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Approved Starship Thranta Class Light Cruiser

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OUT OF CHARACTER INFORMATION

  • Intent: To create a a more efficient cruiser to fill the role of a small carrier
  • Image Source: Wookieepedia (artist unknown)
  • Canon Link: Link
  • Restricted Missions: None
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: Rendili Stardrive
  • Model: Thranta Class Light Cruiser
  • Affiliation: Rendili Stardrive Contracts
  • Production: Limited
  • Material: Durasteel superstructure, Trimantium framing, Transparisteel and Glasteel viewports
TECHNICAL SPECIFICATIONS
  • Classification: Escort Carrier
  • Length: 550 Meters
  • Width: 85 Meters, 120 Meters at the Engines
  • Height: 85 Meters, 140 Meters at the Head, 120 Meters at the Engines
  • Crew Count: 640 Crew
  • Power Generator: Hypermatter Reactor
  • Armament: Average
Expanded Armament:
  • Two Heavy Dual Long Range Turbolaser Turrets (mounted on either side of the head)
  • Two Heavy Dual Turbolaser Turrets (mounted on dorsal and ventral towers along the midsection)
  • Two Heavy Dual Turbolaser Cannons (mounted midship port and starboard along the towers)
  • Three Heavy Turbolaser Cannons (portside)
  • Three Heavy Turbolaser Cannons (starboard)
  • Twenty Heavy Laser Cannons (portside)
  • Twenty Heavy Laser Cannons (starboard)
  • Twenty Anti-Starfighter Laser Cannons (starboard)
  • Twenty Anti-Starfighter Laser Cannons (Portside)
  • Twenty Four Point Defense Blisters (8 Port, 8 Starboard, 4 Ventral, 4 Dorsal)

  • Defenses: Low
  • Hangar: Three Starfighter Squadrons, Six Shuttles/Dropships (High)
  • Maneuverability Rating: Average
  • Speed Rating: Average
  • Hyperdrive Class: 1.5 Main, Class 10 Backup
SPECIAL FEATURES
  • Rendili Ion Engines
  • Passive Sensor Array
  • Shield Generator
  • Holo Bridge
  • Escape Pods
  • Inertial Compensator
  • Life Support
Strengths:
  • Cavalry has Arrived: Expanding its hangar on the scaled up Thranta provides it with the ability to deploy a number of starfighter squadrons onto the battlefield. The Thranta class excels at entering a battle and relieving allied forces by launching its onboard snubfighters to drive away the enemy.
Weaknesses:
  • Light Hull: Shaving away much of its initial hull, the Thranta class sacrificed its armor plating integrity to make room for its extra hangars. While the alterations to the ship's framework and hull allowed for the additional hangar construction in the end, allowing for a larger number of starfighters, the Thranta Light Cruiser is more readily susceptible to damage as a result.
  • Weapons at Half: Given the vessel's general shape, the Thranta class can typically only bring half of its firepower against a single target at a time. This leaves it vulnerable to enemy warships that approach the cruiser all from the same side.
Description: Based off the design used in the Great Galactic War and subsequent Second Great Galactic War, which in turn was based off the Praetorian and Hammerhead Cruiser designs used in the Old Sith Wars, Mandalorian Wars, and Jedi Civil War prior to that, the Thranta Class Light Cruiser is a scaled up variant of the old corvette. While heavily debating its design, Rendili Stardrive was at a loss when the fact was considered that at 550 meters in length the new cruiser was almost an entirely different warship from its original 180 meter size. As such, the engineers of Rendili worked tirelessly to come to a result that gave the Thranta class a role to excel in. Eventually technicians came up with a design to bring to the production line. Transforming the mainline corvette into a an escort carrier, Rendili Stardrive cut back on the concept of simply making the Thranta a larger version of their existing Hammerhead design. Thus many of the weapon systems in the initial blueprints were cut, leaving the Thranta with weaponry comparable to the 235 meter shorter frigate while greatly expanding its hangar where the previous weapon emplacements would have been. Sporting a hangar on either side of its body able to hold one squadrons each with shuttles and dropships not meant for combat as well, along with a smaller hangar below for another squadron, the Thranta was fully converted into a combat carrier.

With its Rendili Ion Engines providing ample speed, the Thranta has been outfitted so that it can keep up with a majority of ships it is meant to escort as well as chase down targets attempting to flee from a battle. However, given that much of the firepower of a typical cruiser has been gutted for the Hangar and Engine power, the Thranta class performs below par when engaged directly with an anti-capital ship vessel or larger warship.
 
Camellia Swift said:
  • Production: Minor
  • Material: Durasteel superstructure, Trimantium framing, Transparisteel and Glasteel viewports
TECHNICAL SPECIFICATIONS
  • Classification: Escort Carrier
  • Length: 550 Meters
  • Width: 85 Meters, 120 Meters at the Engines
  • Height: 85 Meters, 140 Meters at the Head, 120 Meters at the Engines
  • Crew Count: 640 Crew
  • Power Generator: Hypermatter Reactor
  • Armament: Average
Expanded Armament:
  • Two Heavy Dual Long Range Turbolaser Turrets (mounted on either side of the head)
  • Two Heavy Dual Turbolaser Turrets (mounted on dorsal and ventral towers along the midsection)
  • Two Heavy Dual Turbolaser Cannons (mounted midship port and starboard along the towers)
  • Three Heavy Turbolaser Cannons (portside)
  • Three Heavy Turbolaser Cannons (starboard)
  • Twenty Heavy Laser Cannons (portside)
  • Twenty Heavy Laser Cannons (starboard)
  • Twenty Anti-Starfighter Laser Cannons (starboard)
  • Twenty Anti-Starfighter Laser Cannons (Portside)

  • Defenses: Low
  • Hangar: Three Starfighter Squadrons, Six Shuttles/Dropships (High)
  • Maneuverability Rating: Average
  • Speed Rating: Average
  • Hyperdrive Class: 1.5 Main, Class 10 Backup
Here are your ratings, which are currently above what is balanced for a 550 m cruiser.

First, let's look at the very top of the Starship Template 4.0:
23f0948c81851d0f2fb5ea898adbe294.png


At mass production all ratings would start off as average, dropping one in exchange for another or supplying a genuine weakness or two to justify increasing a rating without lowering a production level or rating in order to balance it out.

Now, you've dropped to minor, and lowered defense to low. This allows you to increase two other ratings. This issue with what your submission currently has listed, however, is that smaller sized ships that have smaller hangar capacities (i.e; 1, 2, and 3 as the top and bottom end for a 500-600 meter cruiser) changes ratings more drastically per squadron allowed than a larger ship, like a 1000 meter cruiser that could hold 7 total squadrons and have the ratings spread across a larger pool of squadron counts. Essentially, 1 is average for a 500-600 meter cruiser, 2 is High, and 3 is Extreme. Whereas you'd be able to trade 2 ratings from, say, dropping production and lowering defense as you did here to get 3 squadrons in your hangar for a 700 meter cruiser and be perfectly balanced, as 3 would be High for a 700 meter cruiser, it changes as you reduce the size of the ship - and thus 3 becomes Extreme at the ranges closer to 500-600.

We have a tool in the bottom of our Starship Template 4.0 which can be opened with Microsoft Excel or any Excel type program, viewable as a spreadsheet, which allows you to get an idea of what would be acceptable in the factory when you're looking at just plain ratings, production, and length of the ship. Here's a screenshot of where, in the template, that every member on the site can find the spreadsheet the factory provides to help members better understand the 4.0 ratings and how they change based on the size of the ship and production:
22c1813e662a4c8d61cea0903f3a3fd3.png

And here is the direct link to the post which contains the above information.

Now, on to the request I have for you: Drop squadron count to 2, or lower production to limited and provide a single genuine weakness, or lower 1 more rating and provide a single genuine weakness.

OR

Increase size to 700 meters, and no further changes.
 
[member="Nadja"]

I understand there is no precedent, but how can these requests be fair to make of me when the GE ship I linked before (and now am relinking) is a 500 meter ship with 6 squadrons at mass production.

If I were to imitate that submission's stat distribution would I also get 6 squadrons at mass? If not, then why am I not even allowed to have half the squadrons while dropping an appropriate amount of ratings. I dropped to minor and lowered defense to low (-2 ratings) for +2 squadron than what you claim I could normally fit on such a ship.

Meanwhile the GE ship dropped a total of -4 ratings (very low, low, and low) for 6 squadrons. A total of +5 over what you claim is allowed and on a ship that could also classify itself as a frigate as it sits on the line.

I understand you did not personally judge the GE carrier, but the inconsistency in the factory has always been the issue over any actual rules. I would not necessarily complain either if I could perform a dev thread like before and do the work required for what would be deemed reasonable.

While I will work on a genuine weakness, I want to make the claim that I should be alright at 3 squadrons with the sacrifices I have already made on the ship. I would only be satisfied at increasing my ship's size if I were given the opportunity to increase defense to average while keeping the 3 squadrons for 700 meters.
 
Camellia Swift said:
I understand there is no precedent, but how can these requests be fair to make of me when the GE ship I linked before (and now am relinking) is a 500 meter ship with 6 squadrons at mass production.
If you feel the other submission was approved and is not balanced, please report it through the report button and do not use it as a way to justify attempting similar practices in another submission.


Camellia Swift said:
I dropped to minor and lowered defense to low (-2 ratings) for +2 squadron than what you claim I could normally fit on such a ship.
No, you do not get +2 squadrons, you get +2 ratings. That's Average to High, Low to Moderate, etc. 1 is Average, 2 is High, 3 is Extreme. I just explained that in my previous post:

Nadja said:
Essentially, 1 is average for a 500-600 meter cruiser, 2 is High, and 3 is Extreme. Whereas you'd be able to trade 2 ratings from, say, dropping production and lowering defense as you did here to get 3 squadrons in your hangar for a 700 meter cruiser and be perfectly balanced, as 3 would be High for a 700 meter cruiser, it changes as you reduce the size of the ship - and thus 3 becomes Extreme at the ranges closer to 500-600.



Camellia Swift said:
While I will work on a genuine weakness, I want to make the claim that I should be alright at 3 squadrons with the sacrifices I have already made on the ship. I would only be satisfied at increasing my ship's size if I were given the opportunity to increase defense to average while keeping the 3 squadrons for 700 meters.
You can either make the changes I've outlined, or you can have your submission denied.

This is also a reminder that you've already used your second chance and a denial at this stage is permanent.
 
[member="Nadja"]

A second genuine weakness was what you also gave as an option for not lowering ratings any further for the extra squadron. So the weaknesses are its low defense and its weapon placement.

(sorry for second post I thought I was editing the other)
 
Camellia Swift said:
A second genuine weakness was what you also gave as an option for not lowering ratings any further for the extra squadron. So the weaknesses are its low defense and its weapon placement.

Nadja said:
Now, on to the request I have for you: Drop squadron count to 2, or lower production to limited and provide a single genuine weakness, or lower 1 more rating and provide a single genuine weakness.
OR

Increase size to 700 meters, and no further changes.

I'll reiterate the options I provided in list form:
  1. Drop Squadron Count to 2
  2. Lower Production to Limited and Provide a Single Genuine Weakness
  3. Drop 1 Rating and Provide a Single Genuine Weakness.
  4. Change Ship Size to 700 meters.
This:


Nadja said:
At mass production all ratings would start off as average, dropping one in exchange for another or supplying a genuine weakness or two to justify increasing a rating without lowering a production level or rating in order to balance it out.
Is referring to the process at which you can justify increasing a rating as per this:
23f0948c81851d0f2fb5ea898adbe294.png


Right now you've provided me with 1/2 of the request I've made. You can now either:
  1. Lower Production to Limited; or
  2. Lower 1 Rating
And, of course, you can refer to the other two options provided earlier if you decide they are better options for you. I would suggest simply making the ship 700 meters, as you can keep the ship the way you had it when I first marked this submission as under review, but one of the above or an equivalent is required. If you wish to discuss an equivalent, we can discuss what one might be provided you ask.
 
[member="Nadja"]

Yes but was a 2nd Genuine Weakness not acceptable? If that is not the case am I able to remove the 2nd one? I thought adding the 2nd Genuine Weakness on top of the 1st one you requested would work in place of lowering the tier or rating again. I'm sorry if I'm missing something and am just confused, but you asked for 1 weakness and I provided 2 in place of another rating decrease or production tier. I apologize if I'm missing something.
 
Camellia Swift said:
[member="Nadja"]
Yes but was a 2nd Genuine Weakness not acceptable? If that is not the case am I able to remove the 2nd one? I thought adding the 2nd Genuine Weakness on top of the 1st one you requested would work in place of lowering the tier or rating again. I'm sorry if I'm missing something and am just confused, but you asked for 1 weakness and I provided 2 in place of another rating decrease or production tier. I apologize if I'm missing something.
You already had a weakness for reduced armaments.
(Here's your original weakness list)
267e36b8435ad43cec7a897668703852.png

You've simply replaced it with the current armament weakness, on top of the added hull weakness.
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You aren't adding a weakness if you're replacing a current one.
 
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