Adder
My life, for yours.
OUT OF CHARACTER INFORMATION
Intent: Submit a new fighter for Adder after the old one exploded into fiery bits over Tython.
Image Source: X | X | Edits by me
Canon Link: /
Restricted Missions: Phrik
Engines and Stuffhttp://starwarsrp.net/topic/118774-engines-and-stuff/
Coils and Curriculumhttp://starwarsrp.net/topic/121177-coils-and-curriculum/
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Primary Source: X | X
PRODUCTION INFORMATION
Manufacturer: Adder & [member="Kurt Meyer"]
Model: The Sundancer
Affiliation: Adder
Production: Unique
Material: Fiberplast, Agrinium, Phrik, Starship components
Classification: Starfighter
Length: 8 m
Width: 4 m
Height: 2 m
Armament: Very Low
2x Ion cannons
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Defenses: Average
Deflector shields
Light ion shields
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Maneuverability Rating: Extreme
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Speed Rating: Extreme
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Hyperdrive Class: 1.0
STANDARD FEATURES
Communications relay
Advanced targeting system
Standard sensor array
Comfortable pilot’s chair with ejector capabilities
Repulsor drive for landing maneuvers
Full integration with the Nerve Helm and her cybernetic arm
Solarium Glasteelhttp://starwarsrp.net/topic/65608-solarium-glasteel cockpit
Triple redundant advanced inertial dampeners
Structural Phrik reinforcement against physical forces during extreme maneuvers
Wings with full rotational capability along all spatial axes
Multi-directional thrusters for realspace maneuvering
VT-Nerve Helm Systemhttp://starwarsrp.net/topic/69674-vt-nerve-helm-system
VT-Hyperspace Capacitorhttp://starwarsrp.net/topic/109596-vt-hyperspace-capacitor/
Meyer drivehttp://starwarsrp.net/topic/122856-the-meyer-drive/ spliced with AE-HD1 Specter-class Hypertransit System [Purchase]
Kol Mark IV Navicomputerhttp://starwarsrp.net/topic/70720-kol-mark-iv-navicomputer
Actual agilest ship in the galaxy: Few – if any – starfighters in existence would be able to match the Sundancer maneuver for maneuver. It’s incredibly responsive in skilled hands, allowing the pilot to change direction at a whim. Thanks to the phrik reinforcements, the Sundancer can withstand even the enormous forces that act on the vessel under the excessive speeds at which it operates.
Jumpy: The uniquely specialized hyperdrive technology packed into the Sundancer allows it to perform microjumps and other precarious hyperspace maneuvers that would tear lesser ships apart, or at the very least forcibly revert them to realspace.
Delicate flower: Though the ship has a robust physical build, many of the internals rely on sophisticated electronics and fine-tuned technology. A good hit with an ion cannon will disable the more advanced systems, thus robbing the fighter of its special capabilities.
Outgunned: The Sundancer isn’t designed to take down anything other than fellow starfighters, and even then its only weapons are two meager ion cannons. No missiles. No torpedoes. No turbolasers. You better run, better run, outrun my gun...
Hot stuff: The overheating problem inherited from the original Meyer drive becomes all the more pronounced in the experimental engineering hybrid of the Sundancer. Due to the 'charged' jumps held by the VT-HC, it doesn't occur as often, but when it does, the cooldown period needs to be significantly longer thanks to the increased number of components packed into it.* This is of course extremely dangerous in combat and other critical situations – circumstances in which the fighter pilot finds herself with unhealthy frequency.
The Sundancer is a labor of love and experience. Unlike its predecessor, it wasn’t born out of need or desire to take the fight to the First Order enemies head-on. Though the pilot is still an active and passionate member of the [redacted] and [redacted], she’s in a better place as a person. The Phantom Limb came together at a time where her life was tumultuous and uncertain; when she’d look too deep in the bottle every other day; when she didn’t quite know what to do with herself, or how.
With that period now well behind her, the Sundancer reflects the changes in her creator. Adder has poured uncounted hours into the craft (and the crafting thereof), dissecting the factory parts she’d ordered to cobble the vessel together. Its hypertransit package is a one-of-a-kind, state-of-the-art amalgamate of different technologies, which are in turn connected to the navigation systems, and those are themselves fine-tuned to work with her astromech arm down to a T.
Adder had gone through engineering hell to bring the project together, and it’s unlikely she would have managed without the inspired help of Kurt Meyer, a local student she’d recruited from Kal-U. His insightful suggestions about hyperdrive and ion engine integration eventually led them to success – even more importantly, they freed up much needed space in the small fighter that allows the specialized drive a bit more breathing space. Much needed, given the tasks the pilot has in mind for this fine piece of technology.
The end result is something magnificent – a work of art that would make even the most obdurate engineer tear up.
*Roll dice after use in combat situations, 1d6 – if it's higher than 4, the drive requires a cooldown of seven (7) IC posts.