Moff of the Mon Calamari Sector
TECHNICAL SPECIFICATIONS
Squadron Count: Low | 8
STANDARD FEATURES
STRENGTHS
Within his brief time as an engineer for the Empire of the Lost, Karl is trying to make up for lost time and to supplement their naval forces. During his time with the First Order Karl created Tempest Squadron, an elite force of pilots equipped with the FO TIE/D. Since then he has had to make repairs and upgrades to Tempest during his time as a remnant, as such he has become uniquely proficient with the Defender's design and overall specs. So he wanted to make the Empire of the Lost, a slightly upgraded version to introduce into their naval assets with hopefully even more advance projects down the line.
The TIE/DL is almost a one to one copy of the traditional TIE/D with a few upgrades. Firstly, the standard laser cannon armamanet has been swapped with masercannons to supplement laser damage with kinetic damage, allowing for increased damage during dogfights. The second change is the integration of the "Sérhannaðar" Artificial Intelligene unit. This unit is to help the pilot predict and optimize pathways, as well as take over for the pilot if knocked unconsious. Although due to the limits of the AI itself, it cannot hurt others, if a pilot is knoced out it will try to get the ship back to its hanger bay the safest way.
- Length: 9.2 meters
- Width: 10 meters
- Height: 8.7 meters
Squadron Count: Low | 8
STANDARD FEATURES
- All Standard TIE/D Features
STRENGTHS
- Interceptor Bomber: The TIE/DL is a multirole starfighter, specifically being an advanced interceptor and a light bomber when needed.
- Deflector Shields: The TIE/DL like its predecessor has a shield system allowing for it to take damage while dishing it out.
- High Mobility: The TIE/DL is fast and maneuverable, possibly taking advantage on slower ships within its tier.
- Fragile Upon Depletion: The TIE/DL like its predecessor, without its shields is, like any other non-shielded TIE model, fragile. Will probably blow up in one to two hits.
- Draining: The power supply gets drained very quickly when firing the masercannons and ion cannons. Once depleted, it will begin to take power from other systems, ending with the AI unit.
Within his brief time as an engineer for the Empire of the Lost, Karl is trying to make up for lost time and to supplement their naval forces. During his time with the First Order Karl created Tempest Squadron, an elite force of pilots equipped with the FO TIE/D. Since then he has had to make repairs and upgrades to Tempest during his time as a remnant, as such he has become uniquely proficient with the Defender's design and overall specs. So he wanted to make the Empire of the Lost, a slightly upgraded version to introduce into their naval assets with hopefully even more advance projects down the line.
The TIE/DL is almost a one to one copy of the traditional TIE/D with a few upgrades. Firstly, the standard laser cannon armamanet has been swapped with masercannons to supplement laser damage with kinetic damage, allowing for increased damage during dogfights. The second change is the integration of the "Sérhannaðar" Artificial Intelligene unit. This unit is to help the pilot predict and optimize pathways, as well as take over for the pilot if knocked unconsious. Although due to the limits of the AI itself, it cannot hurt others, if a pilot is knoced out it will try to get the ship back to its hanger bay the safest way.
Out Of Character Info
Intent:
To update an older model to fit modern standards
Image Source(s):
Canon Link:
https://starwars.fandom.com/wiki/TIE/D_Defender
Permissions:
N/A
Primary Source(s):
https://starwars.fandom.com/wiki/TIE/D_Defender
https://starwars.fandom.com/wiki/Maser?so=search
https://starwars.fandom.com/wiki/Sienar_Fleet_Systems/Legends
Technical Information
Affiliation:
Empire of the Lost
Model:
TIE/DL Defender of the Lost
Starship Class:
Small Craft (1-50m)
Starship Role:
Fighter
Modular:
No
Material:
Quadanium Hull and Solar Panels
Armaments:
4x Medium Masercannons
2x Medium Ion cannons
2x General-Purpose Warhead-Launcher
4 Concussion Missiles per
0r
3 Proton Torpedoes per
2x Medium Ion cannons
2x General-Purpose Warhead-Launcher
4 Concussion Missiles per
0r
3 Proton Torpedoes per
Defense Rating:
Average
Speed Rating:
High
Maneuverability Rating::
High
Energy Resist:
Average
Kinetic Resist:
Average
Radiation Resist:
Low
Minimum Crew:
0
Optimal Crew:
1
Passenger Capacity:
0
Cargo Capacity:
None
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