Star Wars Roleplay: Chaos

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Faction Tonight There's Gonna Be Trouble | Hutt Cartel vs Galactic Alliance

Hutt Cartels have always had a presence in galactic politics, from the earliest parts of the race's history, to even the most recent months, Hutts never stopped scheming. That night was no exception. A machination months in the works was about to be sprung on an unsuspecting populace. Whottoomuzz Chantin Whottoomuzz Chantin , Kingpin of the largest cartel in Hutt Space, had placed the charge of this mission in his newest lieutenant, Makar Clyne. He was the ambitious and dastardly leader of the Cerberus Fleet, a ragtag gang of former militants and rabblerousers. He had made a daring plan to raid Tepasi, a planet known for its "inescapable" prison, Alecto Central Penitentiary.

Makar's vision was to use bands of mercenaries, and the fleet he had amassed in secret, to break a set of former Cartel Lieutenants from a previous regime. For over a week the fleet had been mustering around the civilian space station above Tepasi, a sizeable space station used for supply ships and transports. Their warships were moored in the docking ports, dwarfing the visiting civilians vessels as they prepared in secret. Their true purpose unknown by the Alliance and the trade ships.

Objective I: Operation Fire Hazard

On the surface of Tepasi lies a small Galactic Alliance Dense Force training center, a fairly well known outpost known as Fort M'kambe. Until now, it was a fairly peaceful detail that meant training and relative safety for GA troops. However, in the industrial starport many few kilometers away, transports have been landing throughout the day, filled with trained soldiers of the Hellions P.M.C and Hutt Mercenaries lead by Jas Katis Jas Katis . Their Objective? To storm the gates of Fort M'kambe and cause as much damage to GADF forces as possible, and then leave before reinforcements can be called in. GADF Forces must hold out against the armored assault for as long as possible until backup arrives, and route the forces of the Cartel before they cause too much damage to the base.

Objective II: Operation Dire Wolf

Makar Clyne's pirate fleet has launched a surprise attack on the civilian flotillas in the orbit around Tepasi, firing the first shots of the battle. What looks like a small isolated assault on a civilian station is actually something much larger, a cover for the ground operations of multiple mercenary bands. GA Ships stationed at the surrounding stations must mobilize and take on the space forces of Cerberus Fleet to keep the civilians safe, and allow them to evacuate. Once the evacuations have been completed, the fleet must turn their attention to the pirates and bring them to justice!

Blackout

As the assault on the Fort and the pitched space battle occur, the true objective of the cartel is fulfilled. Saram Kote Saram Kote has been contracted to lead an elite strike group from Strill Securities to break into a prison. Inside the prison are five of the most cutthroat former Hutt Lieutenants that were sentenced to life for various crimes, each one worthy of being called the scum of the galaxy. These criminals are worth their weight in credits to the Cartel, they must not be allowed to escape! Be warned, there will be no reinforcements from the GADF and no chance of Naval assets, so prepare for a horrible fight for survival!
 

OBJECTIVE: BLACKOUT
LOCATION: TEPASI PRISON
MISSION: PRISONER TRANSFER

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Erran and a small squad of Commando's walked into the prison courtyard in full kit. Armed and armored, their job here today was simple: take possession of a high-value target and get them off-world at the behest of the Galactic Alliance Senate. Weapons were usually not allowed in prisons, but the GADF Commandos had special privileges regarding certain things, and keeping their guns was one of them.

"Why are we stuffed into prisoner escort? There is no way this is the most important mission the GA has for us," one of Erran's troopers stated rather boldly.

"No doubt there are missions more important," Erran replied, "But the fact is we were in the area, and these are incredibly high profile targets who the Hutt's may try to free while in transit. We're the security until they reach the new Max Prison, and we turn them over to the GA."

"The missions of late have been....less than honorable, Erran. Outpost guards and now prisoner transport? We're not run-of-the-line troopers; we should be used for better purposes. For what we trained for."

"Stow that," Erran snapped over their internal squad comms before switching to a private channel and addressing the squad member directly, "I get it. We all want something different from this, but you're new here, so remember, not everything is guns and glory. Sometimes we're relegated to shit detail even as high up the ladder as we are. Keep that talk to yourself and off public comms; leave it for the squad room."

Erran didn't wait for a reply and began walking into the prison as the blast doors opened, allowing his squad to enter the structure's interior. They were escorted deep into the prison complex, down to the lower levels where the maximum security individuals were isolated, known as the Special Housing Unit, or SHU.

"Give my boys a few minutes," one of the sergeants of the guard stated to Erran, "They're finalizing paperwork, and we can hand them over."

Erran just nodded his armored head at the man as he turned and walked away toward a guard booth at the end of the SHU. "Let's make this easy," Erran said to his squad. "We escort them to the drop ship, and from there, we jump into the core. Our two danger areas are before we enter hyperspace in orbit here and when we drop out of hyperspace at our destination. That's when we'll get hit if we do. Other than that, all intel points that we are clear. Questions?"

Erran looked at his men and awaited a response, but none came.

"Once we get clearance, lets make this quick. No gimmicks."

FOE: V3RM-X V3RM-X
TAGS: OPEN
 
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Ashley hadn't been doing so well, after Woostri. None of the platoon had been. But Ashley wasn't blind. Dragon Squad had been put on leave, all of them. Taken off active duty to give them time to mourn. Giggles had been...the life of the party. Now she was gone.

The rest of the platoon, Wizard Squad, Paladin, and Rainmaker, had requested a lighter duty. Ashley had enough clout in the GADF to pull some strings, and got them duty on a lighter job on Tepasi. Rainmaker would be training new mortar crews, while Paladin and Wizard, alongside Ashley's little tag team, would be put on guard duty for a local prison.

It was probably overkill, to be honest. Putting the baddest of the GADF's soldiers on the line to guard a pretty insignificant prison, next to a military training facility.

"Firebird, I know you wanted to give us time, but...really?"


"Greybeard, just take it as a relaxing job for once. Not every op needs to be us throwing outsides out of transparisteel while an explosion goes off behind us."


"Yeah, but those are the fun ops. This is just...mind dulling."

"We all need the time away."

"We do, or you do, Ash?"

Ashley didn't answer that.

 
Thief of Thieves. Ninja Master.

Blackout
Tag: Saram Kote Saram Kote
Names: Lyra, Samantha, Alex, Beatrix

The SIA had been tipped off to some sort of hyperspace disturbance in the sector, and had been keeping track of the Hutts for months now. While they couldn't prove anything, the brains at headquarters had sleuthed out their target.

Tepasi.

Vulptex had been sent out to blend in. Sitting high in the rafters of the prison, two shadows hung, but kept to themselves. Waiting, wondering what could happen.

Something had to. The intel pointed to something, but not what yet. A prison break? An attack on the GADF's training facility? A raid on the planet?

There was too much leeway. So they waited.

 

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Operation Fire Hazard

Sgt. Koyi Freetaa had been remanded to Fort M'kambe as punishment for being involved and one of the ringleaders in the joyriding of a heavily damaged GATE-13 to a local restaurant. A quiet training base limited her chances for promotion via recognition from her superiors. The other part was being assigned to the walker that had been stolen, having to go through the trouble of being involved in the repair of the walker and being stuck with as many of her fellow instigators as could be assigned to one vehicle.

Seeing the opportunity in a quiet post, Koyi had been pushing herself hard, training on the GATE-13 named MAD STOMP by the previous crew, who had to be removed via pressure washer. She also had been taking classes on the holonet, post-secondary education that would qualify her for training as a Commissioned Officer in a couple of years.

Right now, Koyi and her crew had MAD STOMP out on the Walker Gunnery Range, practicing firing on the move with their main gun, the mass driver with its devastating destructive potential.

"Bring it half a degree to 47.2, that should get you right on point." Koyi said as she used the AR setting on her armour's HUD to trace the Seigurium Dart's path into the Juggernaught Turbo Tank hull, hitting a few meters back of where she designated as the target.

Tags: Ashley Nevermore Ashley Nevermore Jas Katis Jas Katis

 
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1. Krexar: A Nikto sharpshooter with a penchant for poisons, his leathery skin bearing the scars of countless battles.

2. Gorruk: A towering Gamorrean enforcer, wielding a massive vibro-axe, his brute strength matched only by his loyalty to the Cartel.

3. Sskeer: A Trandoshan tracker, his cold, reptilian eyes always calculating, known for his expertise in hand-to-hand combat.

4. Vexla: A Rodian explosives expert, her green skin often camouflaged in urban environments, with a mischievous glint in her multifaceted eyes.

5. Durok: A Duros pilot and tech specialist, his smooth blue skin and red eyes concealing a mind adept at slicing and infiltration.

6. Nymara: A Nautolan seductress and intelligence gatherer, her head-tails often adorned with jeweled ornaments, using charm to extract secrets.

7. Kholak: A Kaleesh warrior-priest, his face concealed behind a traditional bone mask, blending spirituality with deadly precision.

8. Zarin: A Nagai swordsman, his pale skin and jet-black hair giving him a ghostly appearance, his vibroblade an extension of his will.

9. Threx: A burly Weequay brawler, his weathered skin and topknot marking him as a veteran of many skirmishes.

10. Lorra: A lithe Twi'lek acrobat and thief, her blue lekku often wrapped around her neck, skilled in stealth and infiltration.

11. Mordo: A hulking Houk bruiser, his thick hide making him a formidable opponent in close quarters.

12. Siv: A sly Devaronian con artist, his red skin and sharp horns often hidden beneath a hood, adept at deception and disguise.

To most of the prisoners, it was a day like any other. They worked, ate, exercised and shanked as they would on any given day.

A few, however, had been given the signal. Part of a larger plot, this cosmopolitan crew of prison plants were ready to operate. They were briefed months ago, then committed a myriad of crimes in the right jursidiction with the right severity to land them here. The old bosses that had been made and caught, those who were stashed behind bars to pose no further threat to the bottom line of the Galactic Alliance, were the goal of this crew.

Nikto, Trandoshan, Gamorrean, Weequay, Rodian, the whole gamut. These prisoners waited. Some have already ingratiated themselves with the old bosses, gave them a hint of the plan. Others fully committed to the role of opportunistic prisoner, to improve prisoner morale when the poodoo hits the fan.

Natural strengths and improvised weapons were all they had stashed, at least until things really kicked off. A few guards on the payroll had set aside some uniforms and gear - but getting to it without setting off an alert or alarm prematurely would be the kicker.

They bid their time, waiting for the operation led by Makar Clyne Makar Clyne to progress, awaiting the distraction to draw the rapid response forces away.

Until then, they waited.

As did the Hutt's personal kill team, ready to provide support, surveiling the events from a camouflaged shuttle a few clicks away.

OPEN (prisoner NPCs)​
 
OBJECTIVE 3: BLACKOUT
LOCATION: TEPASI PRISON
MISSION: PRISONER EXTRACTION


__________________________________________________________________

"We escort them to the drop ship-"

The voice of the trooper was repeated by V3RM-X, who found himself not far from the prison itself. His secondary eyes/companion, Scry was nearer the troops as it had hacked into the trooper's comms. Well, now V3RM-X knew what their role was, he sent Scry to scan the area for the drop ship, if it was even currently on world. Meanwhile he hacked into any cameras that would let him see the squadron that would be guarding his targets.

Of those there, he mainly focused on gathering information on the leader.


"Erran-"

He checked that name with any records he may have inside of him. In only a short time, all he gathered was that he was a commando. This would be difficult. With a lack of any actual information on him, he'd have to figure out any flaws or weaknesses on the fly.


__________________________________________________________________

Foe: Erran Lanith Erran Lanith
Tags: Open
 

OBJECTIVE: BLACKOUT
LOCATION: TEPASI PRISON
MISSION: PRISONER TRANSFER

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"Paperwork is good, gentlemen," the guard said to Erran as he returned to them. "Here he is," the guard pointed to a cell containing a Trandoshan, "Sskeer is his name." The guard walked over to the cell and yelled through the bars, "Sskeer! Hands through the port hole, you're taking a ride."

Erran watched as two large reptilian hands emerged from the cell, and the guard placed restraints on them. "Step back, turn around, and face the wall. Open cell C3," the guard said into a radio. A harsh buzz sounded, and the door unlocked, allowing the guard to swing it open. "He's all yours, boys," the guard said with a smile.

"Search him," Erran said to his squad over the comms as he walked up to the cell. His remaining troopers patted down the Trandoshan before giving Erran the all-clear. "Looks like that's one less burden on your head," Erran said to the guard before turning toward the Trandoshan as his troops turned him around, "Play it easy, and no one gets hurt. Let's go."

His commando's marched him out of the cell, turning him toward the stairs at the end of the hall. A couple of flights up some stairs, through the prison corridors, out to the courtyard, exit paperwork at the sally port, walk to their waiting shuttle, and then orbit. Not long now, they would be done with this business and on to things that mattered.

The Trandoshan looked back at Erran, tongue flicking out.

"Eyes front!" one of his men said, hitting the Trandoshan on his back with his rifle.

"Jussst inssspecting the troopsss," Sskeer said with a smile as he continuned walking.

Not long now, Erran thought again.

FOE: V3RM-X V3RM-X
 

Saram Kote

Strill Securities Al'verde

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Friendly Units:
Squad Mission Equipment



Ally Tag(s): Makar Clyne Makar Clyne | V3RM-X V3RM-X | Whottoomuzz Chantin Whottoomuzz Chantin | Hutt Cartel and Allies
Enemy Tag(s): The Vulptex The Vulptex | Erran Lanith Erran Lanith | Galactic Alliance and Allies

Saram's Equipment




This wasn't Strill Securities' first deniable operation against the Alliance. The alor had led that volunteer operation working for the Dar'jetii to get the survivors of the previous shabuir in charge's attack on the Mandalore sector. Or was it that shabuir's successor, she couldn't quite remember. It was a different Alliance in those days, however. Not necessarily better, just...different.

Times, however, were changing too. There was that contract that they'd signed with the CIS. While this operation wasn't officially sanctioned by the company and she very much doubted that the Hellion's involvement was sanctioned at all, it was a great opportunity to ascertain just what the GA was capable of in a variety of different scenarios. It just to happened to be convenient that the Hutts were planning an operation of this nature and were looking for some extra firepower.

The plan was simple enough in theory, though pulling it off would take a little finesse. Nothing out of the ordinary for a unit like hers. It was just that the other elements would have to pull off their parts of the plan. Not that she didn't trust that they could, she did. It was just that she hadn't worked with any of them before. Trust, but verify, as her old instructor used to say. Given she couldn't verify for the most part prior to this whole thing kicking off, she was more than a little concerned.

She'd instructed her unit to prepare for Jetii. They were like shabla vhe'viin, they were everywhere. She had no doubt that they'd come out of the woodwork once the shooting started or perhaps even before if they were unfortunate enough. Perfect time to test out some of the new rounds the company had been kind enough to send them.

She quickly ran through Davaab's loadout to ascertain any limitations it might have in preferred engagement range, environment and targets. She'd already checked once, but it didn't hurt to check again. Ret'lini. She saw Viraen Kyrdol, the squad's second marksman, looking very pleased with his freshly issued Ripper rifle. So, in the spirit of their usual back and forth, Saram made the first move,
"Viraen, I thought I told you we were going to be quiet."

"'For as long as we could get away with it,' was what you said," he corrected, quoting her own words back at her, "If I'm using this, we're past that point, aren't we, alor?" The conversation caught the attention of the rest of the unit who were also giving their equipment one final check. A number of t-visored buy'cese shifted subtly to get a better look.

"I'm impressed, Viraen," she said after a moment's pause. Crossing her arms, she shifted slightly so she could fix him with a blank visored glare that clarified her response far more succinctly than any verbal addendum could.

"Impressed that I remembered what you said?" he asked knowingly as he stowed the Ripper rifle on his load-bearing rig's gription pad.

"'Lek, I'll almost miss you if this goes to haran," she added without missing a beat. A chorus of chuckles intermittently erupted from the rest of the squad.

"But you will miss me?" he followed up once the laughter had died down. Viraen's efforts were met with a mix of silence and renewed chuckles from the squad. Comedy being subjective and all that osik. Ran seemed to read her mind as he usually did and rewarded Viraen's cheek with a smack to the back of his buy'ce that landed with a muffled thud.

"Things usually go to haran, alor, we seems to come out alright," chimed in Jaing. Complacency led to [abbr-"stagnation"]arasuum[/abbr], and arasuum got you killed. Jaing wasn't being complacent, he was reminding them that they'd waded into far worse than some Alliance prison and a few Jetii and come out alive.

"Yeah, remember that time on Rodia?" grunted Vikhar, glancing unnecessarily but pointedly at her.

"I don't think I'll forget it soon. We've come prepared, this time," sighed Janar, a touch of his Corellian lilt edging into his otherwise perfect Mando'a. Janar was referring to whatever force-borne osik had allowed one of the most vile traitors in all of Mandalore's history to escape. This time, as he had correctly pointed out, they were more than ready.

"'Lek, but remember, we're on our own this time. No support but what we've brought, and we're not to risk them more than we have to," she reminded. She doubted any of them needed to be told, but it was one of those things that bore mentioning a time or two extra. Ret'lini.

"So no different than usual," deadpanned Anila after waiting for the brevity of what she had said to sink in. Saram was never sure whether Anila's knack for comedic timing or her skill at finding structural weak spots was more developed. The cabin broke out minor boasts and encouraging remarks amidst chuckles at Anila's remark.

It was only a scant few minutes later that Rav's announcement interrupted the murmur of conversation. "I hate to break up this party, but we're over the target, just waiting on the jenarar," chimed in Rav's voice over the gunship's intercom, on time as always.

The gunship was maintaining a holding pattern close to the prison. Close enough to facilitate a rapid deployment when it was time, but not so close that someone could look out the window and see a gunship-sized shimmer flying around in a circuit if they were looking closely enough with the right optic and sensor combination. "Then patch me through," said Saram, taking a breath to focus her thoughts.

An icon flashed in her HUD, signifying that she was transmitting. She knew that Rav would be routing the signal from the gunship's comms to Spar's corvette sitting in stealth in orbit and from there to Makar Clyne Makar Clyne 's ship. If the Alliance was listening, may as well make them work for it more than encrypted frequency hopping comms already would. "Clyne, this is Davaab lead, we're in position. On your go."


Breakdown of Actions

  • Saram and Davaab squad are maintaining holding position outside the prison aboard their stealth gunship.
  • Saram contacts Makar to kick off the operation.


 

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