Shadow Hand


- Intent: To design a Sith alchemized long-range ion cannon system that combines electromagnetic disruption with psychic interference for use on Kainate warships and installations.
- Image Source:
- Click - ChatGPT by Me
- Headers - Teresa Zambrano | Darth Pellax
- Canon Link: N/A
- Permissions: N/A
- Primary Source: N/A

- Manufacturer:
- Kainate Bio-Alchemical Engineers
- Malsheem Shipwrights
- Shadow Mind
- Affiliation:
- Market Status: Closed-Market
- Model: Throsk-Class Scream Beam Mk. I
- Modularity: No
- Production: Semi-Unique (Used only on select capital ships and installations)
- Material:
- Sith Rune-Inscribed Blackstone
- Alchemized Sarrassian Iron
- Harmonic Pulse Crystals
- Voidweave Signal Coils
- Obsidian Voidshards

- Classification: Ion / Psychological Warfare Hybrid
- Size: Very Large
- Weight: Very Heavy
- Ammunition Type: High-Capacity ion cells empowered by resonance-enhancing alchemy
- Ammunition Capacity: Average
- Effective Range: Extreme
- Rate of Fire: Low
- Damage Output: Very High (Against Systems) / Average (Against Organic Minds)
- Recoil: None

- Emits harmonic "scream charges" that carry both ion energy and sonic/telepathic disruption. These charges howl audibly and psychically through space, saturating the area with destabilizing vibrations felt even within shielded decks.
- Bolts create localized ion fields, disrupting targeting systems, comms, and power grids. These fields linger briefly after impact, causing cascading failures in nearby systems and compounding damage across multiple subsystems.
- Psychic resonance causes hallucinations, nausea, and disorientation in organic crew. Victims often report hearing phantom screams or seeing flashes of light before momentary blackouts or panic responses.
- Sensor-dampening pulse fields distort scans and delay enemy targeting lock-on. This forces enemy gunners to rely on manual firing or ineffective automated systems until the interference clears.
- Difficult to trace origin of fire due to distorted soundwaves and echoing signals. Return fire is often misdirected as crews struggle to pinpoint where the scream originated within the fog of war.

- Dual Disruption: Devastates droid systems and targeting hardware while afflicting organics. This makes it ideal for mixed fleets, capable of neutralizing mechanical efficiency and biological morale in one stroke.
- Psychological Edge: Even near-misses can cause confusion, fear, or panic. Pilots and crew often misjudge their surroundings or retreat prematurely, believing the weapon has already struck.
- Sensor Ghosting: Screams interfere with sensor tracking, reducing enemy counterfire accuracy. Enemy ships may waste volleys on phantom echoes or struggle to maintain target locks during battle.
- Resistant to Countermeasures: Cannot be easily jammed or reflected due to its mixed energy profile. Its hybrid ion-psychic nature bypasses most defensive protocols, making it a persistent threat across multiple systems.

- Slow Charge Time: Requires buildup between shots, unsuitable for rapid engagement.
- Not Lethal to Hulls: Minimal physical damage; designed to disable, not destroy.
- Ineffective in Force-Dead Zones: The psychic elements are nullified in void/Force-suppressed environments.
- High Ritual Maintenance: Alchemical resonators must be retuned and blood-etched regularly.
- Force Nullificaton: In areas where the Force is blocked or suppressed, the weapon's mental effects are weakened or don't work. It still shuts down systems but won't confuse or disorient enemy crews.

The Throsk-Class Scream Beam is a monstrous evolution of ion weaponry, reforged through the lens of Sith alchemy and metaphysical warfare. Where standard ion cannons merely disable systems with raw electromagnetic bursts, the Scream Beam reaches further, striking the senses, warping perception, and shattering mental cohesion. It is not just a weapon of war, but of psychological ruin. Named after the ancient Throsk, a fanged Sith beast said to scream before storms broke over dead cities, the weapon honors its mythic namesake. Each shot is a herald of madness, a shriek through the void that bends both circuitry and sanity.
Upon activation, the Scream Beam unleashes a tightly wound bolt of ion-charged energy harmonized with engineered sonic frequencies. These "scream charges" are shaped within Harmonic Pulse Crystals and layered with telepathic residue, causing the energy to echo through the metaphysical plane. The result is a howling, stuttering surge that arcs through space, heard not just by ears, but by minds. Droid formations falter as their protocols are flooded with false returns and scrambled signals. Shields flicker, targeting reticles dissolve, and power relays spark as localized ion fields overload systems. Yet this is only the beginning.
For organics, the experience is far worse. Crewmembers report auditory hallucinations, whispers, screams, pleading voices in languages they don't know. Some suffer vertigo or sensory disassociation, vomiting as the psychic residue worms into their thoughts. Others collapse mid-task, overwhelmed by an instinctive, primal terror they cannot explain. Even hardened war veterans grow quiet under prolonged exposure, glancing over their shoulders, praying the screaming won't come again.
The Throsk-Class doesn't just disrupt, it breaks focus, resolve, and will. It leaves no scorch marks on hulls, but tears into the battlefield's mind. The longer the engagement, the worse the effects become, as residual dissonance accumulates and gnaws at the psyche of every living being in its reach. Only the strongest minds endure its howling presence without falter. And even then, they remember.
Out Of Character Info
Intent:
To design a Sith alchemized long-range ion cannon system that combines electromagnetic disruption with psychic interference for use on Kainate warships and installations.
Canon Link:
N/A
Permissions:
N/A
Primary Source(s):
N/A
Technical Information
Affiliation:
The Kainate
Model:
Throsk-Class Scream Beam Mk. I
Modular:
No
Effective Range:
Extreme
Rate of Fire:
Semi-Automatic
Material:
Sith Rune-Inscribed Blackstone Alchemized Sarrassian Iron Harmonic Pulse Crystals Voidweave Signal Coils Obsidian Voidshards
Ammunition Type:
High-Capacity ion cells empowered by resonance-enhancing alchemy
Ammunition Capacity:
Average
Damage Output:
Very High
Recoil:
None
Ranged Class:
Other