Star Wars Roleplay: Chaos

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Tyr

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Image Credit, Fallout 3 Gameplay, Bethesda Studios.

Name: Tyr

Region: Unknown
System: Baldur
Suns: One, Main Sequence Star
Orbital Position: Firmly in the habitable zone
Moons: One natural satellite, the Tyr Multinational Defense Platform, and the Tyr Museum of Human History
Coordinates: A1
Rotational Period: 26 hours
Orbital Period: 402 days

Class: Terrestrial
Diameter: 12,856 km
Atmosphere: All kinds of poodoo in the air, radioactive fallout, carbon, etc. Still enough oxygen to support human and animal life.
Climate: Temperate, with the exception of overly radioactive zones, where no life can live without suits.
Gravity: Standard
Primary Terrain: Mountains, Plains, Radioactive Wastes.

Native species: Humans, wolves, fish, radioactive abominations.
Immigrated species: Twilek Pirate Bands, Various other slavery and criminal types who don't want their business known.
Primary languages: Galactic Basic
Government: Remnants of Republics, Fundamentalism, Fascist, and Communist style governments of the past two hundred years.
Population: 3 Billion
Demonym: Tyrans
Major cities: Republic of Dave, Tyr Central, Former United Nations Hub
Major imports: None
Major exports: Radioactive Fish and Møøse
Affiliation: United Nations, Republic of Dave, Comrades United, Followers of the Path

Culture: Fundamentalism, firm religious beliefs in non government controlled areas.
Technology: Combustion weapons, very little space travel beyond that of visitors. Fuel powered cars and aircraft. Limited nuclear/solar powered technology. Surprisingly advanced robots for such a primitive culture.
History: Founded originally by crashed Alderaan refugees, the group introduced galactic basic to the more primitive societies already on Tyr and used their advanced technology to found separate governments. The amount of tech didn't nearly match the education level needed to repair such devices and after the original refugees died most of it was lost or fell into disrepair, with the Alderaanians being hailed as agents of God.

They continued to go through the normal human rows of development, government, domestication of animals, etc. etc until eventually reaching a point where they'd developed atomic weapons. Two hundred years ago a global war brought about the use of nuclear weapons on the various nations of this grand world and turned what had once been a very habitable world into a wasteland. The survivors banded together under the flags they'd once held so high and largely continued governing as they had with the addition of dangerous fallout and creatures roaming the land.
Notable PC's: Frequented by Doc, who took over a bunker located at the far north of the world.

Intent: To create a world ravaged by nuclear fire and disease for role players on the to RP out all their post apocalyptic style storylines. Also, to create a planet for players to create new characters within for unique backgrounds.
 
@[member="CC-420 Doc"]

Right, let’s get into this, shall we?

First of all, the coordinates need to change. A1 is in the corner of the map outside the galaxy. That’s not possible, and not going to be accepted.

This seems to be more than just a little of an influence from Fallout; you’ve borrowed names, places, descriptions, even the basic history. This is basically Earth with a few things thrown in to make it slightly different.
That’s not going to pass muster. You’ll need to drop the direct Fallout rips (like Republic of Dave) and change up the history a bit.

I am doubtful that a planet in the aftermath of nuclear winter and threatened by roaming monsters would have 3 billion people. I suggest a total of a 10th of that at least.

Major exports I’m guessing is a joke? Who wants radioactive fish?

As I said the history needs an overhaul. What I see is you trying to stick a Fallout planet into Star Wars. Do the work to make it unique and you will be rewarded.

@mention me when ready.
 
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