Directorate Officer
Deliverance-class Heavy Carrier
Image Credit: I modified Spartan Game's Ares-class Carrier and created the background
Development Thread: N/A
Manufacturer: Lucerne Labs
Model: Deliverance-class Heavy Carrier
Affiliation: Galactic Republic
Modularity: hangar can carry different vessels, otherwise no
Production: Minor
Material: Mirrsteel frame, quadranium steel plating, transparisteel viewports, solar ionization reactors, other typical starship components
Classification: Heavy Cruiser (Support)
Role: Capital Ship, Warship, Heavy Carrier
Height: 160 Meters
Width: 280 Meters
Length: 850 Meters
Power Core Generator/Reactor: Solar Ionization Reactors (2)
Hyperdrive Rating: Class 1
Backup Hyperdrive Rating: Class 10
Minimum Crew: 1,210
Optimal Crew: 4,020 + 120 Gunners
Armaments:
10 Rhongomyniad-class Mass Driver Cannons
10 Triumph-class Light Quad Turbolasers
10 Flak Cannon Batteries
15 Quad Laser Cannon batteries
10 Anti-Missile Octet Batteries
Hangar:
60 Starfighters
12 Gunships
or
72 Starfighters
Special Features:
LLT-4 Aegis-class Anti-concussion Field Generator
Standard Communications Array
Encryption Network
Escape Pods
Holonet Transceiver
Machine Shop
Standard Deflector Shield Generators
Standard Detention Cells
Standard Life Support Systems
Standard Navigational Systems
Standard Sensor Array
Standard Targeting Systems
Tractor Beam Projectors
Speed Rating: 12
Maneuverability Rating: 12
Strengths:
-can support/carry a large amount of starfighters
Weaknesses:
-weak armament
-relies on a limited number of physical munitions for its main punch
-requires extensive maintenance to keep its flight support systems (catapults, shuttle car system, etc) operational
Passenger Capacity: 600 marines
Cargo Capacity: 12,000 metric tons
Consumables: 12 Months
Who Can Use This: Galactic Republic
Description: The Deliverance-class Heavy Carrier is designed to be a space-going airbase universally compatible with all makes of starfighters and small craft used by the Republic. The entire vessel is constructed around a rectangular, giant hangar composed out of three separate and vertically stacked hangar bays. The vessel's stern houses the rest of the ship's main systems, including its solar ionization reactors, propulsion, and life support. Everything else is built around the hangar bays, including the living quarters, most of the ship's weapon systems, and so forth. Everything on the Deliverance is dedicated to ensuring that these hangar bays can provide a safe home for starfighters in and out of battle.
The frame of the Deliverance is made out of mirrsteel, the internal bulkheads out of durasteel, and the outer armor plating is quadranium steel. While sturdy, this construction is nothing out of the ordinary for many warships, the layout is unusual. The Deliverance has three flight bay decks, all stacked vertically upon each other. These three flight bays can all be entered and exited by going through an anterior chamber at the bow of the vessel. During normal operations, this anterior chamber only has a magcon field up, allowing small starships unfettered access to and from the hangar bays. But during battle, this entrance is typically closed by two redundant blast doors which are each as thick as the ship's normal armor. These blast doors prevent opportunistic opponents from striking into the hangar bays itself, rather than through the ship's armor, and to prevent infiltrators from simply flying aboard the vessel. There are also three smaller hangar doors on each side of the flight bays (18 total) that each have four catapult pressors. These pressors are used to quickly launch starships already put on standby status. Like the main hangar entrance, these side entrances are typically shut with blast doors during combat, but are otherwise only protected by a magcon field. In order to keep the flight decks as safe as possible, no munitions, fuels, or otherwise volatile substances are stored in the hangars. Instead, these items are stored deeper into the vessel, and are brought forward onto the flight decks by automated shuttle carts. This storage area, just to the rear of the flight decks, also houses a mechanic's bay for repairing the starfighters, including a partially automated machine shop that can fashion spare parts for the craft on demand, instead of relying upon storing a huge supply of spare parts for the myriad of craft a Deliverance might carry. This area is also used as a staging area for mechanics, repair droids, medical teams, marines, and firefighting droids in case an incident occurs on the flight deck.
While the Deliverance's heart and joy is its flight decks, the carrier also possesses some firepower and military hardware that allow it to survive running engagements against smaller opponents, such as frigates and corvettes. It does not have the power to defend itself from similarly sized ships, and relies on escorts or its fighter complement to defend itself. The Deliverance's weapons are designed to engage opponents in zones. The Deliverance has a very limited ability to engage targets at long range by its ten mass driver cannons, all equally spaced around the vessel. The next zone of engagement sees the mass drivers joined by twenty LLT-8 Triumph-class Light Quad Turbolasers, which are dual-purpose weapons designed to be employed against smaller capital ships and formations of starfighters. The other zones are then exclusively anti-starfighter and oncoming projectiles oriented, consisting of flak cannons, quad laser cannons, and finally anti-missile octets. Lastly, the Deliverance-class carries an Aegis Anti-Concussion Field Generator, which is typically used to protect the craft a long ranges from enemy mass drivers; something expected to be a common occurrence because the Deliverance is often expected to stay in the rear of most Republic battle formations. During the field generator's use, the Deliverance must shut down its weapons, shields, or engines in order to provide the device enough power.
The ship's normal operations are conducted from a traditional command tower located on top of the ship, which uses a traditional KDY-style architecture popularized by early Imperial star destroyers. But the vessel also has a dedicated Flight Ops center combined with an auxiliary bridge buried deeper in the Deliverance. Here, the flight controllers and tacticians can track and guide starfighter operations using two holo-tanks supplied with information from the Deliverance's and other allied ship's sensors.
Because the Deliverance is not designed to see front-line combat itself, it typically is deployed in the company of other warships. Sometimes it is the centerpiece of formations, especially during long-range commerce raiding missions. More often, the Deliverance is used to bolster the starfighter complement in fleets comprised primarily of larger warships, such as star destroyers and star defenders. Wherever or however it is deployed, the Deliverance brings its swarm of starfighters to the battle.
Image Credit: I modified Spartan Game's Ares-class Carrier and created the background
Development Thread: N/A
Manufacturer: Lucerne Labs
Model: Deliverance-class Heavy Carrier
Affiliation: Galactic Republic
Modularity: hangar can carry different vessels, otherwise no
Production: Minor
Material: Mirrsteel frame, quadranium steel plating, transparisteel viewports, solar ionization reactors, other typical starship components
Classification: Heavy Cruiser (Support)
Role: Capital Ship, Warship, Heavy Carrier
Height: 160 Meters
Width: 280 Meters
Length: 850 Meters
Power Core Generator/Reactor: Solar Ionization Reactors (2)
Hyperdrive Rating: Class 1
Backup Hyperdrive Rating: Class 10
Minimum Crew: 1,210
Optimal Crew: 4,020 + 120 Gunners
Armaments:
10 Rhongomyniad-class Mass Driver Cannons
10 Triumph-class Light Quad Turbolasers
10 Flak Cannon Batteries
15 Quad Laser Cannon batteries
10 Anti-Missile Octet Batteries
Hangar:
60 Starfighters
12 Gunships
or
72 Starfighters
Special Features:
LLT-4 Aegis-class Anti-concussion Field Generator
Standard Communications Array
Encryption Network
Escape Pods
Holonet Transceiver
Machine Shop
Standard Deflector Shield Generators
Standard Detention Cells
Standard Life Support Systems
Standard Navigational Systems
Standard Sensor Array
Standard Targeting Systems
Tractor Beam Projectors
Speed Rating: 12
Maneuverability Rating: 12
Strengths:
-can support/carry a large amount of starfighters
Weaknesses:
-weak armament
-relies on a limited number of physical munitions for its main punch
-requires extensive maintenance to keep its flight support systems (catapults, shuttle car system, etc) operational
Passenger Capacity: 600 marines
Cargo Capacity: 12,000 metric tons
Consumables: 12 Months
Who Can Use This: Galactic Republic
Description: The Deliverance-class Heavy Carrier is designed to be a space-going airbase universally compatible with all makes of starfighters and small craft used by the Republic. The entire vessel is constructed around a rectangular, giant hangar composed out of three separate and vertically stacked hangar bays. The vessel's stern houses the rest of the ship's main systems, including its solar ionization reactors, propulsion, and life support. Everything else is built around the hangar bays, including the living quarters, most of the ship's weapon systems, and so forth. Everything on the Deliverance is dedicated to ensuring that these hangar bays can provide a safe home for starfighters in and out of battle.
The frame of the Deliverance is made out of mirrsteel, the internal bulkheads out of durasteel, and the outer armor plating is quadranium steel. While sturdy, this construction is nothing out of the ordinary for many warships, the layout is unusual. The Deliverance has three flight bay decks, all stacked vertically upon each other. These three flight bays can all be entered and exited by going through an anterior chamber at the bow of the vessel. During normal operations, this anterior chamber only has a magcon field up, allowing small starships unfettered access to and from the hangar bays. But during battle, this entrance is typically closed by two redundant blast doors which are each as thick as the ship's normal armor. These blast doors prevent opportunistic opponents from striking into the hangar bays itself, rather than through the ship's armor, and to prevent infiltrators from simply flying aboard the vessel. There are also three smaller hangar doors on each side of the flight bays (18 total) that each have four catapult pressors. These pressors are used to quickly launch starships already put on standby status. Like the main hangar entrance, these side entrances are typically shut with blast doors during combat, but are otherwise only protected by a magcon field. In order to keep the flight decks as safe as possible, no munitions, fuels, or otherwise volatile substances are stored in the hangars. Instead, these items are stored deeper into the vessel, and are brought forward onto the flight decks by automated shuttle carts. This storage area, just to the rear of the flight decks, also houses a mechanic's bay for repairing the starfighters, including a partially automated machine shop that can fashion spare parts for the craft on demand, instead of relying upon storing a huge supply of spare parts for the myriad of craft a Deliverance might carry. This area is also used as a staging area for mechanics, repair droids, medical teams, marines, and firefighting droids in case an incident occurs on the flight deck.
While the Deliverance's heart and joy is its flight decks, the carrier also possesses some firepower and military hardware that allow it to survive running engagements against smaller opponents, such as frigates and corvettes. It does not have the power to defend itself from similarly sized ships, and relies on escorts or its fighter complement to defend itself. The Deliverance's weapons are designed to engage opponents in zones. The Deliverance has a very limited ability to engage targets at long range by its ten mass driver cannons, all equally spaced around the vessel. The next zone of engagement sees the mass drivers joined by twenty LLT-8 Triumph-class Light Quad Turbolasers, which are dual-purpose weapons designed to be employed against smaller capital ships and formations of starfighters. The other zones are then exclusively anti-starfighter and oncoming projectiles oriented, consisting of flak cannons, quad laser cannons, and finally anti-missile octets. Lastly, the Deliverance-class carries an Aegis Anti-Concussion Field Generator, which is typically used to protect the craft a long ranges from enemy mass drivers; something expected to be a common occurrence because the Deliverance is often expected to stay in the rear of most Republic battle formations. During the field generator's use, the Deliverance must shut down its weapons, shields, or engines in order to provide the device enough power.
The ship's normal operations are conducted from a traditional command tower located on top of the ship, which uses a traditional KDY-style architecture popularized by early Imperial star destroyers. But the vessel also has a dedicated Flight Ops center combined with an auxiliary bridge buried deeper in the Deliverance. Here, the flight controllers and tacticians can track and guide starfighter operations using two holo-tanks supplied with information from the Deliverance's and other allied ship's sensors.
Because the Deliverance is not designed to see front-line combat itself, it typically is deployed in the company of other warships. Sometimes it is the centerpiece of formations, especially during long-range commerce raiding missions. More often, the Deliverance is used to bolster the starfighter complement in fleets comprised primarily of larger warships, such as star destroyers and star defenders. Wherever or however it is deployed, the Deliverance brings its swarm of starfighters to the battle.