Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Starship "The Promise" Marauder-class Corvette

Status
Not open for further replies.
cismarauder.png

Image Source: http://www.nationstates.net/page=dispatch/id=151799
Affiliation: GOMM / Jeron Verity
Manufacturer: Corporate Sector Authority (Originally)
Model: Marauder-class (Missile Cruiser Variant)
Modularity: Yes
Production: Unique
Material: Durasteel Hull
Classification: Heavy Corvette

Length: 200m
Width: 135m
Height: 25m

Armament:
Rating 10
2 Double turbolasers
4 Diamond boron missile launchers

Defenses:
Rating 12
1 Point Defense Turret (Non-automated) (Under Bridge)

Hangar:
1 Squadron
2 Shuttles
TIE/D Automated Starfighters
2x Curich-class Shuttle

Special Features:
Standard Shields and Systems
Diamond Boron Missile Launchers
Module for Mark 3 Stygium Cloaking Device (Can be installed, is not installed, is in Cargo)
Scrambler
Baffler

Maneuverability Rating: 8
Speed Rating: 8
Hyperdrive Class: 2.0

Strengths:
Heavy Hitter - In combination with its original Missile Variant and the additional weapons, they make this vessel like a flechette shotgun. But like any shotgun, they need to be reloaded, and it is not like an automatic shotgun. This vessel prides itself on the first shot being the initial hit, which could cause extreme disorientation and cloaking them under weapons fire.

Weaknesses:
Low Defense - Heavily modified for 'under the radar' tactics, Power consumption is heavy with the additional weapons and max engine power, not even concerning shields. Uniquely designed for hit and run tactics, or swift area control against preferred target types is this crafts ability. When locked in battle, its chances are slim if the battle is drawn out. The Point Defense also can not target anything above or behind the ship.

Description: This Marauder-class Corvette has seen many hands, and been through many battles. It was discovered by Jeron Verity while he was on a mission by the Galactic Empire, which was originally to assault a base... but the base ended up being abandoned. Jeron kept the ship as a private, personal ship, instead of acquiring a personal ship from the Galactic Empire. It would soon serve to be an excellent under cover starship, allowing him further ability to infiltrate enemy hideouts and gain intel when he would go undercover. Eventually it was decided to outfit the ship for more than just the missile loadout since the missiles would never last forever, and Jeron wanted as few credit trails back to the Empire as possible. The starship saw heavy reconstruction and modifications throughout its life under the command as Jeron, which he personally sought to make it his own as much as possible. Even going to lengths of using salvaged pieces of technology that he found throughout his life. It's modifications even almost saw a Mark 3 Stygium Cloaking Device, allowing one to be installed and removed at any time, but it could not be permanent and still had trouble to install or remove (it was not hot swappable), as the weapon systems added with the increased engine and thruster systems would cause the internal power generator to short circuit or shutdown when powering the cloaking device. When hooked up to an external source of power that was not held down, the ship proved to be valuable while cloaked, but it could never perform properly without an upgraded internal power source. Unfortunately, the Stygium Cloaking Device had also become damaged in its last use, the Stygium Crystal powering the device was destroyed. The device alone is stable, but it can no longer be used unless a new Stygium Crystal is obtained.

Development Thread: General Maintenance
Intent: Provide more definition on Jeron's personal vessel which has seen heavy modifications and lived a long time
Who Can Use This: Jeron Verity, Nick Viskis

Primary Source: N/A
 
RESEARCH REVIEW
-----
Star Wars Canon:
Pending initial review
------
Starwars Chaos:
Pending initial review
------
WITHOUT DEV THREADS
Pending initial review
------
WITH DEV THREADS
Pending Initial review
------
SUGGESTIONS
Pending Inital review
 
Jeron Verity said:
Rating 18 2 Double turbolasers 4 Diamond boron missile launchers
From the Starship template:
Typically requires development: Anything above 16 for a max size vessel.
Based on this, we'll need to either do a development thread or reduce the armament rating, especially since this is already carrying the maximum number of starfighters for a ship this size.



Jeron Verity said:
Scrambler Baffler
As stealth technology, this will require a 10 post development thread.



Jeron Verity said:
It's modifications even almost saw a Mark 3 Stygium Cloaking Device, allowing one to be installed and removed at any time, but it could not be permanent and still had trouble to install or remove (it was not hot swappable), as the weapon systems added with the increased engine and thruster systems would cause the internal power generator to short circuit or shutdown when powering the cloaking device.

As a reminder, this is fine with the understanding that the development thread for stygium will need to be done before it can be cloaked.
 
[member="Gir Quee"]


The Rating I placed because it seemed like it would make sense. With the added fire power, in your opinion... does 18 seem correct?

I will get the 10 post dev thread done, anything personally requested? Discovering the ship, discovering the Stygium Cloak, improving the ship, etc?

I don't actually ever plan to install the cloaking device, it is an option that other players can dive into if I sell the ship. Do I still need to complete a thread for Stygium? The reason for most of this is a work around, so no development is needed to actually install the device, since originally it isn't compatible, but a player would need to acquire the Stygium.


Edit: I could edit in to say that the Stygium crystal used in the device was later damaged and would need replacing
 
Jeron Verity said:
The Rating I placed because it seemed like it would make sense. With the added fire power, in your opinion... does 18 seem correct?
I think that 16 is probably the highest rating for that I could give for this given that it's also carrying a squadron of fighters (that's with a suitable amount of development).

I'd really recommend fitting this into one of the templates in the template thread for the ratings. If this is a heavy corvette, it's possible that it could get an armament rating of 18, but that won't be with fighters. If you want the fighters for sure, the corvette carrier is the template that you're looking for. With either of these choices, some of the ratings will probably need to be readjusted.



Jeron Verity said:
I will get the 10 post dev thread done, anything personally requested? Discovering the ship, discovering the Stygium Cloak, improving the ship, etc?
Nothing in particular, but if you're also going to be acquiring a stygium cloak, that will be an additional 10 posts that fits the restricted requirements for stygium. Stealth tech will be another 10 posts as per the development thread guidelines. A higher than normal armament rating for its type will require another 10 posts.



Jeron Verity said:
I don't actually ever plan to install the cloaking device, it is an option that other players can dive into if I sell the ship. Do I still need to complete a thread for Stygium? The reason for most of this is a work around, so no development is needed to actually install the device, since originally it isn't compatible, but a player would need to acquire the Stygium. Edit: I could edit in to say that the Stygium crystal used in the device was later damaged and would need replacing
My personal advice would be to completely remove any reference to the cloaking device in the ship itself if you're not going to do the Stygium thread. That's not to say that in the future it can't be added (it can be the starship modification thread). Once the Stygium is acquired, I don't see it likely that they'll require an entirely new thread just to install it on the ship.
 
[member="Gir Quee"]


I'm going to need help here Gir, as not all of this I was entirely sure about. On the Rating of 18, let me say; I don't know if it's 18

This is the original Marauder-class Corvette (missile variant) with the above mentioned stealth technology, just a single point upgraded in speed and maneuverability, and 2 added guns with a manned point defense with limited arch.

I don't know if it makes sense to be 18 with the added weapons, but the ship with a hangar is Canon and does fit the template. Also, the example that is for the Marauder-class is off in a few areas, including weaponry and Width and Height, I'm not sure if it is representing the same ship.


In the end, I'm hoping for just one dev thread of about 10 posts. This isn't a mass produced ship, and while it has a heavy armament, the missiles are better being used against fighters, if it actually hits their target. Otherwise, this ship can't really be used in constant warfare, abuse would be rare, and it could easily be stopped by many technology made today.



On the note of the Stygium Cloak, I'd prefer to actually have the device, the technology that was created, without its power source, so that it can not be used. It's part of the ships history and life, along with Jeron
 
Jeron Verity said:
In the end, I'm hoping for just one dev thread of about 10 posts. This isn't a mass produced ship, and while it has a heavy armament, the missiles are better being used against fighters, if it actually hits their target. Otherwise, this ship can't really be used in constant warfare, abuse would be rare, and it could easily be stopped by many technology made today.
If you're mainly interested in doing a 10 post thread, pick one of these options:

1) Stealth Pocket Carrier: Keep the stealth, keep squadron count, and keep the listed armaments (but the armament rating will be lower).
2) Assassin: Keep stealth, keep heavy armament, but carry no fighters.
3) War Corvette: Keep heavy armament, keep fighters, but no stealth (Again, max armament rating of 16)



Jeron Verity said:
I don't actually ever plan to install the cloaking device, it is an option that other players can dive into if I sell the ship. Do I still need to complete a thread for Stygium? The reason for most of this is a work around, so no development is needed to actually install the device, since originally it isn't compatible, but a player would need to acquire the Stygium. Edit: I could edit in to say that the Stygium crystal used in the device was later damaged and would need replacing

Like I said earlier, there shouldn't need to be a separate thread to install the stygium device if there is already a thread in which the stygium is acquired. That being said, if you want to keep the history of having such a device in the corvette, that's fine. However, the device cannot be used unless the ship is modified through the "Starship Modification" thread, which will require a development thread that is at the discretion of the Factory RPJ.

Essentially, there is no guaranteed way around having do another development thread, but I doubt that they will request another one if the stygium thread is completed with sufficient quality.
 
[member="Gir Quee"]


I will make it clear the device can not be used without further development. I will choose the Stealth Pocket Carrier. Is there a weapon I can choose that is similar to a turbolaser that can damage Corvettes, even lightly, that I can have for this to be rating of 16?
 
Jeron Verity said:
I will choose the Stealth Pocket Carrier. Is there a weapon I can choose that is similar to a turbolaser that can damage Corvettes, even lightly, that I can have for this to be rating of 16?
It'd be fine to have the turbolasers as is still. However, it would not be armament of 16. The pocket carrier example has 8 turbolasers (for example), but has an armament rating of 4. Hence, the armament rating for this would be 4.
 
[member="Gir Quee"]


Dev thread completed tomorrow. Would you mind if I put what ships were in the hangar? (I don't want custom fighters/shuttles, just old canon stuff)

Edit: Ugh I said cargo hold, lol
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom