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Approved Starship Tra'tena | Corbin Vasher's Personal Starship

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Tra'tena

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
  • Advanced Navicomputer
  • Subspace Tranceiver
  • Reinforced Lyadtr Bulkheads
  • Shutters, Blastdoors, Airlocks, Heat Vents, etc.
  • Voidlight Ion Drive
  • Landing Gear and Boarding Ramps
  • Luxery Upgrade with Kelptree Furnishings and Floor Tile
  • Advanced Slave Circuitry with Recall Circuits
  • Amphibious Seals
  • Cockpit Ejection System
  • Cargo Pod Clamps
  • Docking Clamps
  • Argu'a Power Generator
  • Btare Ar Life Support System
  • Workshop (Includes: Benches, Storage Racks, Mounted Fusion Cutters, Flood Lamps, Magnifying Viewers, Beam Drills, Tethers, Power Prybars, Clamps, etc.)
  • Speeder Garage
  • Refresher
  • Captain's Quarters
  • Passenger Quarters: 5 Passengers
  • Lounge Area
  • Prisoner Holding Cells: 3
  • Cargo Space: 55 Metric Tons
  • Consumables: 3 Months
ADVANCED SYSTEMS

STRENGTHS

  • This light freighter handles like a starfighter, with speed, maneuverability, arms, and defense to rival most and exceed some.
  • Lots of stealth capabilities, including cloaking and changing its color scheme, as well as the fact that it looks more like other stock light freighters than a Mandalorian ship.
  • This ship is versatile in ship roles. It can act as a light freighter, transport, bounty hunter ship, stealth craft, etc.
  • Has an advanced class 0.1 Hyperdrive that has a low-observability mode.
WEAKNESSES

  • This ship needs 8 hours of regular maintenance a months to remain functioning at maximum capacity.
  • This is a unique personal ship and is not available to the public and has no Squadron count.
  • If Ion/EMP damage manages to bypass the ship's defenses, there's the potential to shut some or many of the ship's systems down.
  • Though extremely difficult, it is possible to slice into the ship's systems.
  • Does not look like the unique, intimidating Mandalorian ship that it is and lacks significant intimidation qualities.
  • Half of the original 110 Ton cargo space has been converted for other uses, so the ship only has a 55 Ton cargo hold.
  • The low-observability mode's revision process for thehyperdrive takes about 5 seconds, during which the ship cannot fire weapons nor maneuver.
DESCRIPTION
At some point while he was collecting bounties, Corbin's father Za'el came across the schematics to a MandalMotors Stathas-class light freighter. After Corbin completed his verd'goten and Jensaarai Defender trials, Za'el gifted him the schematics. Over the next two years, Corbin started Unlimited Force Technologies (Force-Tech) with some fellow Defenders. Together they built the ship from the ground up, using purchased, modified, and custom-built equipment from Force-Tech, Breshig War Forged Consolidated, Maji Ironworks, NAKAIOMA, and HPI Consortium.
A paragraph on the schematics reads:

Even a dedicated starship aficionado would be hard pressed to identify ships of this class as they looked similar to countless other stock light freighters. They were experimental ships, with only nine ever having been produced. Like its name would suggest, from the stathas creature it is named for, the Stathas used a harmless appearance to hide its deadly capabilities. They were able to challenge most starfighters, including the Galactic Empire's TIE/LN starfighters with their quad laser cannons, while being tough enough to take a harsh beating from the weapons found on even the most modern of starfighters.
Corbin and Force-Tech refined the ship the rival starfighters, especially in speed and maneuverability, including a modified Breshig Sarutaya engine with SLAM, scramjet booster, and added combat thrusters. The lightweight Lyadtr beskar steel is not only super strong, but also allows the ship to reach even higher atmospheric speeds (of ~2,000km/h). It has good stealth capability, from changing its color scheme or looking like another light freighter to cloaking to near invisibility, each system with its own strengths and weaknesses. The ship has strong shields and is more heavily armed than standard light freighters, though it doesn't appear to be. Half of the standard 110 ton cargo space has been altered to make room for a workshop, a speeder garage, cryogen chambers (holds five people), a small medical bay, and extra space for extra generators. It has a total of three different generators, so it should never have to worry about running out of power. Two of the generators do pose a potential hazard if they were to ever explode, but the ship has emergency reactor ejection systems for each just in case. With the third generator and a backup battery, the ship can still function long enough to replace the reactors. The ship has two hyperdrives: a Breshig class 0.1 and a Force-Tech class 1, both capable of microjumping. The ship has three single-person holding cells and passenger space for five individuals. It holds enough nonperishable to last ten people three months. The inside is decorated and furnished in kelptree wood tiling, trim, and furniture, making it feel like Corbin's home on Susevfi. It also contains a Maji Ironworks Fire Suppression system in case of fire, though kelptree wood itself is naturally flame resistant to a degree.
The final items added were a second communications suite and an emergency holobeacon system from Roble Manufacturing.
The landing system combined with recall circuits allows Corbin to control his ship with the comma and computers in his armor. It can take off, hover, fly slowly, and land in this manner. It can also be made to fire the laser and ion cannons, even the turret, though it is locked in forward position, and a gunner manually using the turret overrides this.
The Tra'tena, which can translate to "Voidlight," was built to be everything Corbin might need in a starship, even a home.
 
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T E R R A R I S - C O M M A N D
Factory Judge
Corbin Vasher Corbin Vasher

Looks good, however:
  • This is the good image link not the pinterest, please modify it.
  • And please modify your strengths and weakness list according to this:
    Hyperdrive: (Does this ship have a hyperdrive? If this ship has a hyperdrive how fast is it? The lower the number, the faster the ship is, you may choose decimals. Any speed below 1.0 requires the hyperdrive to be added to the ship’s strengths and accordingly balanced with weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)
 
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