Star Wars Roleplay: Chaos

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Tortuga Event OOC

Ok folks here is the final Ironed details of the Expedition.

Jack will lead you all to the planet and the madness will unfold! Recommend picking a partner or two and only tagging them, so we don’t blow each other off the servers with Tags.

Strong Participation Gets you a higher grade Prize.

Event Bars will be handed out at the end of Act III with prizes

Individuals get prizes: Participating Factions get prizes depending on work done.

Heres the Original thread. Still time to join just reply below.

Heres the Original Planet Background!

Here's the final Agenda!

Its going to be a large Roleplay so there will be a three thread series. I want to run them all one at a time. Two objectives each!

ACT I- The landing.

Locations:

Regal Docking Yard: A huge huge airstrip attached to the worlds largest space port. control this and you control the most trade in the region. Currently in the hands of Rodian Cartels.
Drunken Sailors Inn- A major Cantina/Club with a highly dangerous atmosphere. Lots of deals are brokered here. The number one destination if you need to find a place.
Regal Docking Yard
As soon as we drop out of Hyperspace there is going to be a massive ground force battle. All hell breaks loose at the Regal docking yard. The Rodian Cartels are losing territory and the Hutt Barony has sent a massive force of pirates to kill them off. Take down the Pirate force, Aid the Rodians and we get in with them tight!
Meanwhile at the Drunken Sailors Inn:
Your party will go in and chat up the locals while the Dockyard battle ensues. You catch wind of a mine that contains phrik not far from here. The Rodians are rustling up a plan to take down the Hutt barony in the area. Round up what you can for ships, soldiers and speeder bike gangs. Prepare plans for an assault.


Act II- Removing the Chains

The Graveyard: A colossal city made of downed ships from Star destoryers that were scuttled to starfighters. The city is built around the worlds most valuable and guarded resource. The Phrik mines. The Hutt Barony and Rodian Cartels have been at war over it for years. Currently with the Hutt barony.


Rakka Shakka Talin: A castle like palace of the Rakka ffamily, a prominant Hutt barony that has a chokhold on trade taxes. Five stories high, heavily guarded and over a hundred acres large.


The Graveyard: The assault begins! Get the Rodian teams through the perimeter so they can slice and turn the autto turret defenses on the Pirate guards that run the town. You'll have to capture any Hutt agents as well, and the pirate ranks are crawling with them.

Meanwhile: At Rakka Shakka Talin, Hutt forces are preparing to move out from the stronghold. In a two pronged offensive the heroes of the common folk and Rodian forces lay siege to the palace, and wipe them out. The hutts will eventually surrender.

Act III- Mystical Treasures

Wild Tarrenteks and Nexus have been spotted coming from a cave entrance. The news is that it's old mining shafts from the pre colonial days. You will have to plumb the caves and wipe out the nests. In the process you'll find the crystal cave chambers. Beware malevolent ancient Sith spirits lurk here. You'll have a lot of hallucinations.

A bonus for character dev, but not walls of text :p

Whats the verdict?

P.S. Get your friends to sign up, it goes faster!

----------------------------------------------------------------------​
We start with Act One. Pick your objectives!​
You have twenty four hours to forty eight since I have guard duty for that long, then it begins!​
[member="Gray Watcher"]
[member="William Kerkov"]
[member="KeCholo"]
[member="Janus"]
[member="Onna Sunrider"]
[member="Maya Whitelight"]
[member="Revy"]
[member="James Justice"]

[member="stardust"]
[member="Echo Emerald"]
[member="Ryn'Dhal"]
[member="Kiber Thaxton"]
[member="Jessica Justice"]
[member="Brooklyn Justice"]
 
I will take down the Regal Docking Yard task. The Open Circle Commerce use to be a mercenary company and I have not scrapped all the ships and soldier's equipment yet. So I can handle it. And since I want to control trade, this would be beneficial to my plans. [member="Jack Raxis"]
 
This sound like fun and this character needs something to do. Count me in if there is still a spot left. I'm going with Objective 2 unless somebody needs me elsewhere.
 
[member="Scarlet Kurtiss"]

"You are always welcome in my book hot stuff" *winks* - Gray

I think there is still room honestly right now. As [member="Jack Raxis"] said, we got 1-2 days to get everyone rounded up and split up before the event starts and all gates are locked.
 
I'm in for Objective two. I feel like Revy would linger into a cantina more often then a dockyard. Also I think that it will work out for the better considering she is looking for valuable resources to get her financed and ready for the future.

On a side note [member="Gray Watcher"] I wouldn't mind tagging along, although Revy is kinda nuts so.

[member="Jack Raxis"]
 
[member="Revy"]

Well Gray isn't exactly normal himself and is prone to going with the more enjoyable if not safest options, so should work out fine. Granted he would love to just jump out of a moving ship into the middle of a big fire fight like in objective 1, but there is plenty of potential for similar stupidity in objective 2.
 
Yeah, Revy is a mean thrill seeker but I think we can spice things up. If you don't mind me coming along with ya, I'm definitely game! Trust me you'll be far from safe with her nearby, the slightest things can really make her snap.

[member="Gray Watcher"]
 

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