Grand Admiral, First Order Central Command
This is building off the thread by [member="Camellia Swift"] here.
Say one large system with 10 planets (or a sector with 10 systems, or whatever it doesn't matter). Each side (presumably Republic v. Sith) manages to get a foothold on opposite ends of the system, and the goal is to either a) conquer the rest of it or wipe out the other's effective military force. Alternatively you could have the system be totally controlled in even halves to begin with and not have to worry about some pointless third party.
Each side starts with a fixed Order of Battle (both Naval and Ground) and a limited reinforcement pool (not fixed, rather ships and military units are given a points value and can be purchased.
Rules would have to be written governing movement between systems, to give logistics and such a purpose, and of course the key factor would be that taking over a system would be a multi-part affair, involving establishing space superiority (or alternatively staging an opposed landing) before you conduct bombardment and invasion operations. I would also love to see supply lines matter, as well as intelligence being kept secret, with the opportunity for PvP threads to effect operations, planning, supply disruptions, intel gathering, and so on. Where individual characters are would actually matter as well.
Now obviously there'd have to be a great deal of trust and cooperation on both sides, but the way I see it if you're talking about an uncontrolled system then nobody is losing anything (though one side is potentially gaining something).
[member="Valiens Nantaris"] | [member="Captain Larraq"] | [member="Fatty"] | [member="Hans Vaiden"] | [member="Veino Garn"] | [member="Gir Quee"] (who needs to post in Terminus) | [member="Ali Hadrix"]
Say one large system with 10 planets (or a sector with 10 systems, or whatever it doesn't matter). Each side (presumably Republic v. Sith) manages to get a foothold on opposite ends of the system, and the goal is to either a) conquer the rest of it or wipe out the other's effective military force. Alternatively you could have the system be totally controlled in even halves to begin with and not have to worry about some pointless third party.
Each side starts with a fixed Order of Battle (both Naval and Ground) and a limited reinforcement pool (not fixed, rather ships and military units are given a points value and can be purchased.
Rules would have to be written governing movement between systems, to give logistics and such a purpose, and of course the key factor would be that taking over a system would be a multi-part affair, involving establishing space superiority (or alternatively staging an opposed landing) before you conduct bombardment and invasion operations. I would also love to see supply lines matter, as well as intelligence being kept secret, with the opportunity for PvP threads to effect operations, planning, supply disruptions, intel gathering, and so on. Where individual characters are would actually matter as well.
Now obviously there'd have to be a great deal of trust and cooperation on both sides, but the way I see it if you're talking about an uncontrolled system then nobody is losing anything (though one side is potentially gaining something).
[member="Valiens Nantaris"] | [member="Captain Larraq"] | [member="Fatty"] | [member="Hans Vaiden"] | [member="Veino Garn"] | [member="Gir Quee"] (who needs to post in Terminus) | [member="Ali Hadrix"]