Deagan Hunt
Captain of the Valkyrie
This was originally approved prior to the wipe by Former RPJ Ashin Varanin. I am simply fixing the tech sub that was erased during the Great Wipe!
Cache copy here
Image Credit: Valkyrie
Intent: To finally put into a tech sub the ship that has been roleplayed for over five years in various rp forums. This is Deagan's bread and butter as well as his home.
Development Thread:
Model: YZ-1200
Modularity: Extensive
Production: Unique
Material: Durasteel with reinforced titanium armor plates.
Description:
The Valkyrie featured a popular two-deck layout, split between the cargo hold and crew quarters. Most of the cargo space was put on the second deck for regular access to needed items like food and high-security cargo, and it also had a cargo-jettison feature. The first deck had most of the ship's accommodations and featured an autochef, a medbay, and two public refreshers, and a captain's quarters. The changes first came when the Valkyrie was retrofitted to suit the needs of a paramilitary organization known as the 'Sith Slayers', lead under the control of Major @Ti'Cira Hawk and her second in command, Lieutenant @[member="Mao"].
This paramilitary organization was in need of a qualified pilot, thus beginning the Deagan Hunt's relationship to the heavily modified YZ-1200. Under the Rebel Alliance, the ship engines were fine tuned, with KonGar KGDefender military-grade ion engines stolen from the advanced engineering department of the Imperial Academy on Dromund Kaas replacing the stock engines. Master starship tech Saul Adosf, a Sullustan old timer who quickly took to the Zeltron pilot, managed to streamline the ship in hyperspace by controlling the warp of the space-time continuum around her, giving her a .5 hyperspeed rating. Without these kinds of modifications, along with gravity flux compensator, the Valkyrie would have rattled and torn itself apart with the kind of speed it took on.
Other upgrades included a military grade deflector shield generator and half of her weapons upgraded, leaving her in the end with two dual turbolaser cannons, two quad laser turrets, two forward ion cannons, and two concussion missile launchers. A Force cylinder was installed for boarding enemy ships along with a tractor beam projector.
However, it wasn't until an accident that took all but 3 of her original paramilitary crew that the real modifications began. At that time, Deagan went AWOL from his post, taking the Valkyrie with him and set off to live the lifestyle of a blockade runner and smuggler.
To fit his new job description, he again enlisted the aid of Saul, who without asking, appointed himself Hunt's co-pilot. The new modifications involved losing cargo space as well as four of the original 8 double bunk passenger cabin to install, smuggler's holds, powerful sensor jammers that protected the ship in combat, and illegal sensors and communications suites. Deagan then reinforced the hull with titanium armor, which gave it a dark chrome gleam to the Valkyrie.
Hidden cargo sections installed under the Valkyrie's deck-plates, and along with the help of Io Akima, its major systems were modified and rerouted through the cockpit or the engineering station in the main cargo hold. The control functions were funneled through a droid brain superflow computer, programed by Akima herself. A slave circuit allowed for remote-controlled operation, that could summon it over short distances.
There were also some vanity and luxury additions; a holographic gaming table and a holonet transceiver to keep up with the going on's, or at least, avoid hot spots in the galaxy.
Classification: Freighter
Role: Armed Patrol/ Armed Transport / Blockade runner / Home
Height: 17m
Width: 28m
Length: 52m
Power Core Generator/Reactor: Ionization Reactor
Hyperdrive Rating: Class .5 / Backup Class 10
Minimum Crew: 1 (Pilot or Astromech) or 0 with slave circuits.
Optimal Crew: 3
Armaments:
Hanger:
Non-Combative Attachments:
Passenger Capacity: 8
Cargo Capacity: 400 metric tons
Consumables: 6 months
Sublight Speed and Maneuverability: Class 3
Cache copy here
Image Credit: Valkyrie
Intent: To finally put into a tech sub the ship that has been roleplayed for over five years in various rp forums. This is Deagan's bread and butter as well as his home.
Development Thread:
- A Rude Awakening (Invite Only)
- TROUBLE! (open) (Eryk approved!)
- Tattoos and Horns [27.2 ABY]
- Lahsbane- A Rebel Introduction (Open to all New Rebels for briefing)
- Loot! Pillage! Kill! (Open)
- Deagyn Hunt meets his match! (Ativesa- open)
- Izaak's Trail of Tears (Sith Slayers)
- The Difference Between Immortal and Immoral is a Preference for Tea (Izaak, Eryk, Tic)
- Galactic Crusade - Massively Open/The Greatest RP EVER
- The Neimoidian Job (TGU + Open)
- Sell your secrets to me... for a price. (Patches/ Open) [Complete]
- Pfft, Podracing. You ain’t seen nothing yet (Open)
- It’s the ship that made the Kessel run in less than 12 parsecs. [Dalton / Open]
- Life - Sometimes Its the Pits (Open/TGU)
Model: YZ-1200
Modularity: Extensive
Production: Unique
Material: Durasteel with reinforced titanium armor plates.
Description:
The Valkyrie featured a popular two-deck layout, split between the cargo hold and crew quarters. Most of the cargo space was put on the second deck for regular access to needed items like food and high-security cargo, and it also had a cargo-jettison feature. The first deck had most of the ship's accommodations and featured an autochef, a medbay, and two public refreshers, and a captain's quarters. The changes first came when the Valkyrie was retrofitted to suit the needs of a paramilitary organization known as the 'Sith Slayers', lead under the control of Major @Ti'Cira Hawk and her second in command, Lieutenant @[member="Mao"].
This paramilitary organization was in need of a qualified pilot, thus beginning the Deagan Hunt's relationship to the heavily modified YZ-1200. Under the Rebel Alliance, the ship engines were fine tuned, with KonGar KGDefender military-grade ion engines stolen from the advanced engineering department of the Imperial Academy on Dromund Kaas replacing the stock engines. Master starship tech Saul Adosf, a Sullustan old timer who quickly took to the Zeltron pilot, managed to streamline the ship in hyperspace by controlling the warp of the space-time continuum around her, giving her a .5 hyperspeed rating. Without these kinds of modifications, along with gravity flux compensator, the Valkyrie would have rattled and torn itself apart with the kind of speed it took on.
Other upgrades included a military grade deflector shield generator and half of her weapons upgraded, leaving her in the end with two dual turbolaser cannons, two quad laser turrets, two forward ion cannons, and two concussion missile launchers. A Force cylinder was installed for boarding enemy ships along with a tractor beam projector.
However, it wasn't until an accident that took all but 3 of her original paramilitary crew that the real modifications began. At that time, Deagan went AWOL from his post, taking the Valkyrie with him and set off to live the lifestyle of a blockade runner and smuggler.
To fit his new job description, he again enlisted the aid of Saul, who without asking, appointed himself Hunt's co-pilot. The new modifications involved losing cargo space as well as four of the original 8 double bunk passenger cabin to install, smuggler's holds, powerful sensor jammers that protected the ship in combat, and illegal sensors and communications suites. Deagan then reinforced the hull with titanium armor, which gave it a dark chrome gleam to the Valkyrie.
Hidden cargo sections installed under the Valkyrie's deck-plates, and along with the help of Io Akima, its major systems were modified and rerouted through the cockpit or the engineering station in the main cargo hold. The control functions were funneled through a droid brain superflow computer, programed by Akima herself. A slave circuit allowed for remote-controlled operation, that could summon it over short distances.
There were also some vanity and luxury additions; a holographic gaming table and a holonet transceiver to keep up with the going on's, or at least, avoid hot spots in the galaxy.
Classification: Freighter
Role: Armed Patrol/ Armed Transport / Blockade runner / Home
Height: 17m
Width: 28m
Length: 52m
Power Core Generator/Reactor: Ionization Reactor
Hyperdrive Rating: Class .5 / Backup Class 10
Minimum Crew: 1 (Pilot or Astromech) or 0 with slave circuits.
Optimal Crew: 3
Armaments:
- Two Dual Turbolaser Cannons (Upgrade)
- Two Concussion Missile launchers (Stock)
- Two Quad Laser Turrets (upgrades)
- Two Forward Ion Cannons (stock)
Hanger:
- One snub fighter or shuttle (Reduces cargo hold by 75%)
Non-Combative Attachments:
- Communications Array
- Escape Pods (x2)
- False Transponders
- Gravity flux compensator
- Holographic game table
- Holonet Transceiver
- Long-Range Sensor Array
- Medical Bay
- Military Grade Deflector Shield Generator
- Standard Life Support Systems
- Standard Navigational Systems
- Smuggling Compartments
- Sensor Jammers
- Slave circuit
- Force cylinder
- Tractor beam projector
- QQ-543N/53R Cap Drain Module
- QQ-C1R-C3 Decoy Module
- QQ-4U85 Tractor Shroud
- QQ-45H/310T Countermeasures Module
Passenger Capacity: 8
Cargo Capacity: 400 metric tons
Consumables: 6 months
Sublight Speed and Maneuverability: Class 3