Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Tech TMMI "Aperture" NeuroLink

Status
Not open for further replies.
00RjzCx.jpg
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Trivohld Technologies
  • Affiliation: Closed-Market
  • Model: TriTech Mind-Machine Interface "Aperture"-pattern Neurolink
  • Modularity: Moderate; more expensive models are capable of deeper and more stable connections and frequently come with further safeguards against EMPs and Ionic interference.
  • Production: Mass-Produced
  • Material: Tridurium & various electronic components.
TECHNICAL SPECIFICATIONS
  • Classification: Neural Interface Device
  • Size: Extremely Small
  • Weight: Extremely Light
SPECIAL FEATURES
  • Unlike the ancient Imperial design upon which it is based, the Aperture is a no mere external device, instead being surgically inserted directly into the subject's brain, which in turn is connected to one or more access ports, often on the back on the neck. This allows the Aperture to more efficiently facilitate communication between brain and machine, greatly lessening the risk of the former being overstimulated.
  • Further increasing the potential "depth" of the connection, the Aperture is capable of "immersing" a subject, suppressing its control and perception over its own body in order to temporarily "become" the machine to which it is interfaced. Such immersion will, of course, leave the subject vulnerable to threats to its own body, with those fully emersed being effectively comatose. The level to which an individual is able to handle the connection without the need for connection, and by extension handle even more information and stimulus when fully immersed, will vary from species to species and individual to individual.
STRENGTHS
  • Neural Interface: Directly implanted into a subject's brain, the Aperture allows a subject to control and experience a machine as if it were part of their own body. The potential uses of this are, of course, almost endless, including piloting starships, integrating with combat armour, sifting through vast amounts of data, or even experiencing extremely realistic recreational or educational simulations - perhaps even as an alternative to regular sleep!
  • Slicers Begone: Designed to operate only through direct physical connections and loaded with top-of-the-line security software, the Aperture is very difficult indeed to slice. As an added bonus, the direct connection makes it, for all intents and purposes, impervious to jamming - unlike wireless models.
WEAKNESSES
  • Under the Knife: Perhaps the greatest issue with the Aperture is that its interfaces are only usable by those willing to subject themselves to invasive brain surgery.
  • Learning to Walk: While being able to experience a machine "as if it were your own body" is all well and good, it is an entirely new body. As such, extensive training and familiarisation is required to properly use the technology, even if one were already, say, an ace pilot. This is much less of a problem when such implants are used "only" to experience simulations or interface with databases and the like, though even then some familiarisation is recommended.
  • Sleeping Beauty: In order to harness the full potential of the connection, some degree of "immersion" may be necessary - particularly when piloting starfighters or experiencing simulations. Any level of immersion will decrease awareness of the body and its surroundings, with full immersion leaving the user effectively comatose.
  • Fried Brain Syndrome: While safe enough during normal use, especially rapid or violent disconnection of the device may have some... unfortunate side effects. The potential damage ranges from temporary headaches to lethal brain damage. As a general rule, the deeper the user is "immersed" into the connection, the greater the risk should the device be, say, knocked out by an electromagnetic pulse.
  • Mind Probes: Despite the safeguards in place, it is impossible to refute than one is effectively opening a direct pathway into one's very brain. Highly skilled slicers using specialised equipment could, for instance, place one into a horrible nightmare simulation... or even extract or reprogram one's very memories, if at significant risk of brain damage. Such an act would, of course, be considered utterly repugnable and beyond illegal by any civilised government or society.
DESCRIPTION
Initially developed by TriTech's short-lived entertainment division, the Aperture was designed as the leaping point for a vast range of recreational simulations of never before seen immersion and incredible interactivity. Unfortunately, it turned out that the niche market of people willing to pay large sums of credits and be subjected to invasive brain surgery in order to open new avenues of entertainment for themselves was... rather small.

Fortunately, the technology was eventually developed to be much more expansive in scope, allowing one with such an implant to interface with everything from starfighters to combat armour, from industrial facilities and databanks to bloody home security systems. Assuming, of course, that the device has a compatible interface port.

Immediately after its launch, the Federal Security Council of Erakhis - TriTech's homeworld and the location of most of its facilities - ordered thousands of these devices for use in everything from surveillance to starfighters to capital ships. TriTech was only too eager to comply, soon after beginning the search for new ways to make use of this exciting new technology.
 
Last edited:
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom