Star Wars Roleplay: Chaos

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Approved Vehicle "Tuco" Personal Walkers

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OUT OF CHARACTER INFORMATION
  • Intent: A personal walker line exclusive to the Zweihander Union that is to be put with infantry squads.
  • Image Source: (x)
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Have Gun Will Travel (x)
  • Affiliation: Zweihander Union (x)
  • Model: N/A
  • Modularity: No
  • Production: Minor
  • Material:
    Duralloy (Hull Plating): (x)
    Transparisteel (Viewports): (x)
TECHNICAL SPECIFICATIONS
  • Classification: Personal Walker
  • Role: Reconnaissance and Anti-Infantry/Light Armor
  • Size: Average
  • Weight: Average
  • Armaments: Average
    2x Light Repeater Blaster Cannons (Left) (Anti-Infantry)
    1x Medium Blaster Cannon (Right) (Anti-Vehicle)
    2x Concussive Grenade Launcher (Bottom Chin, 16 Rounds a piece) (Multi-Purpose)
  • Defenses: Average
    Flare Launcher (8 Rounds, Top)
    Small Deflector Shield Generator
  • Maneuverability Rating: High
  • Speed Rating: Very High
  • Propulsion: Bipedal
  • Minimum Crew: 1
  • Optimal Crew: 1
  • Passenger Capacity: 1
  • Cargo Capacity: Very Low
    Infantry Weaponry/Ammo
    Repair Tools/Spare Parts
SPECIAL FEATURES
  • Night Vision Scanner: One of two sensor modes. Upon activation, will allow the user through the screen to see during night time operations.
  • Thermal Scanner: When in a cloud of smoke, the screen can be turned into Thermal Mode, allowing the user to see through dense fog or smoke, sand storms even to identify potential hostile targets.
STRENGTHS
  • Infantry Aided Vehicle: A Personal Walker generally deployed alongside troopers during hostile actions or simple yet more dangerous patrols. Able to take out light to heavy infantry elements as well as some light armor, it stands as a testament of Infantry Aided Vehicle standards.
  • Fast Flanking Walker: It is also designed to go around points quickly, flanking enemies around buildings to where possibly their own infantry squad is pinned down. This is not to be underestimated in a battle so easily.
WEAKNESSES
  • Joints in the Legs!: One of the glaring weakspots is in the leg joints, around the rear knee joint. A good missile shot will cripple the entire walker in one fell swoop, making it collapse.
  • Easy to see Antennas: What generally gives it away in a fight or over a building. They are so massive that it might as well eliminate any possibility of hiding. This can be exploited into laying traps along its projected path to easily destroy said walker.
DESCRIPTION
A Walker for the Zweihander Union, that was the task given to Haon Hafey. At a recent invitation, he asked for people to write down what kind of design they would like to see the most coming out of one of their newly opened factories. It won by a large margin to be a new model of a bipedal walker. Given the circumstances, he only had built one type of walker before and it was almost a structure of a building. To condense it required a new set of engineers and a bit more planning for any other normal man. Sadly for any other normal man, they were not Haon Hafey. Within a few hours, a basic design was wrote up with the object being something similar to the AT-PT models from yesteryear but not only updated, but improved drastically to todays standards.

One of the first key tools was adding in a small yet effective shield generator. It would allow to take some blaster fire without having it scorch the hull plating. Another was adding a small arsenal of weaponry that ranged from repeating blasters to the larger blaster cannons, all the way to a concussive grenade launcher for clear out actions. While everything was going smoothly according to plan, one key feature was being overlooked. Haon was not into sensor design and told his engineers to work on it while he worked on the weapon and speed systems. This may be his own undoing as he wanted the antennas to retract and erect on their own. That was forgotten as a production of a hundred antennas only erect became was found out and an embarrassing weakpoint of hit me here standards.

Regardless, with new foot structures along with the ankles, it was made to go rather quickly without stopping, as well as turn almost on a dime much faster than previous walkers. In addition, the screen itself was added into having two modes to where the person did not have to wear goggles no more, just merely flick a switch and the screen would turn into a new mode to look outside. With the glass also being tempered, it would be almost shatter resistant save for explosives and heavy blaster cannon fire. Sadly Haon had failed to learn from previous mistakes on the joints, having it made weaker to where a good shot with a missile could just make it fall over and get destroyed. Thankfully though, it had the speed and maneuverability to possibly avoid it.

Testing would start within a few days after the first model was put together and for a few seconds at the start, it became a laughing stock as the hiding area was not big enough, just showing those large antennas like periscopes. When it began however, it actually outpaced and got around an older model of an AT-ST and crippled it within a few minutes though it had also sustained a good amount of damage. To Haon, it was considered a success and later tests against other personal walkers and speeders confirmed the possibility of light armor engagement, even if it was not recommended. The production papers were passed along towards the Zweihander Union, awaiting approval and production orders.
 
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