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Approved Starship TIE/DP Prototype

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The Mother of All Psy-Pires
Intent: To make a ship for [member="Ian Sade"]

star_wars_tie_fighter_experimental_by_adamkop_d5o4hrf-fullview.jpg

Image Source: https://www.deviantart.com/adamkop/art/Star-Wars-TIE-Fighter-Experimental-342851307

Canon Link: https://starwars.fandom.com/wiki/Phrik/Legends

https://starwars.fandom.com/wiki/Droid_singularity_projector

https://starwars.fandom.com/wiki/Solar_sailer/Legends

https://starwars.fandom.com/wiki/Punworcca_116-class_interstellar_sloop/Legends

https://starwars.fandom.com/wiki/Dooku%27s_solar_sailer

https://starwars.fandom.com/wiki/TIE/sh_VIP_shuttle

https://starwars.fandom.com/wiki/Defel_Mimicker

https://starwars.fandom.com/wiki/Light_absorbing_cell

PRODUCTION INFORMATION

Manufacturer: Sienar Advanced Projects Laboratory (https://starwars.fandom.com/wiki/Sienar_Advanced_Projects_Laboratory/Legends)

Affiliation: Ian Sade

Model: N/A

Production: Unique

Material: Phrik alloy, Special electronics, Kerestian Light Absorbing Cells

TECHNICAL SPECIFICATIONS

Classification: Military-Spec Yacht

Length: 25 meters

Width: 10 meters

Height: 10 meters

Armament: High (Shadowstriker Laser Cannon System (Frontal and Auto turret)


Defenses: Very High (Phase Stealth Drive, Kerestian Light Absorbing Projectors, Phrik Armor)

Hangar Space: None

Hangar Allocations: None

Starfighters: None

Support Craft: None

Maneuverability Rating: High

Speed Rating: Average

Hyperdrive Class: 1 (Back up Class 5)

STANDARD FEATURES

Owner's Quarters / Cargo Hold (1 month consumables)

Cockpit

ADVANCED SYSTEMS

Phasic Recharging Stealth Drive that adapts ancient droid technology to hide someone by pulling them out of normal space for a short time...but only while all other systems except for life support are inactive

Long term stasis chamber doubles as bacta tank

Phrik Alloy Armor allows it to withstand immense damage.

Cockpit doubles as escape pod

Shadowstrike Laser Cannon system allows its frontal weapons and rear facing auto turret to shoot black laser bolts that emit no sound, and barely any detectable emissions on enemy scanners at a rapid rate for short bursts.

Possesses prototype, highly durable Solar Sailor as a back up hyperdrive, driven forward by lasers, attempting to mimic certain qualities of Count Dooku's Solar Sailor, providing a relatively slow form of back up hyperdrive, should the main one be knocked out.

Class 1 Primary Hyperdrive


Strengths:

From the shadows: This yacht possesses powerful prototype stealth laser cannons, which fire midnight black bolts that have barely any detectable emissions due to specialized lenses and power systems. The front weapons fire four shot bursts that have twice the range of a vessel this size normally, while its powerful, auto targeting turrets in the back fire a weaker but longer burst version of the front weapons, at a ten shot burst. This technology was derived from studying Kerestian Light Absorbing Cells and the Defel Mimicker technology. Light Absorbing Cell projectors around the ship (built into the solar sailor array) also allow it to create darkness around it in both atmosphere and space flight, making it difficult to spot at night and for dogfighters at visual range.

And YOU ARE OUTTA HERE!: Possesses a strange prototype stealth drive that is active for only thirty minutes. It functions by temporarily pulling them out of normal space using technology based on ancient droid stealth tech, albeit simply enlarged.

Manuverable:the craft is highly manuverable and responsive, remarkable given its armor

Survivability: The craft comes with a cockpit that doubles as a stasis equipped escape pod, as well as another one in the captain's quarters that doubles as a bacta chamber equipped with surgical tools. The one in the quarters can sustain the occupant for up to three years on minimal ship power, while transmitting a weak distress beacon.

Protective: Its pure (and very thick) phrik alloy armor render it heavily resistant to damage.

Backup: In case its main hyperdrive is knocked out, its frontal array possesses a back up Solar Sailor that is propelled by lasers fired by the craft, in an attempt to somewhat mimic the properties of Count Dooku's Solar Sail, albeit using a far more durable (Highly Classified) material for the sail that stretches to about the same length as Dooku's sail, but the material is an almost ruby color. Using almost no fuel and able to be deployed even away from a star

Fast: Uses a custom class one hyperdrive

Weaknesses:

Don't fight, flee: While it is well equipped to survive the unexpected hunt scenario or skirmish with star fighters, the first option should be to flee, as extended combat would inevitably cause its weaknesses to catch up with it.

One or the other: You can have the phase stealth or the light absorbing field active, not both at once.

Ion: Ion will shut down its systems temporarily...about thirty seconds.

No overindulgence: The phase stealth drive can be used a total of once before it needs twenty four hours to recharge. It is best used for emergencies.

No Shields: Relies on its armor to tank damage. Thankfully, its very thick armor.

Speed: About as fast as a good Corellian YT...used.

Controlled bursts: The ship cannot fire its frontal weapos too many bursts without overheating for a few minutes after.

Classy, but not too classy: The Solar Sail used on this vessel is not truely like the Gree example: Though much more durable than normal, the material it is composed of and the way it is propelled make it impossible to hide its signature while deployed, and is significantly slower in hyperspace than it normally is. It is also still a large target when deployed.

Cooldown: The Hyperdrive can be used for three consecutive jumps before needing eighteen minutes to recharge.

DESCRIPTION

The TIE/DP Prototype is a one-off Advanced Projects Design, believed to be dated around just after the end of The Clone Wars, though the lack of records make it uncertain. An unusual cross between the concept of a Tie Shuttle and the infamous yacht of Count Dooku, the Yacht makes use of what seems to be enlarged versions of the technology from the Defel Mimicker, Kerestian Light Absorbing Cells, and Droid Singularity Projector technology enlarged to encompass the entire ship to complete its unusual features, such as a powerful, prototype solar sailor. Possibly a product of Raith Sienar's own hands, the prototype may have been an attempt to create yet another specialized craft for one of Sidious's Inquisitors, only to be rejected due to the fact the Speed problems were never fully resolved due to power requirements for other systems. Other records indicate it was repurposed to serve as High Level Diplomatic transport or diplomatic courier, only to be shelved when its particular technology proved too difficult to mass produce, as well as The Empire fearing the vessel would make a tempting method to try defecting with. What later records exist indicate The Yacht was put in Storage close to an old Advanced Projects Hangar, remarkably well preserved and requiring only a month of repairs and overhauls. Nine learned of its location on Geonosis after accidentally coming across First Order documents detailing their attempts to find and recreate the strange vessel, Nine, after restoring it, allowed it to rest in a private hangar on Atrisia before deciding to gift it to Ian Sade, ironically causing it to fulfill a diplomatic function all the same. It can take an incredible beating and still deliver death that potentiallly won't be seen heading the enemies way.
 

Runi Verin

Two pounds shy of a bomb.
[member="Nine Lives"]

Okay, this is a very difficult read. As a general rule if I have to willfully double-read to ensure I find the ratings, then the submission needs to be cleaned up before it can be passed. I understand mobile formatting can be the proverbial b, but if you're going to list equipment under ratings please do so like so just for the sake of clarity:

Armament: High (Shadowstriker Laser Cannon System (Frontal and Auto turret))

You're also actually using the wrong template for a vessel this size. I'm fine with you having a speeder bike onboard the yacht, but vessels under 50m don't actually qualify for the Hangar rating. Please can you amend using the following correct template found under the spoiler.

OUT OF CHARACTER INFORMATION

  • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Insert Major Faction Name], [Insert Character Name], etc. You must link to any Company used as a manufacturer to their submission or canon article. For Manufacturing limitations on who can make what, please see For more details see the Star Ship rules)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission, Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer), other potential options include a submitted NPC unit, or another general organisation/group. Optional. If you chose Limited, Semi-Unique, or Unique in Productivity above please list what groups/characters can use this submission in role-plays. For Affilation limitations on who can field what, please see For more details see the Star Ship rules)
  • Model: (Example: TIE (Twin Ion Engine). For submissions where a model wouldn’t be appropriate, such as a custom walking stick, put ‘N/A’ for ‘Not Applicable’.)

  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: Small task force, not entire factions.), Minor (Large groups of characters. (IE: Multiple factions, companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs. For production limitations on who can make what, please see For more details see the Star Ship rules)))
  • Material: (What is your submission made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel.' See pre-requisites for: Restricted Materials. Link: Manufacturing Compounds, Metals, Compounds)
TECHNICAL SPECIFICATIONS
  • Classification: (Starfighter, Bomber, Scout, Atmospheric Fighter, Atmospheric Bomber, Atmospheric Scout, Gunship, Dropship, Interceptor.)
  • Length: (Via Metric System. Max: 50 meters. Examples: X-wing: 12.5 meters, Y-wing: 16 meters, Millenium Falcon: 34.7 meters, Slave I: 21.5 meters)
  • Width: (Via Metric System. Max: 50 meters. Examples: Y-wing: 2.9 meters, Millenium Falcon: 25.61 meters, Slave I: 21.3 meters)
  • Height: (Via Metric System. Max: 50 meters. Examples: Y-wing: 7.9 meters, Millenium Falcon: 8.27 meters, Slave I: 7.8 meters)
  • Armament: (You may provide your armament in list format and must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer. Armament Ratings provide only basic weaponry unless the ship also has a description of weapons. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology)
  • Defenses: (You may provide your shield and armor systems in list format and must provide your vessel an Defense Rating. (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under advanced systems. Please link to all Factory Submissions used. Links: Approved Technology)
  • Squadron Count: (Please provide the amount of fighters this submission would have in a squadron. The average squadron for any starfighter is 12, at lengths averaging 12.5 meters. The bigger the fighter, the smaller your Squadron Count should be. The smaller the fighter, the bigger your Squadron count can be. [None: 1 | Very Low: 4 | Low: 8 | Average: 12 | Moderate: 16 | High: 20 | Very High: 24 | Extreme: 28] Squadron Sizes may be listed as just the rating.)
  • Maneuverability Rating: (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
  • Speed Rating: (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.
  • Hyperdrive Class: (The lower the number, the faster the ship. You may use decimals. [Very Slow: 10 | Average: 2 | Very Fast: 0.3] Going below 1 typically requires balancing out with other weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)
STANDARD FEATURES
(Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)

ADVANCED SYSTEMS
(Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)

Strengths:
  • (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses:
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
Description: (Describing your submission's history is optional. Please provide a detailed account or link of each special feature that is listed in this submission. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc.. There is no requirement for amount of words here so long as you meet the minimum requirements for your advanced systems.)


As for the review itself, assuming squadron count is none (1), your ratings are actually a full four over recommended balance. I suggest scaling back a little in several areas if you want this to pass.


Nine Lives said:

Material: Phrik alloy, Special electronics,

I'm going to need you to hyperlink Phrik alloy in this instance.


Nine Lives said:

Phasic Recharging Stealth Drive that adapts ancient droid technology to hide someone by pulling them out of normal space for a short time Phasic dodge thrusters that allow it to dodge incoming projectiles as though teleporting up, down, left, right, and diagonally for a very short time.

I honestly think these components warrant invidual subs of their own as they are fairly powerful. I get that you're extrapolating from canon tech somewhat, but you're taking them to the next level.


Nine Lives said:

Reflective shielding returns the first five shots of any volley fired at it directly at the enemy craft that fired, with the rest of the shots hitting and being absorbed as normal
Given the power of this, I'm going to need you to link 'Reflective Shielding' for clarity. Either submission or wookieepedia sub will suffice.

Nine Lives said:

Phrik Alloy Armor allows it to withstand immense damage from ships nearly four times it's size.
I'd avoid giving these hard numbers. 'Allows it to withstand immense damage' is sufficient. It is ultimately down to the player to work with the opposition on how much damage is received after all.

Nine Lives said:

Shadowstrike Laser Cannon system allows its frontal weapons and rear facing auto turret to shoot black laser bolts that emit no sound, and barely any detectable emissions on enemy scanners at a rapid rate for short bursts.
Please can you link the Shadowstrike laser cannon

I'll give it another pass once the above has been addressed. All in all, it is an interesting concept, but it just needs a little more work and adjustment before it can be passed.
 
The Mother of All Psy-Pires
[member="Runi Verin"]

Have Heavily reworked submission based on imput. I Nerfed the ratings and stealth drive capabilities, as well as elaborated on how weapons work, and added links to explain. I tried to follow your imput as best as I was able but if I missed anything let me know. Thank you for your patience.
 

Runi Verin

Two pounds shy of a bomb.
[member="Nine Lives"]

That is much better, thank you. Just need you to provide hyperlinks to their respective wookieepedia articles for phrik alloy and the Kerestian light absorbing cells and this is good to go.
 
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