James Justice
Charting new Paths
Image Source: Dis guy
Affiliation: Gray Raxis
Manufacturer: Justice Yards
Model: N/A
Modularity: Moderate
Production: Unique
Material: Quadranium Steel
Classification: Patrol Ship
Crew: Minimum: 1 astromech droid. Optimal: 1 astromech + 1 copilot + 1 gunner.
Passengers: 4
Consumables: 6 months
Length: 70 meters
Width: 15 meters
Height: 5.8 meters
Armament: 10
--1 Heavy Laser cannon Turret
--2 multi-purpose launch tubes, holds 5 medium strength missiles each.
--2 Forward blaster repeaters
Hangar:
1 Swoop bike
1 Land speeder (able to be switched out per owners desires)
2 Escape pods. Equipped with autopilot.
Special Features:
-Medical bay. Gray gets shot a lot. James wasn’t about to build this ship without a medical bay.
-This ship was designed with the K1 unit in mind to pilot it, since Gray himself is not a pilot by any stretch of the imagination. As a result, its actually easier for an astromech to pilot this thing than a living being.
-This ship can carry four prisoners; the guest room has an energy cage that surrounds the door and wall that can be activated from the cockpit. The door locks from the outside. However, this is nothing majorly advanced as far as prisons go.
-Armory: this ship comes with a gun closet for Gray to store his armor and weapons safely and is protected by a six digit PIN.
-Twin docking rings: this ship comes with twin docking rings, something that most patrol ships don’t have, but something James considered a must for Gray’s needs.
-Two escape pods. In case Gray and Stardust begin to have marital problems.
-On-board alarm clock that cannot be disabled. Wakes Gray the sound of a chorus singing songs of James Justice’s awesomeness.
-Average shields for size.
Maneuverability Rating: 5
Speed Rating: 6
Hyperdrive Class: 2; backup: 10
Strengths:
++Balanced: This ship comes made to fill pretty much any role that Gray could need it for and comes with the rating of “moderate” in weaponry, mobility, speed, and, comfort.
++K1 designed: This ship was designed to be piloted by astromech droids, more specifically, the K1 droid. In table-top Role play terms, astromechs get a +2 when piloting this ship, K1’s get a +4.
++Easy to repair: Given that Gray is… well, Gray, James made this ship with an extreme ease to repair.
Weaknesses:
--Jack of all trades, master of none: This ship has no exceptional qualities like lightning speed or heavy weaponry.
--Not human friendly: This ship was not made to be piloted by humans. Or any organic for that matter. Those who try do so, for an emergency landing, or the like, they will find it exasperatingly difficult. If astromechs get a +2, humans get a -4 when trying to fly this tin can.
--We packed lightly: Most Patrol ships carry a year of consumables, or two years. This one only carries six months of consumables.
Description:
Despite their rocky beginnings, James came to see Gray as both a gentleman and a viable ally. The spacer soon hired the mercenary on as a member of Justice Shipping. After a series of missions with a commendable track record, James decided to reward the mercenary with a custom designed ship that would suit most of his needs.
Sticking with James’ mentality of practicality over the many frills and whistles, and the mentality of a balanced ship is the best ship, James built the Wolf’s Fang. First he, started with the needs of Gray; a medical bay, a living suit, and a ship that was designed to be piloted by the K1 droids. From there he added weapons, sheilds and armor in what would be a basically "flying, but nimble box."
At last, when the design was done he had it built, to give to Gray as a surprise for his wedding gift when he married Stardust. How does James roll? That is how he rolls.
Development Thread: If needed.
Intent: A wedding gift to Gray Raxis when he marries Stardust
Who Can Use This: Gray Raxis, those who he allows to use this.
Primary Source: None.