Star Wars Roleplay: Chaos

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Band of the Silik
  • Affiliation: The Jedi and other Lightside groups, Galactic Alliance and such.
  • Market Status: Open-Market
  • Model: Saarai [Truth]
  • Modularity: No
  • Production: Minor
  • Material: Force imbued-metals, kyber crystals
SPECIAL FEATURES
  • Purification: When worn eliminates the wearer's ability to speak, read, write or even think in the Sith language and its many derivatives.
  • Treatment: Prolonged exposure to the amulet will weaken the ability of the subject to retain Darkside knowledge. Wearing it for a couple of minutes will have the effects wear off after a few days. If you are forced to wear this for days and weeks? It will become increasingly harder to ever relearn the language as your brain attempts to reject the information out of hand.
  • Distaste: Wear it long enough and you will develop a hatred for the knowledge. Even the thought of the language can make you grow nauseous.
  • Deflection: These amulets are named Saarai. It means Truth in Sith language. Because of this those that wear or have worn the amulet have a hard time explaining what actually happened to them. 'What did this to you?' '....Nothing did this to me.'
STRENGTHS
  • Short-term: Takes away the Sith's ability to communicate and spellcast when worn
  • Long-term: Over years it can heavily reduce and hamper the Sith's ability to teach their culture and tradition to a new generation
WEAKNESSES
  • Wearing: it needs to be worn for a prolonged time to have any lasting effect. It also does not radiate its effect or anything. One amulet, one Sith. That's the rule.
  • Exposure: Outside exposure from the Darkside can destroy the amulet.
DESCRIPTION
"It is not the living Sith we should fear. It is the living history of millions before them. This... we must erase."
Years of warfare and struggle taught Sardun a simple insight.

This conflict is endless.

Shatter one Empire and another one will rise years later, stronger and more competent than the one before. You could kill the Sith running towards you across the battlefield. You could tear down the nations they build. You can destroy their artifacts. Burn their books. In the end there will always be a smidgen of knowledge out there. Instructions on how to resurrect a tradition bred on suffering and torture.

He had read tales of ancient Sith artifacts that could teach their language to the wearer in a matter of moments.

The reverse must be possible as well.

Traditions are found on language. You can smash a tradition over and over again, but as long as the words remain, it can always reform. But if you take a way their ability to speak in that foul language, you take away their rituals, their magic, the entire foundation of their religion.

What better way to erase the Sith from this Galaxy?
 
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