John Doe
The Mad Madman
The greatest of scum and villiany were gathered in an abandoned warehouse in Nar Shaddaa.
Nar Shaddaa. The Smuggler's Moon. A moon where crime reigned supreme, and lawlessness trumped order. Where the darkness held danger, but also a chance to make your fortune, or to lose it all. It was chaos, pure and simple.
That's what attracted John Doe to the moon.
Tonight, he had great plans for the future of Nar Shaddaa. He had sent out a message to all crime families and organizations on the moon, from the lowliest of street gangs to the syndicates that didn't even 'exist', to meet tonight.
'Tonight. Come discuss the future of Nar Shaddaa. Warehouse 6.'
And so they had come. Leaders of all banners had put their differences aside for one night, just this one night, to negotiate and parley with the sender of the message. Doe had to thank Kirk Rand, his right hand, for that. Without his skill in slicing and his underground contacts, the clown would've had no idea how to get his message across. It was a practice that Doe had made sure to perfect: to make sure his followers' strengths balanced his weaknesses.
The true leaders of Nar Shaddaa gathered in the empty warehouse. Tables were set, and each band had their own assorted muscle posing in the backdrop, a not so subtle contest between each other of who had the biggest boys, the biggest guns. All sorts of groups were there. Street gangs, remnants of the Hutt Cartel, The Bounty Hunter Guild, Black Sun, and many, many more. Their leaders sat in relative silence, interrupted by the occasional cough, waiting for the sender of the message to show him or herself.
The doors to the warehouse swung open. In walked John Doe, dressed to perfection in a purple tuxedo. His hair was a shocking green, slicked back to a sheen. He was a bright contrast to the gloom of the rusty, decaying storage area, and all eyes turned to him and those next to him. To his right was Kirk Rand, a scruffy yet dangerous Corellian, his leather jacket shining in the dim light overhead. To his left was the hulking Ayi'Tir, a massive Gen'Dai with a mean streak and a penchant for murder. His durasteel armor was painted in splotches of purple, and his helmet was painted white, with a red, leering smile drawn on. Behind him were several goons, wearing masks of different variations of jesters. Some were smiling, others were laughing, and a few were frowning. Mixed into the group were a few mercenaries as well. They were specialists, hired to provide a very specific role in the ensuing negotiations. These individuals, along with Kirk, had special instructions and a very specific item sitting in their right pockets.
The group moved forward to the gathered leaders of Nar Shaddaa and stopped when Doe did, close to the group of tables, where all could see him plainly. His face was recently reconstructed, the victim of a vicious fight, and a multitude of scars covered his face where the medical droid had left it's mark. Before he spoke, the clown made a mock bow, trying not to giggle as he did it, much to the chagrin of the 'professional' criminals.
"Ladies, gentlemen, and sentients. Thank you for joining me this fine night."
The leaders of Nar Shaddaa grumbled in disapproval. They had all heard of the Pale One. But they thought he was just a junkies' tale, something told to scare each other. Yet here he was, speaking before them all.
"As you all know, we've gathered you all here for a reason: to discuss Nar Shaddaa's future. So, where to start? Should've brought a presentation card with me. Hahaha!"
The crime lords became visibly upset as the clown belted out his signature laugh.
"Let's begin..."
[member="Darth Venefica"] [member="Harley"] Fenstermacher
Nar Shaddaa. The Smuggler's Moon. A moon where crime reigned supreme, and lawlessness trumped order. Where the darkness held danger, but also a chance to make your fortune, or to lose it all. It was chaos, pure and simple.
That's what attracted John Doe to the moon.
Tonight, he had great plans for the future of Nar Shaddaa. He had sent out a message to all crime families and organizations on the moon, from the lowliest of street gangs to the syndicates that didn't even 'exist', to meet tonight.
'Tonight. Come discuss the future of Nar Shaddaa. Warehouse 6.'
And so they had come. Leaders of all banners had put their differences aside for one night, just this one night, to negotiate and parley with the sender of the message. Doe had to thank Kirk Rand, his right hand, for that. Without his skill in slicing and his underground contacts, the clown would've had no idea how to get his message across. It was a practice that Doe had made sure to perfect: to make sure his followers' strengths balanced his weaknesses.
The true leaders of Nar Shaddaa gathered in the empty warehouse. Tables were set, and each band had their own assorted muscle posing in the backdrop, a not so subtle contest between each other of who had the biggest boys, the biggest guns. All sorts of groups were there. Street gangs, remnants of the Hutt Cartel, The Bounty Hunter Guild, Black Sun, and many, many more. Their leaders sat in relative silence, interrupted by the occasional cough, waiting for the sender of the message to show him or herself.
The doors to the warehouse swung open. In walked John Doe, dressed to perfection in a purple tuxedo. His hair was a shocking green, slicked back to a sheen. He was a bright contrast to the gloom of the rusty, decaying storage area, and all eyes turned to him and those next to him. To his right was Kirk Rand, a scruffy yet dangerous Corellian, his leather jacket shining in the dim light overhead. To his left was the hulking Ayi'Tir, a massive Gen'Dai with a mean streak and a penchant for murder. His durasteel armor was painted in splotches of purple, and his helmet was painted white, with a red, leering smile drawn on. Behind him were several goons, wearing masks of different variations of jesters. Some were smiling, others were laughing, and a few were frowning. Mixed into the group were a few mercenaries as well. They were specialists, hired to provide a very specific role in the ensuing negotiations. These individuals, along with Kirk, had special instructions and a very specific item sitting in their right pockets.
The group moved forward to the gathered leaders of Nar Shaddaa and stopped when Doe did, close to the group of tables, where all could see him plainly. His face was recently reconstructed, the victim of a vicious fight, and a multitude of scars covered his face where the medical droid had left it's mark. Before he spoke, the clown made a mock bow, trying not to giggle as he did it, much to the chagrin of the 'professional' criminals.
"Ladies, gentlemen, and sentients. Thank you for joining me this fine night."
The leaders of Nar Shaddaa grumbled in disapproval. They had all heard of the Pale One. But they thought he was just a junkies' tale, something told to scare each other. Yet here he was, speaking before them all.
"As you all know, we've gathered you all here for a reason: to discuss Nar Shaddaa's future. So, where to start? Should've brought a presentation card with me. Hahaha!"
The crime lords became visibly upset as the clown belted out his signature laugh.
"Let's begin..."
[member="Darth Venefica"] [member="Harley"] Fenstermacher