Star Wars Roleplay: Chaos

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Approved Tech U.T.N. Bullpup

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gregory-trusov-8.jpg


OUT OF CHARACTER INFORMATION
  • Intent: To make a sidearm for the RAPTRS of the United Thraedar Navy
  • Image Source: Gregory Trusov
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: The Thraeda
  • Affiliation: The U.T.N. or United Thraedar Navy, the governing body of most Thraeda within the galaxy.
  • Market Status: Closed-Market
  • Model: Model-9 Hand-Cannon
  • Modularity: Highly modular with Thraeda tech and easy to modify
  • Production: Minor
  • Material: Steel
TECHNICAL SPECIFICATIONS
  • Classification: Slugthrower
  • Size: Small
  • Weight: Average
  • Ammunition Type: Slugs
  • Ammunition Capacity: Very Small
  • Effective Range: Average
  • Rate of Fire: Average
  • Damage Output: Very High
  • Recoil: Average

TECHNICAL SPECIFICATIONS
  • Classification: Thermal Detonator
  • Size: Average
  • Weight: Light
  • Explosive Type: Explosion and Shrapnel
  • Delivery Method: Thrown
  • Effective Range: Average
  • Area Of Effect: Average
  • Damage Output: Average


SPECIAL FEATURES

STRENGTHS


Explosive Rounds: The slugs of the Bullpup explode a split second after making impact, designed to detonate within the body of whoever is unfortunate enough to be shot by one of these.

Grenade?: The cylinders of the Bullpup can be turned into grenades, and thrown with the same devastating effect.

WEAKNESSES

Accidents can happen: If the cylinder is shot, well, the gun will explode and probably take who ever's wielding it along with it. It's not meant to be used often.

DESCRIPTION

The Bullpup was designed as a last resort and with one simple motto in mind: 'When I pull the trigger, I shouldn't have to question if this will kill what I'm aiming at'. Everything about the Bullpup is focused on it being the last resort and immediately pulling whoever is wielding it out of danger. Each of its six rounds is a small explosive charge, each delicately placed within a cylinder that is automatically ejected upon being emptied, with a new cylinder being able to be slid in and locked in at a moment's notice. This cylinder can even be used as a grenade, with three switches on the sides (That is deactivated whenever it's lodged into the gun) that when activated set all of the slugs within to explode ten seconds after, giving an explosion on par with a thermal grenade.
 
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T E R R A R I S - C O M M A N D
Factory Judge
Muphinz Muphinz

Very nice! Simple and solid! Your ratings are bit underpowered (-1), if you want, you can edit this. And one more thing, because of the grenade effect, please add this part to your template from the Explosives & Ordnance template:
TECHNICAL SPECIFICATIONS
  • Classification: (Thermal Detonator, Sonic Imploder, Seismic Charge, Fragmentation, Incendiary etc)
  • Size: (Please choose a size between Extremely Large, Very Large, Large, Average, Small, Very Small, Extremely Small)
  • Weight: (Please choose a weight between Extremely Heavy, Very Heavy, Heavy, Average, Light, Very Light, Extremely Light)
  • Explosive Type: (List the type: Ball Bearings, Baradium Charges, Sonic Pulse, EMP Burst, Chemical)
  • Delivery Method: (Please choose a delivery between Placed, Thrown, Fired, or Launched or Self-Propelled. Usually things like Mines are Placed, while a Missile is Self-Propelled.)
  • Effective Range: (Effective range in relation to the weapon type. Choose from Pinpoint, Point Blank, Personal, Average, Long Range, Battlefield, and Extreme. Battlefield and Extreme will require justification in strengths and weaknesses.)
  • Area Of Effect: (Effective explosive field size in relation to the weapon type. Remember that a carbine will have a longer range than a pistol, an assault rifle longer range than a carbine, and a sniper rifle longer than an assault rifle. Choose from Pinpoint, Point Blank, Personal, Average, Large, Battlefield, and Extreme. Battlefield and Extreme will require justification in strengths and weaknesses.)
  • Damage Output: (How powerful the weapon is, in relation to its class. Choose from None, Very Low, Low, Average, High, Very High, and Extreme. Very High and Extreme will require justification in strengths and weaknesses.)
 
T E R R A R I S - C O M M A N D
Factory Judge
Muphinz Muphinz

Thank you! Two small thing left:
  • You forget to add the Delivery Method's method. Please fix it.
  • And the grenade's ratings are underpowered (-1), if you want, you can edit this.
 
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