be able to balance out with the powerful shields and modern countermeasures, which do not affect speed and maneuverability to the extent that a denser hull does.

With the smuggler having acquired a hefty sum of credits, Zhio spent all on refitting the ship - becoming once more poor, in the process - replacing most of the ship's weaponry and defenses with new models from Maji Ironworks, as aforementioned. He also installed a new and advanced AI from the HPI as ship's computer, called Lux Ursa. This was done in order to facilitate the normal operation of the spacecraft by himself. When docked, the heuristic brain of the Azure Alcyone has been known to engage in conversation with Lux, and often they coordinate their efforts to assist Spek with logistical matters regarding operating and maintaining the Northern Star.


The Northern Star releasing its payload during a dogfight
1920px-Polaris-Torpedo-Launch.jpg

1920px-Polaris-V-Kingship.jpg


To help pay for the cost of installing and overhauling the Northern Star, Spek Zhio sold the ship's navicomputer, along with the entirety of data banks containing astral charts. Being used to instinctively astrogate through the cosmos thanks to the Force, it would feel weird for him to now use a navigation computer, anyway.


⫷ ❅ ⫸















 


Out Of Character Info


Intent: Provide a mobile home for Spek Zhio that is larger than his current light freighter.
Image Source(s):
Permissions: N/A

Technical Information


Affiliation: Spek Zhio
Model: P.O.L.A.R.I.S. [Prototype]
Starship Class: Corvette (50-200m)
Starship Role: Patrol
Modular: No
Material: Impervium, Duranium, Durasteel, Alusteel, Transparisteel, TItanium, Chromium, Plasteel, Plastoid, Electrum, Laminanium
Armaments: 1x Automated Turret, 5x Manned Turrets, 2x Missile Pods (semi-auto/manned) [view full description]
Defense Rating: High
Speed Rating: Very High
Maneuverability Rating:: High
Energy Resist: High
Kinetic Resist: Average
Radiation Resist: Low
Minimum Crew: 1
Optimal Crew: 13
Passenger Capacity: 11
Cargo Capacity: Average
Last edited:
T E R R A R I S - C O M M A N D
Factory Judge
Spek Zhio Spek Zhio

Amazing sub!
  • Here, both links are the same, I suppose you might want to correct it:
    TItanium-Chromium Alloy -- hyperdrive
  • These are not part of the pre-made fields but still important part of the template and I didn't see these in your template either. I would like to ask you to add these to your sub:
    • Hangar Space: (Please provide the amount of fighters/support craft this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of advanced systems should be. )
    50m [Base: 0 | Very Low: 0 | Low: 0 | Average: 0 | High: 0 | Very High: 0 | Extreme: 0 ]
    100m [Base: 0 | Very Low: 0 | Low: 0 | Average: 0 | High: 0 | Very High: 1 | Extreme: 2 ]
    200m [Base: 0 | Very Low: 0 | Low: 0 | Average: 1 | High: 2 | Very High: 3 | Extreme: 4 ]
    • Hangar Allocations: (This is the allocated amounts of starfighters and support craft (dropships, shuttles,gunships,etc) this submission can hold in its hangar based on the maximum hangar space capacity listed above)
      • Starfighters: x squadrons
      • Support Craft: x squadrons
    • Single Craft Hangar: (Does this ship have a hanger for a single fighter craft to be docked? Please choose either Yes or No. This field does not need to be taken into account when balancing but should be included in the strengths and weaknesses.)
  • The Image source field is broken, I would like to ask you to add the image source link to the template (others usually put it under the art). Thank you for your understanding!
 
MANIAC MANIAC

Thanks for the kind words, and noticing the wrong link. If I hadn't noticed it by then, I wouldn't until the sub got locked. It would've bothered me to find it out later. Much appreciated.

I was wondering if I was doing something wrong with the image credits, for it to not show up. I agree with your suggestion of where to place them.

As for the Hangar data, I've included it as requested, where I thought it made sense in my format. Let me know if it requires more visibility than that.
 
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