Gluk, Stock, and Two Smoking Lasers
OUT OF CHARACTER INFORMATION
- Intent: A derelict Gree spaceship with a deeply unreliable short-range hypergate built in.
- Image Source: Giuseppe Renna
- Canon Link: Hypergate
- Permissions: N/A
- Primary Source: Inspired by the premise of Stargate Universe: an ancient ship that can temporarily connect with ancient gates within a limited range.
- Manufacturer: Gree Empire (ancient)
- Affiliation: Gree Empire (ancient), then the Forerunners by way of an absolutely terrified Ithorian salvager.
- Market Status: Closed market
- Model: Null Chord
- Production: Unique
- Material: Ancient alloys comparable to durasteel
- Classification: Support craft/mobile hypergate relay
- Length: 60 meters
- Width: 9 meters
- Height: 60 meters
- Armament: None
- Defenses: Low
- Hangar Space: None
- Single Craft Hangar: Yes
- Maneuverability Rating: Low
- Speed Rating: Low
- Hyperdrive: Class 3.7
- Basic life support
- Basic propulsion
- Short-range hypergate
- A tiny docking bay gives space for one small ship. Originally this space was meant for a maintenance craft, which is missing.
- The roughly circular ship's centre is a hypergate which can temporarily connect with active or previously-dormant gates within range.
- The gate was designed to connect with malfunctioning gates, even non-Gree gates.
- Unarmed.
- Fragile.
- Slow sublight engines.
- Minimal maneuverability.
- Slow hyperdrive.
- Gree technology — not exactly a cornucopia of available replacement parts or qualified mechanics around.
- Hypergate connection range limited to 380 light-years.
- Hypergate disconnects after 17 to 48 minutes.
- You can't walk through the gate: you need to fly through (or float a probe droid through), and your ship CANNOT be wider or taller than 49 meters, the maximum dimensions of the Null Chord's aperture. Force help you if the gate you've connected with has a smaller aperture than 49 meters. The Null Chord probably has the functionality to tell you in advance how big the destination gate is, but nobody's made that work quite yet. To be safe, take a light freighter at most. And go slow.
So far as Jerec Asyr can determine, the Zethroka Derelict should have been the payday of a lifetime. A sort-of-functional Gree relay/tester utility ship found drifting in deep space, not a salvager's bootprint in sight? A sort-of functional hypergate that sparked compliantly when Jerec uploaded a bootleg Gree dictionary into his tech droids? Genuinely incredible luck.
Right up until some extremely motivated buyers from presumed-extinct species came knocking. When a Gree, a Rakata, a Sharu, a Kwa, and a gorram Killik Hive all together request the keys to your car, you give them the keys to your car. Full stop.
They paid in ancient coins of some worthless alloy. Jerec smiled and nodded and tried hard to forget about the whole affair.
Last edited: