Star Wars Roleplay: Chaos

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Approved Starship Thrawn-class Interdiction Cruiser

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In Umbris Potestas Est
efc_ship_wip.jpg

Intent: To develop a mass-produced interdictor for the Sith Empire.
Development Thread: N/A
Manufacturer: Seinar Fleet Systems
Model: Cruiser
Affiliation: Sith Empire
Modularity: Yes
Production: Minor
Material: Quadanium Alloy(hull), Duranium(frame)
Description: The Thrawn, Seinar's next Interdictor, was designed utilizing cast duranium frame segments welded together, allowing for a cheaper cost per unit. As well, one of the gravity well generators(of the same type as that used by the Captivitas) was removed, allowing for more weapons to be put into the frame when compared to the previous interdictor that saw widespread use with the Imperial navy. More defensive in nature, the Thrawn is still an interdictor and still capable of pulling ships out of hyperspace for its fellow vessels to tear apart.
Classification: Capital Ship
Role: Interdictor
Height: 250m
Width: 200m
Length: 600m
Power Core Generator/Reactor: Solar Ionization Reactor
Hyperdrive Rating: Class 1
Minimum Crew: 300
Optimal Crew: 1000
Armaments:
Turbolaser Battery (4)
Ion Cannon Battery (4)
Quad Laser Cannon (4)
Cluster Missile Launcher (2)

Hangar: N/A
Non-Combative Attachments: Shields, sensors, gravity well generator (1)
Passenger Capacity: 1500
Cargo Capacity: 4500 metric tons
Consumables: 2 years
Sublight Speed and Maneuverability: Class 6
 

Jaxton Ravos

Mindwalker of the Outer Rim
I'm going to need the gun count dropped to 40, warhead count down to two, Tractor Beam's dropped(Which should be added in armaments for future reference) and production dropped to minor. Gravity wells are costly, large, and take a lot of power. @[member="Circe Savan"]
 
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