Star Wars Roleplay: Chaos

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Approved Tech The Rave Holocron

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Intent: A long-overdue personal holocron for Kash/Rave Merrill, designed to provide maximum story hooks for whoever holds it, as well as incentive for its questioners to pass it on eventually.
Development Thread: Not generally required for personal holocrons.
Manufacturer: Zhol Kash Dinora, once called Rave Merrill
Model: N/A
Affiliation: Personal
Modularity: No
Production: Unique
Material: Alchemized crystal
Description: The Rave Holocron is a three-sided pyramid of blackish-green crystal. When activated, it displays a foot-tall Gatekeeper image in green light. The Gatekeeper is Rave Merrill as she was: a woman in her early thirties, wearing rakish clothes, her hair held back with a bandanna, a sword sheathed at her hip. The Gatekeeper can expand to lifelike scale if it desires.

The Rave Holocron is alchemically impregnable, as befitting the creation of a materials-focused alchemist of Rave’s calibre. Like other creations of hers, it is immune to Shatterpoint, and Force Light can only make it dormant. The best chance of destroying it is a black hole. For all that, the Rave Holocron is no superweapon. Its impregnability is out of proportion to its contents, more to do with its creator’s pride than any inherent value of what it holds.

Nevertheless, the Rave Holocron is as dangerous in the wrong hands as any top-tier holocron. It makes no judgments about the readiness or allegiance of its questioner. It displays no special interest in corrupting people.

For each questioner, the Gatekeeper will answer three questions -- the traditional number, though not for a holocron. Very broad questions like ‘tell me everything about alchemy’ will not be answered, and will count as wasted questions. After three questions, the holocron becomes inert. Prolonged inactivity after this point, as when stored for weeks or months, will often cause it to get lost in the profoundest of ways or project an aura of uneasiness. The Gatekeeper will only accept an individual as a questioner after that individual has passed the holocron’s tests.

The holocron’s tests are deeply personal and surprisingly incisive, colored by a dark sense of humor. The tests comprise an experience comparable to the Dagobah cave at its worst, in which the questioner faces unacknowledged flaws. The most strident of Jedi generally find themselves confronted with tasks which force them to acknowledge the collateral damage of self-righteousness. The most arrogant of Sith generally face tasks designed to forcibly humble and frustrate them. Many Jedi endure public contempt; many Sith endure public amusement and derision. Many from both camps face reminders of their own weakness and mortality. In some circles, passing the Rave Holocron’s tests is a rite of passage -- and a weak test is generally seen as a reflection of how little the questioner could take. The strongest Force-wielders and personalities face the most punishing tests. The Rave Holocron will recognize, test, and answer non-Force-users, though it will not speak to Force-dead Yuuzhan Vong or droids. Perhaps unsurprisingly, the holocron is fairly difficult to trick, even for a master illusionist.

In general terms, the holocron will answer a substantive question by speaking for around a minute, unless a briefer but clear answer is sufficient. When asked about the nature of an object or Force-related creature, though, the Gatekeeper has been known to go on for a while. It may even lead the questioner through the crafting process if the questioner’s level of relevant skill is suitable.

The holocron’s contents, unsurprisingly, focus on alchemy. The holocron contains a full account of the principles, materials, and experiences that went into all of its maker’s creations. This knowledge alone is not sufficient to duplicate these objects and creatures; a commensurate level of alchemical expertise would also be required. At one point or another, its creator has owned, analyzed, or at least interacted with virtually every top-tier holocron and object of Force strength in the known galaxy. Thus, the Rave Holocron is a slightly unreliable catalogue of historical items, to varying degrees of completeness. Based on Rave’s extensive Dathomiri background, the holocron contains a comprehensive study of Nightsister magic and crafting arts. The holocron also contains Yuuzhan Vong Shaper lore to a high though not exhaustive degree. It chronicles Rave’s unsuccessful attempt to carve a hyperlane -- the Blood Trail -- through the Unknown Regions from Muunilinst to Rakata Beta. It holds a good deal of related navigational data, including hyperspace landmarks and abandoned Fringe bases. The holocron even contains the text, translations, and uses of the Taurannik Codex, as well as the equally dangerous recipe for the Vaapad Lesson.

On some subjects, the Rave Holocron is silent. For one, it will not speak to the locations associated with the qo’saarai tuk’ata (a town and region on Tash-Taral, as well as Fort Elsa on Kelsier). Likewise, it says nothing about her life after her disappearance some years ago, or her later identity as the much older Zhol Kash Dinora. While the holocron reflects her studies with the Aing-Tii, to the extent of teaching fighting-sight and flow-walking, it does not engage with Darth Plagueis’ alchemy-related concept of aperion as explored by Rave/Kash. In other words, the holocron provides no avenue for control over time or, for that matter, gravity. Under no circumstances will the holocron answer any questions about Alna, Jorus, or Mara Merrill, Sirella Valkner, Jared Ovmar by any name, Tyrin Ardik by any name, or the unknown planet Q-27.

Primary Source: None
 
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