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Approved Vehicle TTH-HAW/02 "Apesh" - Heavy Artillery Walker

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Intent: To create a Heavy Artillery Walker for use by the Thyrsian Hierarchy, and by extension the Golden Company.
Image Source: Banished Scarab - Halo Nation. Recoloured by myself.
Canon Link: Solar Ionization Cannons.
Restricted Missions: If Required.
Primary Source: Repurposed Canon Articles.


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Manufacturer: Republic Engineering Corporation, The Thyrsian Hierarchy, The Golden Company (Select and Contracted Foundries.)
Model: TTH-HAW/02 - "Apesh"

Affiliation: The Thyrsian Hierarchy, The Golden Company, Closed-Market.
Modularity: No.
Production: Limited-Scale Production.
Material: Durasteel, Flexisteel, Armourplast, Reinforced Duraplast, Manganese Brass, Glasteel, Dallorian Alloy, Various Walker Components
(Internal and External.)


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Classification: Heavy Artillery Walker
Role: Super-Heavy Assault Walker, Dedicated Siege Platform, Mobile Artillery Piece, Troop Transport.

Size: Very Large.
Length: 48 Metres.
Width: 47 Metres.
Height: 38 Metres.
Weight: 3,439 Tonnes - Very Heavy Rating.
Minimum Crew: One Pilot, One Integrated Droid Brain.
Optimal Crew: One Pilot, Nine Gunners, One Integrated Droid Brain.
Propulsion: Quadrupedal Stabilizer Legs.
Power Plant: Compact Fusion Reactor.
Secondary Power Plant: Integrated Solar Ionization Reactor with Collection and Conversion Modules. (External and Retractable Arrays.)
Speed: Slow Rating.
Maximum Speed: 40 Km/H
Maneuverability: Average Rating.
Armaments: High Rating.
  • [1] Heavy Sustained Solar Ionization Cannon.
  • [4] Rotary Heavy Blaster Cannons with Integrated Generators.
  • [6] Anti-Air Missile Pods.
  • [4] Mass-Driver Coil guns.
Defences: High Rating.
  • Reinforced and Ablative Armour Plating. (Corrosion Resistance, and Small-Arms Immunity.)
  • Reinforced and Armoured Joints. (Exposed Leg Plating.)
  • Serrated Legging(s), with Remote Degaussing Modules.
  • Integrated Deflector Shield. (Overlapped Ray and Particle Barriers.)
  • Chaff and Flare Launchers.
  • Missile Deactivation System.
  • Internal Anti-Personnel Turrets.
Squadron Count: 1 unit per Squadron. None Rating.
Passenger Capacity: One Sun Guard Legion. Four Solar Auxiliary Rifle Sections.
Access Point(s): Roof mounted vehicle/passenger lift.
Cargo Capacity: 2000 Kilograms (Survival Gear, Repair and Maintenance Equipment, pair of aerial Troop Transports
) - Average Rating.

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  • Integrated Droid Brain (Heurestic Processors.)
  • Integrated Deflector Shield Generator.
  • Solar Ionization Cannons.
  • Reinforced Armour Plating.
  • Serrated Legplating and Integrated Remote Degaussing Module.
Strengths:
  • Integrated Droid Brain: With an integrated droid brain, coming standard with heuristic processors, the Apesh was capable of supplementing the Operator’s capabilities through a vast repository of accumulated knowledge acquired through a myriad of combat scenarios. While there was more than a single operator at the super-heavy Walker’s helm, this droid brain was programmed to support the command crew in a limited capacity should any number of crewmen be incapacitated or killed in the line of duty. This would permit the Apesh to carry on with its combat functions, albeit in a diminished form, until the mission was accomplished or the vehicle was destroyed.
  • Sustained Solar Ionization Cannon: The Apesh was built around this giant cannon that many would consider to be the behemoths mouth. This was due to the fact that it poured mass amounts of Solar energy in a concentrated beam upon what ever defence or army that stands in its way. It was capable of reducing the standing population of any building to ash in mere seconds.
Weaknesses:
  • Solar-Based Weaponry: Blessed with the lethality that harnessing the Sun could only provide, there came with it a legion of drawbacks that would see the weapon starved of power and ineffective on the battlefield. Should the solar cannons be deprived of their precious solar radiation, they’d drain the Apesh’s power reserves until utterly spent; only to return to operational status after the reactor had been recharged, or refueled. Meaning that their power waned when the light of the Sun dwindled, leaving the most effective battlefields to be those bathed in its radiant glory.
  • Walking Behemoth: With the size of the Apesh, came a few drawbacks. Most notably was that its maneuverability was significantly handicapped. While it could achieve decent speed and ground coverage in straight line, the Apesh needed to be at slow speeds or complete stand stills to turn or dodge incoming fire of significant size.

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As the march on for innovation continued for the Golden Company, new assets in the war needed to be developed. Thus came the rise of the TTH-HAW/02 "Apesh" - Heavy Artillery Walker. A giant beetle like artillery walker that would dominate the battlefield both in size and offensive power.

The Apesh was built from the ground up around the Solar Ionization Cannon that dominated the front of the walker. From this base, the designers came up with the four legged mobility system that could support the mass of the cannon, as well as any supplies, defences, and other offensive weapons. Some of the most notable systems was the AA system that was set upon the back end of the Apesh.

In between these two mighty weapons, sat an array of defences and cannons meant to ward off any attacker from attempting to take down the Walker.

But while they wanted to created a Heavy Artillery Walker, there existed space yet to house a Full Legion or Sun Guard Legionnaires and four Rifle Sections of the Solar Auxiliary within the armoured shell. But that was not all. The Apesh came equipped with a double duty vehicle and passenger lift capable of allowing up to two aerial troop transports to be land and be stored internally.

To protect the crew, the entire command bridge of the Apesh was located internally. Holographic screens provided the Pilot and gunner crews an almost 360 degree views of the Apesh's surroundings.
 
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