Valiens Nantaris
Head Admin
Carrying on from the other thread with Cyrus there are 3 major problems and related sub-problems I see which prevent fleeting being either widespread or enjoyable. None of them, I suspect, have easy answers.
[*]Fleeting is slow.
Are there solutions to these problems? Not entirely, but there are ways to mitigate them.
My suggestion is that we come up with a comprehensive guide the fleeting based on the consensus of as many fleeters as possible for disputed questions. It can then provide tactical advice and strategies that other writers can use.
- People don’t take hits/damage properly.
Size of fleets being too small means people don’t want to lose even 1 ship. - People aren’t sure how much damage a ship can give or take.
- Vast variety of weapons and tech can be confusing.
- Fleeting is complicated.
Like sabre duelling, fleeting is a niche interest. - Tactics, ranges, placements all very uncertain from canon standpoint, each writer has their own view.
[*]Fleeting is slow.
- Digging among invasion for posts & waiting for posts can be frustrating.
- Battles rarely end decisively due to the above 3 points.
Are there solutions to these problems? Not entirely, but there are ways to mitigate them.
My suggestion is that we come up with a comprehensive guide the fleeting based on the consensus of as many fleeters as possible for disputed questions. It can then provide tactical advice and strategies that other writers can use.