Silver Guardian
The Wildcards
Name: The Wildcards
Intent: To expand the SJO’s ground forces for defensive actions, the Unit has been in operation for a long time, formerly republic then AOL, I'm making it official as per the new rules since my return.
Affiliation: Silver Jedi Order
Availability: Unique
Type: Brigade Size - Special Forces.
HQ Unit and Infantry - Ship to Ship and Ground Special Forces. Shuttles and Escorting Fighter Squadrons. With detachments for forward recon. A battalion of urban combat specialists, and a mechanized engineering battalion of Nikto who provide some light armor support.
https://www.youtube.com/watch?v=zbWCj_ClXfY
Strength: Brigade, Broken down into 6 Battalions of 1,500 men each.
6,000 Wildcards, Former AoL and Republic Special Forces x5 Battalions
Ship boarding, infiltration and close combat specialists.
1,500 House Rules, Hard Targets Battalion, Former AoL and Republic Coruscant Forces x 1 Battalion
Fixed Emplacement, Urban Combat Specialists from Coruscant. These can be considered Veterans but not special forces, heavily armed and armored.
1,500 Kintan Nikto Mercenary Battalion former AoL x 1 Battalion
Mechanised Engineering Battalion, using what they have to hand to build what they need. These are not elite forces, these are mercenaries that joined the AoL during their war with the Sith.
Standard crew of the Beacon, taken from SJO worlds, lightly armed, and armored.
5,300 Personnel.
Space Assets, used in ship to ship boarding, or close air support. - Ex AoL assets.
HQ The Beacon - 1 x Interdictor Class Cruiser | Acquired
1 x E-Wing Squadron (13 craft) - Named the Highcards. A multi-role support squadron. Crack pilots but never many of them compared to their opponents.
2 x Y-Wing Squadrons (26 Craft) (Retro Fitted) Named the Straight Bet, fresh pilots taken from SJO worlds, not veterans.
7x Gamma Class Assault Shuttle - Boarding and Transport Craft
10x Droch class boarding craft - Smaller 6 man boarding craft.
Sometimes Supported by:
Arion R&D Ships - From Hynator Holdings | Ex AoL Assets.
1x Trident Surveyor Ship
2x Astrogator Probe Ships - For setting up a Scout Screen around their position, and Testing.
8x E-wings
1x Class C Frigate (Hospital Variant)
Description:
The wildcards have been in operation since Kei’s republic days, they were original trained to help the republic push to develop their armed forces when they were trying to build them up. Picked as the best of the best from republic worlds, they engaged mercenary groups, Sith and criminal cartels in a variety of engagements, with everything from total failures to resounding successes. Joining the AoL to fight the Sith when the Coruscant senate and formerly the Tython Jedi temple were all but destroyed, they were joined by a Battalion of Coruscant’s finest used to Urban fighting, and with Sera Inkari’s efforts on Kintan a battalion of Nikto. They don’t always have the best armor, or the best tech, but they have the best training, veteran experience of several conflicts, and are often hard as hell to rout, having a fighting spirit second to none. Most importantly the variety of their weaponry is what makes them so devastating to face, their adaptability.
Recently the SJO have given them a home, and after rescuing them and the Arion Support fleet from the Netherworld, have begun repairing and assisting the wildcards rebuild their armament. Undertaking a large recruitment of Squib to counter Vong Tech, and the many new blaster and slug resistant armors across the galaxy, have seen plasma, Sonic and Organic Tractor weaponry becoming their mainstay, making them highly effective in these often neglected resistances.
Officer Rank Structure
General x 1 - Colonel x 6, 1 per battalion - Commander - Captain - Lieutenant
Strengths:
+Adaptable, able to adapt to most all terrain, and changing battlefield conditions quickly.
+Versatile, a large degree of different weaponry, explosives and tech.
+Experience and Extreme level of Training
+Ship to Ship Boarding Specialists (Wildcards)
+Urban Combat (House Rules)
+Engineering Detachments (Nikto)
+Fast Strikes
Tactics Excelled At
Offensive: Guerrilla Fighting | Infiltration (Hutier tactics) | Rapid Deployment
Defensive: Fighting Withdrawal | Hedgehog defense | Fortification
Weaknesses:
-Nikto are undisciplined.
-No Heavy Armor Tanks or Vehicles.
-Not even any Medium Armor for Flanking, though some exists for transport.
-Prone to heroics and never wanting to leave men behind.
-The main bulk of the force hate protracted engagements.
-Lacking New Tech or top of the line Armor and Weapons - This may be reversed in dev threads but will never be top notch.
-No Force Users among them.
Examples of Tactics they'd be useless at
Armored Spearheads | Encirclement | Frontal Assaults | Siege | Overwatch or Base of Fire | Any armor actions of any kind.
https://www.youtube.com/watch?v=5b1q-IlxGrk
Links: Base of Operations: The Beacon, a refitted interdictor class cruiser. Acquired here
Battles/Training:
Engagement | Engagement | Engagement | Nikto | Cleanup | Wild Arrow: (Needs redoing can ignore, linking it to be thorough) | Engagement | First Wave | Revival
They have no special tech subs developed yet, as that wasn’t a thing when we were using them previous, I may ask this to be updated when there are.
Armor:
On Wildcard Zero G, Ship to Ship Boarding Actions:
Deluxe Boarding Armor
Ground Actions or After Boarding has Occurred:
Model 210 Personal Armor
Hard Targets Heavier Armor:
Matrix Armor
Nikto Wear no uniform armor, they wear whatever they have built or scavenged.
Examples:
Durasteel Heavy Armor
Cinnagar Plate Armor
Weapons:
Examples of Common Weapons/Equipment. Large number of men, different loadouts
Hard Targets lean toward the heavier weapons, Wildcards lean toward the close combat loadouts, and Nikto simpler rifles. The ship’s crews tend toward simple sonic carbines, or blaster pistols.
Common: M-60 Sonic Enforcer.
Common: Tensor Rifle
Common: Flamethrowers, BT_X-42 and C-22 Carbine varieties
Common: A-315 Plasma Cannon
Common: Electro Swords
Uncommon, One per 20 men: HN-55 Heavy Sonic Carbine
Uncommon, One per 20 men: BH-21 Particle Beam Rifle
Rare, One per 50 Men. Plasma Incinerator
Rare, One per 50 Men. Heavy Sonic Crusader
Very Rare, Captains and Up. Silver Force Imbued Blade
Traps:
Common: Mesh Trap / Monofilament Net
Explosives / Heavy Weapons:
Common: Frag Grenade | Sticky Explosives
Uncommon: Cryoban Grenade | FEX-M3 Nerve Gas Grenade
Rare: Photon Grenade
Uncommon, One per 15 Men: PLX-4 Missile Launcher with either AA or AT missiles.
Transport:
HAVw_A6_Juggernauts x 20 (Capacity 6000)
RX-200 Falchion Class Assault Tank x20 (Anti Aircraft)
AAC-1 Speeder Tank x 20 (Lighting Strikes)
https://www.youtube.com/watch?v=GlbspuKwwlQ
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[member="Thurion Heavenshield"]
[member="Coci Heavenshield"]
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