Gear & Gadgets
Hyperion Active Camouflage System: An excellent combination of active and passive camouflage for personal armor, downside is that it needs to be worked into an armor while it's being made.
Sonic Servodriver: Just trust me on this one and give it a look.
BA-830 Browncoat Utility Belt: Can you say "I'm Batman"? What better for a gadgets and gear section than the belt you need to keep them all on? Comes standard with some pretty nice ones itself.
Browncoat Datalogger: An innocuous bracelet computer great for getting you into places you probably shouldn't be while triggering every alarm along the way. How you get back out is up to you.
KUT-42 'Stark' Plasma Torch: The buster sword of plasma torches. Best used in zero-g after extensive training.
Anti-Force User Grenade: These babies are probably some of the coolest grenades out there and are far from the usual one-trick ponies. Firemane sells them despite their being listed as Omega Pyre affiliated.
Bodo Baas Gunbelt: A leather gunbelt that keeps your weapons from being messed with via the Force while they're holstered, also has the convenient side effect of always having that little extra bit of ammo.
Malreaux Reactive Lacquer: Spray-on protection against acid rain and other moderate acids.
Icon-Class Personal Energy Shield: With three type settings, this shield will leave you well defended against most light threats on the battlefield or you can choose and have a significant power boost against either kinetic or energy defense.
ACS Modular Probe Droids: A diverse set of four short range probe droids with a wide variety of functions like combat, erecting shields, repair, and of course scouting.
U-1 Med Kit: Why would you not? Or do you like dying horribly?
Biofoam: Stabilizing foam that you inject into a would n the battlefield to keep you alive until you reach proper medical attention.
Eagle Eye Analytics Kit: Just poisoned? Aren't sure if the local food is agreeable? This will counteract that venom and get you back on your feet. Eventually anyways...
Fire Paste: Think lighter fluid but goopy. Can light pretty much under any conditions into a controlled flame.
Portable Beacon: Ten thousand kilometer range, this beacon can be used to mark landing zones or other points of interest, can be reprogramed to act as a warning beacon or distress signal.
Peregrine Field Disruptor: Allows a small ship, no more than 40m, to pass through planetary and capital grade shields. Doing so is readily obvious and must be done without your own shields or any stealth system.
MT-1 Repulsor pack: Jetpack run off repulsor lifts. Now you can stop counting how many seconds of fuel you have left and worrying about strapping a bomb to your back.
500 Series Hyperdrive: Perfect for personal ships between 30-400 meters, the 500 series boasts a .6 hyperdrive and an integrated HIMS.