Ken Martano
Character
It is a time of opportunity. As flashpoints of conflict erupt across the galaxy and dozens of worlds burn, the furnaces fueling the war machines of the great powers grow hungry. By feeding them with fresh materiel, the daring and the unscrupulous can make their fortunes. Steady access to durasteel and tibanna gas are far more precious than aurodium or corusca gems in this age of war. Raw materials and the facilities that transform them are king, for in the constant grind of trooper against trooper, starship against starship, the faction that can best weather horrific attrition will stand atop the mound of wreckage and blood and survive the storm.
These periods of intense, frenetic conflict have come in waves ever since the end of the Great Darkness, a few years of relative peace turning inevitably toward the horrors of war. Countless empires have risen and fallen, holding on just long enough to wreak horrific carnage in battle against each other before they and their ideals were shattered. Those empires played by the same rules, and in their ruins lie the remnants of their battle preparations.
One such fallen power, once poised to sweep across the Galactic Southeast as it had done in ancient days, was the Hutt Cartel. While the Republic, the Mandalorians, and the One Sith crashed into one another in a brutal contest to decide the fate of the Core Worlds, the Cartel built up its strength, preparing to contend with all these powerful rivals. The center of their war machine was the great shipyard at Brakha. With powerful laser drills they broke the planet and its moons open, spilling out their mineral-rich innards into the cold depths of space. It was a wanton display of gluttony and greed, intended to feed their appetite for violent domination.
When the Cartel collapsed, the half-finished shipyard at Brakha remained. And as wars consume the galaxy again, its rich resources are there for the taking...
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"Feth me," Ken Martano muttered, letting a long, slow whistle slide out from between his teeth. "The Hutts really did a number on this place."
Ken had seen destruction before. He'd watched Sith artillery lay waste to Tamwith Bay, and he'd seen the orbital strike that had shattered the ancient Jedi citadel on Rhen Var. But all that callous ruination seemed small, even insignificant, next to what had been done to Brakha. The planet and its four moons had been cored like apples, their guts ripped out with warheads and laser drills. Asteroid entrails spilled out across the system, cratered and pitted where they had been picked over by mining crews. This was devastation on a nearly unimaginable scale, making a planetary bombardment look like a child's toy sling.
Apparently the slugs had decided that gradual sub-crust mining was too inefficient, so they'd just torn open the planet's insides.
At the center of the unnatural asteroid belt that now made its slow, chaotic orbit around the system's sun lay a massive half-disk space station, built into the side of one of the larger chunks of broken planet. Huge drydocks yawned open along its surface, many of the construction facilities only half-constructed themselves. Two decades' worth of asteroid impacts had dented the immense durasteel support struts, and a number of hull breaches were evident across the station's battered exterior. Ken wondered how many of the hangar bays and assembly lines were simply open to the void after so long without any repairs.
The cartel shipyard's sudden abandonment meant it was full of dangers, certainly, but also that there was plenty of valuable salvage lying around. Who knew what kind of secret Cartel war machines and rare ores lay in its storerooms and databanks, waiting for some daring soul to liberate them and exchange them for cold, hard cash? That was Ken's main motivator these days. He had stubborn memories that refused to leave unless large quantities of alcohol escorted them out, and alcohol cost credits. He needed fuel to keep his ship moving, too. Moving away from the Empire, and away from all that had happened there.
Sitting at the controls of the Tarlu's Pride, a ragged, musty civilian shuttle he'd managed to win in a sabaac game a few weeks prior, Ken checked the scanners for a landing zone. It looked like several of the docking bays still had operational life support; the Hutts had built to last, apparently. Still, there was no telling how much of the rest of the place would be intact. He unhooked a breath mask from its strap next to the pilot's seat and strapped it on, just in case he suddenly needed oxygen - or to filter out industrial pollutants. As he turned back to the viewport, his eyes grew wide. "Feth me!" he yelled again, yanking hard on the controls.
It wasn't just life support that was still active. The shipyard's automated defensive turbolasers, receiving no pass code from his ship, had opened fire, trying to vaporize the intruder. Ken pushed the Pride to her very limited limit, narrowly avoiding the incoming volley. Only the ship's small size provided him any advantage. Like a boat abruptly cresting rough waves, the dinky little shuttle abruptly rose and fell as her pilot hauled on the yoke, narrowly twisting past the turbolasers. By the time he was close enough to the hull that they stopped firing, unable to turn close enough to draw a bead on him, sweat had slicked his bangs to his forehead.
Nearly killed already, and he hadn't even set foot in the shipyard yet. This was going to be one hell of a job...
1 Point - New Threat (Automated Turbolaser Defenses)