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Approved Tech Tsawak'tyûk [ Embodiment of Strength]

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OUT OF CHARACTER INFORMATION

  • Intent: To fill the Galaxy with weird things.
  • Image Source: Indiron on DeviantArt
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Name: Tsawak'tyûk [Embodiments of Strength]
  • Manufacturer: Cerbera
  • Affiliation: Closed-Market*
  • Modularity: N/A
  • Production: Limited
  • Material: Alchemized crystals, metals, other similar materials.
TECHNICAL SPECIFICATIONS
  • Classification: Artifacts
  • Size: Handheld
  • Length: Variable, hand-sized.
  • Width: Variable, hand-sized.
  • Height: Variable, hand-sized.
  • Weight: Variable, hand-sized.
ABILITIES*
An embodiment of strength may have a maximum of two boons and an infinite amount of banes, but a minimum of two banes per boon.

Boons
Low-light vision: The wielder can see in the dark.
Anti-poison: The wielder has an increased resistance to poisons and toxins, only exhibiting minor effects before experiencing the full force of the poison. Giving a moderate amount of time to act against it.
Knowledge Drain: The wielder can store their memories in the artifact for later access.
Adrenaline Rush: The wielder can tap the artifact for quick bursts of adrenaline, noticeably slowing a situation down to react to it properly. This can be done three times in a single thread. Between each 'tap' there is a recharge of at least three and a half minutes.
Burst of Strength: The wielder can draw strength from the artifact, gaining an increase that's twice their usual capacity.
Ethereal Vision: The wielder becomes more attuned to spirits and the dead, they are capable of recognizing where death has occurred on a large scale and can even interact with some spirits on a deeper level.
Spirit of Mind: The wielder has an easier time gaining access to someone's mind, breaking through mental defenses with less difficulty while their own defenses are fortified. No matter what the opposing writer always has the last word on how 'easy' it is to break through their defenses.
Presence of Speed: The wielder can tap the artifact to become faster and more agile in the moment. Comparable to the Burst of Strength they can become twice as fast as usual. It is only a temporary increase when you activate the artifact in question.

Banes
Loss of sensation: Quite literally the wielder loses the ability to taste or hear anything. Step by step their sensation loses flavor until they can only see and feel in the world.
Erosion of mind: The wielder's mind slowly slips, making it more difficult to remember things and apply reason.
Decay of body: The wielder's body slowly wastes away, losing muscle, strength, stamina.
Dissolution of spirit: The wielder's connection to the Force slowly disappears.
Gathering of host: The wielder's body becomes a focus point for beings of the Darkside. Sithspawn become attracted, spirits have an easier time to gain access. Meaning that Sith Spirits have an easy time to possess your body and take it as their own host body.
Perspective shift: The wielder's perspective on the world literally flips. They consider up down, down up- quite literally they feel as if they are walking on the air and the ground is above them.
Shortwire: Electronics stop working around the wielder and becoming inoperable. Quite literally they cannot use any sort of electronics. This means that they can't even leave a planet by the way of a starship. The range of this weakness is about ten meters.
Flaying of vigor: Wounds no longer heal as quickly as they should and become faster infected.
Inertial of Sound: Slowly becomes deaf, until nothing register through the ears any longer.

Strengths:
  • The artifacts are made to last and few things can truly hurt them, among them extended exposure to Force Light.
  • Extensive abilities, they have varied effects on the wielders that can be quite strong.
  • Insidious aspect: the wearer can become enthralled to the creator of the artifact, falling under their spell. (OOC: This is up to the writer, of course)
Weaknesses:
  • An ysalamir, void stone or other neutralizing aspects will suppress any Boons that have to be activated to use, whereas the Banes that have already taken affect on the body will remain and ravage the body.
  • The strongest of these artifacts have a distinct signature in the Force, they are easily found by both the Dark and the Light. They remain such even while wielded, so the wielder has no ability to stealth themselves.
  • Extended exposure towards Force Light will cause their them to become inert or destroyed.
  • The artifacts are corrupted and slowly destroy their wielders one way or another, short-term effects might be positive, but in the long run... the wielders only find ruin.

DESCRIPTION


The Tsawak'tyûk are whispered promises crafted to entice and punish those whose greed is stronger than their sense.

It was made as an experiment, to see just how many people would take up one of those artifacts, knowing there were cost attached to it, but a host of them were made for another purpose entirely. On Serenno, half a dozen Dukes found themselves opposing the new coming order of the Sith Empire and searched for power. She offered them the story of treasured artifacts buried on their world and the promise of power to counter the Sith threat. These Dukes were not aware that the artifacts were placed there with a purpose, crafted to perfect to enthrall the Dukes without their knowledge.

While the artifacts would weaken them in many ways, they would also slowly find themselves becoming more and more agreeable to the suggestions put forward by the mysterious green-skinned woman.

As an OOC note these artifacts are meant as a story device for the most part. They offer power, yes, but at a great cost and disproportional to what they have to offer - most of it is meant for NPCs, but I left the door open for writers who want to mess with their own characters. Nobody can be forced to take up this artifact, use it or anything. On the other hand, the artifact always has a ravaging effect on its wielders, one way or another.

It is not possible to detach the Boons from the Banes, only enjoying one.

* To acquire an artifact one must do it in a thread or marketplace transaction, where they clearly register which boons/banes they want the artifact to possess. You can either decide for yourself what works for your story or maybe randomize it through a dice-roll, that decision is yours.
 

Netherworld

Well-Known Member
Hello, I'll be the factory judge reviewing your submission. If you have questions, please feel free to respond to this thread once we are underway.
 

Netherworld

Well-Known Member
[member="Cerbera"]



Cerbera said:
[Embodiments of Strength]
  • This should also be listed in the title of the submission.


Cerbera said:
Production: Minor
  • Drop production to Limited.


Cerbera said:
Anti-poison: The wielder becomes immune to poisons and toxins, only exhibiting minor effects before being detoxified.
  • This is too catch-all. There's a myriad of poisons and toxins available in the Galaxy. If you want it to affect all of them, reduce this from an "immunity" to "increased resistance". They'll still be affected, it will just take longer to come to full effect of whatever the poison/toxin does.
  • If you want immunity, pick five poisons or toxins and list them specifically.


Cerbera said:
Adrenaline Rush: The wielder can tap the artifact for quick bursts of adrenaline, noticeably slowing a situation down to react to it properly.
  • How often can this be done? Can this power be exhausted or does it require some for of "recharging"?
  • I'm not comfortable with a constant / permanent increase. This could result in people constantly spamming "slowdowns", which is obviously unbalanced.


Cerbera said:
Spirit of Mind: The wielder has an easier time gaining access to someone's mind, breaking through mental defenses with less difficulty while their own defenses are fortified.
  • Please annotate that the "ease" with which a wielder will break through mental defenses is and always will be up to the other writer.


Cerbera said:
Presence of Speed: The wielder can tap the artifact to become faster and more agile in the moment.
  • By how much? Is this comparable to the increase in strength?
  • Does "in the moment" mean this is only a temporary increase, activated at will?


Cerbera said:
Loss of taste: Quite literally the wielder loses the ability to taste anything.
  • This is disproportionately weak compared to the strengths. Replace it with a valid Weakness please.


Cerbera said:
Gathering of host: The wielder's body becomes a focus point for beings of the Darkside. Sithspawn become attracted, spirits have an easier time to gain access.
  • Could you explain what makes this a Weakness? It could be easily perceived as a Strength if someone wanted to attract beings of the Dark side, Sithspawn, etc.


Cerbera said:
Shortwire: Electronics stop working around the wielder and becoming inoperable.
  • What is the range of this "disabling" effect?
  • This could also be used as a Strength if someone wanted to disable enemy systems, HUDs, communications, etc.


Cerbera said:
among them extended exposure to Force Light.
  • This should be listed under Weaknesses.
@mention me with edits or questions.
 

Netherworld

Well-Known Member
[member="Cerbera"]



Cerbera said:
only exhibiting minor effects before being detoxified.
  • This still implies immunity. Remove it please.


Cerbera said:
Loss of taste: Quite literally the wielder loses the ability to taste anything.
  • This Weakness remains unedited. Please replace it or expand upon it.
 
[member="Netherworld"]

Cerbera said:
Loss of sensation: Quite literally the wielder loses the ability to taste or hear anything.
is this suggesting one or the other or both?



Cerbera said:
Production: Limited
I am not comfortable at the amount of variations you have on this at limited. You first started as minor, but even that was already ambitious. Is your intent for this to be used by NPCs as well? Or is your workshop aiming for PC use?



Cerbera said:
Banes Loss of sensation: Quite literally the wielder loses the ability to taste or hear anything. Step by step their sensation loses flavor until they can only see and feel in the world. Erosion of mind: The wielder's mind slowly slips, making it more difficult to remember things and apply reason. Decay of body: The wielder's body slowly wastes away, losing muscle, strength, stamina. Dissolution of spirit: The wielder's connection to the Force slowly disappears. Gathering of host: The wielder's body becomes a focus point for beings of the Darkside. Sithspawn become attracted, spirits have an easier time to gain access. Meaning that Sith Spirits have an easy time to possess your body and take it as their own host body. Perspective shift: The wielder's perspective on the world literally flips. They consider up down, down up- quite literally they feel as if they are walking on the air and the ground is above them. Shortwire: Electronics stop working around the wielder and becoming inoperable. Quite literally they cannot use any sort of electronics. This means that they can't even leave a planet by the way of a starship. The range of this weakness is about ten meters. Flaying of vigor: Wounds no longer heal as quickly as they should and become faster infected. Inertial of Sound: Slowly becomes deaf, until nothing register through the ears any longer.
My concern is this --

Keeping track of the mandatory banes and what combination is going to be difficult. I don't see how a PC user is going to automatically state exactly what bane they are using to for whatever benefit they like.

Honestly, I rather you split these up into distinct submissions because this is exactly the same as having an armor with different specifications all in one submission -- something we already advise submitters to split up into distinct submissions.

So, unless you can give me a reasonable method of how exactly these are kept track for an opposing writer to be able to discern just what are those banes, these will need to be split up into different submissions.
 
Cira said:
[member="Netherworld"]


is this suggesting one or the other or both?
Both, yeah.


Cira said:
[member="Netherworld"]


I am not comfortable at the amount of variations you have on this at limited. You first started as minor, but even that was already ambitious. Is your intent for this to be used by NPCs as well? Or is your workshop aiming for PC use?

My concern is this --

Keeping track of the mandatory banes and what combination is going to be difficult. I don't see how a PC user is going to automatically state exactly what bane they are using to for whatever benefit they like.

Honestly, I rather you split these up into distinct submissions because this is exactly the same as having an armor with different specifications all in one submission -- something we already advise submitters to split up into distinct submissions.

So, unless you can give me a reasonable method of how exactly these are kept track for an opposing writer to be able to discern just what are those banes, these will need to be split up into different submissions.

The idea is geared mostly towards NPC usage. I made this submission to serve primarily as a story catalyst for the upcoming Serenno dominion, where Cerbera wants to corrupt a number of power-hungry Dukes by enticing them into finding these artifacts, ala Lords of the Ring style. But I realize that there are a lot of writers there that love to mess with their own characters, causing them pain and punishment for the stuff they do, which is why I left it open to be used by PCs as well.

Does it help if I make it closed market, ensuring that this needs to be acquired within a thread or the market place. The people who want to get something will need to clearly specify which boon/bane combination they are taking. That way there is a clear registration of what the combination is they are using.

This submission is heavily flavored and for story purposes. The Banes are purposefully debilitating to the point that they far outweigh the strengths they grant.
 
Cerbera said:
Affiliation: Closed-Market*

* To acquire an artifact one must do it in a thread or marketplace transaction, where they clearly register which boons/banes they want the artifact to possess. You can either decide for yourself what works for your story or maybe randomize it through a dice-roll, that decision is yours.
I added the first and then the * at the end of the submission. Does this work for you?

[member="Cira"]
 
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