Star Wars Roleplay: Chaos

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Approved Starship Ukuru-class Corvette

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Intent: To create a Balanced corvette for the Asahian Fleet capable of operating as an escort vessel for larger ships or a direct combat vessel in small engagements.
Development Thread: N/A
Manufacturer: Tanaka Orbital Shipyards
Model: Ukuru-class Corvette
Affiliation: Asahi, Fringe
Modularity: None
Production: Mass
Material: Durasteel, Alusteel, Transparisteel, and other ship construction materials
Description:


The Ukuru is a reliable, mechanically resilient, and dependable designed ship of the Corvette class. Capable of meeting fast speeds, even for a Corvette, and outrunning or running down opposition where needed

With the advent of long distance and galactic warfare, the need for a scout and light escort vessel was realized. The Ukuru answered this demand as well as possible. Engineers condensed the guns to a smaller, harder hitting number of weapons, allowing the Ukuru to maximize its damage potential while maintaining a balanced loadout of weaponry. The heavy turbolasers are capable of firing in all arcs around the vessel, though they cannot fire through the vessel which can leave the ship vulnerable from attacks by ships above and below the vessel. Four warhead launchers are mounted in the bow, allowing them to act as chaser weapons against enemy craft. The Ukuru's anti-fighter systems are mounted along the sides to defend against starfighter and missile attacks. Their placement is directly relevant to the Ukuru's combat doctrine of broadside tactics and a working knowledge of enemy starfighters usually targeting the largest target area of enemy ships (ie. the sides). The Ukuru also features a Kaze engine, allowing the ship to keep up with support ships of the same size and to engage/disengage with enemy ships in the field.

The ship isn't without problems, however. The Ukuru lacks hangar space due to the Kaze engine installed. Also, the Ukuru finds engaging multiple opponents difficult as it has a smaller amount of heavier guns rather than the normal loadout found elsewhere. Also, due to the Kaze engine taking up the hangar space, the engines are somewhat easier to hit in combat. Finally, because the Ukuru is a Corvette, it is rather fragile when compared to larger ships, forcing both crew and captain to rely on its speed, agility, and friendly ships/craft to keep it alive.

Classification: Balanced Corvette
Role: Fleet escort/Small engagement combat vessel, scout vessel
Height: 70m
Width: 80m
Length: 200m
Power Core Generator/Reactor: Hypermatter
Hyperdrive Rating: 1.0
Minimum Crew: 65
Optimal Crew: 156
Armaments:

  • 4x Heavy Turbolasers (2 Dorsal, 2 Ventral)
  • 4x Warhead Launchers (Bow)
  • 6x Quad Lasers (3 Port, 3 Starboard)
Hangar: N/A

Non-Combative Attachments:
  • Communications Array
  • Encryption Network
  • Escape Pods
  • Holonet Transceiver
  • Standard Deflector Shield Generator
  • Standard Detention Cells
  • Standard Life Support Systems
  • Standard Navigational Systems
  • Standard Sensor Array
  • Standard Targeting Systems
  • Tractor Beams
  • Encrypted Hypercomm
  • Ranger Transceiver
  • Dedicated Energy Receptors
  • Kaze Engine
Passenger Capacity: 50 (21 marines [2 squads + Commander] and 39 passengers)
Cargo Capacity: 8,000 Tonnes
Consumables: 13 month supply
Sublight Speed and Maneuverability: 4
 
[member="Juro Tanaka"]

I only have one thing I'd like addressed;


  • What sort of benefit do you see in having a hypercomm? Looking through the Wookie, I can't find any benefit to having it alongside your traditional com arrays and a holonet transceiver.
 
[member="Ayden Cater"]
A hypercomm allows ships to communicate with each other while in hyperspace, something that regular commlinks don't allow, though this is still unreliable unless the messages are coming from either end of the trip (entrance or exit of the hyper course) or from ships on the same course in hyperspace. The Asahian fleet relies on rapid reaction, coordination, and maneuvering which the hypercomm is key for such doctrines.
 
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