Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

The Unheil

Status
Not open for further replies.
qVJVPkt.jpg


OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: Sith Ascendancy Shipwright Corps/Darth Abyss
  • Model: Altered Ascendancy Modular Taskforce Destroyer
  • Affiliation: [member="Vereshin"]
  • Production: Unique
  • Material:
  • ​Hull: Durasteel, Solar Panels
  • Frame: Alusteel
  • Misc: Glasteel Viewports, Turadium Blast Doors/Shutters, Agrinium Reactor Shielding
TECHNICAL SPECIFICATIONS
  • Classification: Artillery Stealth Destroyer
  • Length: 1172m
  • Width: 479m
  • Height: 266m
Armament: Very High

Front
Sides (each side)
Defenses: High
Hangar: None
Maneuverability Rating: Average
Speed Rating: Low
Hyperdrive Class: 5


SPECIAL FEATURES

[*]Environmental Systems:

[*]Navigation System
[*]Ray Shields
[*]Hibridium Cloaking

[*]Propulsion Systems:

[*]Ion Drives
[*]Maneuvering Jets
[*]Predator Interdiction Drive

[*]Ritual Chamber:

Other then other ships with arcane abilities made by Abyss, the Unheil does not come with a various spells that can be cast, but instead only one, far more complex spell. To be cast the ritual needs 34 users of the darkside, and one to lead and control the spell:

Eldritch Artillery


Spell: "Akute iv nuozmus, akute iv jena'tes. Ziur pro tave tidtema iv vieta ir amzi, durstuni kam buti fasona iv macij, nelfeti avitsu kam kioska is tave ipros iv tave Vi'kas." ("Eyes of steel, eyes of darkness. See through the fabric of space and time, control what is made of metal, rend apart what stand in the way of the Prophet.")

Effect: A complex combination of Instingive Astrogation, Precognition, Mechu Deru and Force Sight. When cast, which takes 5 minutes, the one that leads the spell takes control over the whole ship, navigating it through force sight, Instinctive Astrogation and a hint of Precogniton, while actually controlling it through Mechu-Deru. The spell allows the one commanding it to move the ship even when cloaked under the double blind of the Hibridium cloaking that mask any physical signal from the outside. It also allows for precise shoots with the front weapons of the ship, which is due to the Precogniton aspect of the spell. While the 35 caster can keep the spell alive for up to an hour after casting, going so far can lead to severe damages to body and mind, as most minds are not cut out for such levels of perception.

[*]Sensor and Targeting Systems:

STRENGTHS
  • Long Range: The Unheil was designed to engage other ships from far away, acting as artillery that can send out long distant, precise shoots at the enemy.
  • Heavy Armor: The ship is a heavily armored titan, able to take quite a few hits before showing any signs of real damage
  • Frontal Firepower: The frontal weapons of the Unheil do not only have a long range, but also pack quite a punch, including more obscure weapons that are designed to bypass shields
  • Etheral Sight: The spell that can be cast by the Unheil allows the commander of the ship a sight far more advanced then any sort of technology, including the ability to predicte the next moves of enemy ships a few moments before they actually happen.
  • Stealth and Trickery: The Unheil comes with a cloaking system, allwoing it to move unseen. It also comes with more obscure weapons, a interdiction drive to slow enemy ships down and a gravity well projector to keep them from entering hyperspace.
WEAKNESSES
  • Slow: The Unheil is a heavily armed and armored titan, but it also moves like one.
  • No Hangar: The Ship has no hangar at all, and can therefore call in no starfighters to guard the weakly armed sides of the ship.
  • Double Blind: Due to using Hirbrium instead of Stygium for cloaking, the ship is blind in anyway but the force when invisible.
  • Malfunctions: As most ships of Malachorian Origin, the Unheil is a makeshift patchwork of technology, making the ship prone to malfunctions when damaged, even when the armor itself keeps it from taking real damage.
  • Minimal Trageting: Besides the weapons on the side, the front weapons only have minimal targeting. When fired without the use of the spell, then it is quite hard to it tragets with it on long range.
  • Sides: The weapons on the sides of the ship are rather weak, and are only meant to keep a handful of starfighters at bay.
  • Tainted: The Unheil has a dark presence that can be sensed even when cloaked.
DESCRIPTION

The Unheil is yet another ship made by taking the idea of Ugly Starfighters to the extrem. As most technology build by the people of Abyss and Malachor it is a patchwork of makeshift connections between weapons and systems taken from various ship wrecks and other sources. Original a Modular Taskforce Destroyer, the ship was perfect for altering it to a high degree, considering that it was even meant to be altered in the first place.

Transformed from a simple destoryer into a long range stealth ship the Unheil is meant as a support ship, putting out an easy target and considerable firepower, while faster ships can fight the enemy head on. While the double blind of the Hibridium cloaking was a problem at first, this was bypassed by the ritual chamber designed by Abyss, allowing for a sort of etheral sight, while the spell is active, granted to the commander of the ship as long as he is gifted by the force.

In the end the Unheil was given to Abyss apprentice, Vereshin. The young sith had shown quite a talent for the arcane arts, making him the prefect commander of a vessel that could only be utilized to full effect by such an individual.
 
Darth Abyss said:
Eldritch Artillery Spell: "Akute iv nuozmus, akute iv jena'tes. Ziur pro tave tidtema iv vieta ir amzi, durstuni kam buti fasona iv macij, nelfeti avitsu kam kioska is tave ipros iv tave Vi'kas." ("Eyes of steel, eyes of darkness. See through the fabric of space and time, control what is made of metal, rend apart what stand in the way of the Prophet.") Effect: A complex combination of Instingive Astrogation, Precognition, Mechu Deru and Force Sight. When cast, which takes 5 minutes, the one that leads the spell takes control over the whole ship, navigating it through force sight, Instinctive Astrogation and a hint of Precogniton, while actually controlling it through Mechu-Deru. The spell allows the one commanding it to move the ship even when cloaked under the double blind of the Hibridium cloaking that mask any physical signal from the outside. It also allows for precise shoots with the front weapons of the ship, which is due to the Precogniton aspect of the spell. While the 35 caster can keep the spell alive for up to an hour after casting, going so far can lead to severe damages to body and mind, as most minds are not cut out for such levels of perception.
We deny weapons, such as turbolasers, which are powered by the force, and I am not going to approve a starship which can be controlled through it and empowered by it. We do not approve force abilities in the factory, the codex, or anywhere else on chaos - if you wish to utilize Mechu-Deru or some other method of using the force, do so without pushing your abilities through the factory for approval - approving this ship is akin to me putting a stamp on a submission and the force powers included within it and many members will assume that any use of the abilities are staff-sanctioned.

Please remove the force-related abilities from this starship.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom