L I B E R T Y
The Galaxy was a far different place when the decision was made. In those days, the southern systems were stuck between two hellish realities. To the east, an empire threatened to consume them. All hope of liberty would vanish, replaced with conscription and being pressed into a senseless war. To the west, the Galactic Alliance was embattled on all sides. Both ideologies were spilling out across the region. And no matter which side got to the them first, the result would be the same. Their worlds, their people, their children - all would suffer in the name of senseless war. Back then, the South felt as though it was out of options. Until one man sat them down and presented an alternative. Independence. Standing together. Surviving together.
And for many years, those ideas created a unified southern systems. But, unity was excellent when it came to standing against foreign threats. Unity could prevent incursion from imperials. Unity could prevent dying in the name of foreign democracy. But it could not stop the Nether from spilling beasts onto the people. It could not stop a sordid armada from cutting a path to their capital. The ideals of the Confederacy were good at keeping the outside at bay. And therefore, the fall occurred within. It was fortunate that the last stand was successful. Naboo had seen the heart of the government slain, untold civilians lost, and the crippling of their military - but they survived. Endured long enough that the worlds could make another decision.
The threats of old were gone. The Empires. The Democracies. The threats of now were far-flung. They believed they could endure alone. Independent. And so it was that the southern systems ceased to stand united. All that remained of their ideals were the remnants of the military, pieces of the government, refugees, and the Knights Obsidian.
These remnants did not fade into the night or scatter on the winds. They continued on and found new solid ground. Their broken midst traveled due south, breaching a region of space that was consumed by hyperspace storms. Upon emerging on the other side, they found an Expanse: a sector of worlds that were uncharted. Unblemished by the wars and strife of today. Seemingly the perfect place to settle, regroup, and move forward. Scouts were sent ahead to investigate - they found a world that was harsh, but had potential. Habitable. Crops could flourish with effort.
This day, the first ships began to settle down.
It was high noon when the cargo vessels touched down. Those disembarking would be met with a wall of humidity. Sand. Stone. Wind. Each characterized the immediate landing zone - but this was something they could work with. Something they could endure. As the initial phases of setting foot on the new world began, a Scout planted a beacon into the earth. A message cycled, echoing through the defunct Confederate channels. If any were lost or listening, they would find direction. Coordinates. Followed by:
The Sun Rises.
The Spirit of the South lives on.
If you have the means to assist, come.
If you are lost, be found.
And for many years, those ideas created a unified southern systems. But, unity was excellent when it came to standing against foreign threats. Unity could prevent incursion from imperials. Unity could prevent dying in the name of foreign democracy. But it could not stop the Nether from spilling beasts onto the people. It could not stop a sordid armada from cutting a path to their capital. The ideals of the Confederacy were good at keeping the outside at bay. And therefore, the fall occurred within. It was fortunate that the last stand was successful. Naboo had seen the heart of the government slain, untold civilians lost, and the crippling of their military - but they survived. Endured long enough that the worlds could make another decision.
The threats of old were gone. The Empires. The Democracies. The threats of now were far-flung. They believed they could endure alone. Independent. And so it was that the southern systems ceased to stand united. All that remained of their ideals were the remnants of the military, pieces of the government, refugees, and the Knights Obsidian.
These remnants did not fade into the night or scatter on the winds. They continued on and found new solid ground. Their broken midst traveled due south, breaching a region of space that was consumed by hyperspace storms. Upon emerging on the other side, they found an Expanse: a sector of worlds that were uncharted. Unblemished by the wars and strife of today. Seemingly the perfect place to settle, regroup, and move forward. Scouts were sent ahead to investigate - they found a world that was harsh, but had potential. Habitable. Crops could flourish with effort.
This day, the first ships began to settle down.
It was high noon when the cargo vessels touched down. Those disembarking would be met with a wall of humidity. Sand. Stone. Wind. Each characterized the immediate landing zone - but this was something they could work with. Something they could endure. As the initial phases of setting foot on the new world began, a Scout planted a beacon into the earth. A message cycled, echoing through the defunct Confederate channels. If any were lost or listening, they would find direction. Coordinates. Followed by:
The Sun Rises.
The Spirit of the South lives on.
If you have the means to assist, come.
If you are lost, be found.
All that remains has set foot onto an uncharted world. There is no telling what sort of dangers are lurking just around the corner. Due to this, intelligence is vital to ensuring longevity. Strike out beyond the growing walls and examine what this planet has in store!
Though a fitting world to begin anew has been found, the real work begins now. The settlement requires walls, power, and all the trappings of modernity to be viable. Moreover, there are sick, injured, and hungry to attend to. There is no shortage of work - and any two healthy hands are valuable. See what can be done to make the settlement more like home.
Setting foot on a foreign planet is no doubt a daunting experience. How will you shape your story on the frontier?
Amelia von Sorenn
Dreidi Xeraic
Valeria de la Vallée
Teyla Sal-Soren
Kitter Bitters
Luca Ioneşti
Allyson Locke
Draconis Sederius Wolf
Kristyl Vaashe
Custani Valcho
Kyyrk
Rann Thress
Diana Sophistica
Kurenai Yumi
Talohn Atar
Srina Talon
John Locke
Taiia Locke
Felix Aquila
Gerwald Lechner
Svana Neoma
Vanya Aklin
Vyse de Valorous
Shuklaar Kyrdol
Vorn Kessig
Oleander Webb
Finnea Virlee
Luna Evanstance
Palm-Imer
Matthew Locke
Christina Locke
Lethe Harrow
Dreidi Xeraic
Valeria de la Vallée
Teyla Sal-Soren
Kitter Bitters
Luca Ioneşti
Allyson Locke
Draconis Sederius Wolf
Kristyl Vaashe
Custani Valcho
Kyyrk
Rann Thress
Diana Sophistica
Kurenai Yumi
Talohn Atar
Srina Talon
John Locke
Taiia Locke
Felix Aquila
Gerwald Lechner
Svana Neoma
Vanya Aklin
Vyse de Valorous
Shuklaar Kyrdol
Vorn Kessig
Oleander Webb
Finnea Virlee
Luna Evanstance
Palm-Imer
Matthew Locke
Christina Locke
Lethe Harrow