Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Starship TIE/TT Elite Starfighter

Status
Not open for further replies.
ansel-hsiao-tie-turret35.jpg

OUT OF CHARACTER INFORMATION
  • Intent: Create elite starfighters, purpose of utter annihilation of targets with extreme manuverability.
  • Image Source: Here
  • Canon Link: N/A
  • Permissions: Magenta Permission
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
Life Support

ADVANCED SYSTEMS
STRENGTHS
  • It Just Turned its Wings and Turrets!: It can quickly turn the TIE/TT from its wings or from its turrets, always being able to follow the target with impressive maneuverability.
  • All the Speed!: It can use the SLAM MK. II to go very quickly in a hurry in one direction.
  • Target Locked, Begin Firing: Once wearing the Neurocrown, one can identify targets and the turrets do the rest, firing on them with rather impressive accuracy.
WEAKNESSES
  • Emergency Break, Never Use!: Emergency Braking without slowing down, will tear the starfighter apart. It is recommended to slow down first!
  • They Shot my Gyros!: Shooting the gyros after the shields go down, can break the gyro and force it into a stuck position. Meaning your engines can be one way and flying the opposite direction...with you watching the rear from behind not knowing what is going on.
  • Sixteen Pedals With To Many Directions!: Twisting with all of this requires an extensive knowledge and a strong stomach, it is not for the faint of heart or for the weak of stomachs.
DESCRIPTION
TIE/TT was a concept over gyros, after seeing many more documentaries on old style Rebel Alliance starfighters along with their advancements over time, Angelus decided to do a merger of technologies. Taking the newer technologies of Neurocrowns and incorporating them into turret based technology, along with the gyro, it became quite quickly a challenge to figure out how to make a dual gyro system work. With that, it came with the idea of a pedal system that works in a unique conjunction with eight directions preset each for the wings and for the turrets.

While outfitted with more modern technology, it may turn into a hard sell as this kind of technology does seem to require some form of training. Though then again, militaries requiring a specialty piece of hardware may just do so to have the advantage.
 
Last edited:
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom