Star Wars Roleplay: Chaos

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Undertale *Spoilers*

Genocide or Pacifism?

  • Renegade for Life (Genocide)

    Votes: 2 22.2%
  • Paladin Baby (Pacifist)

    Votes: 7 77.8%

  • Total voters
    9
Any Mother or Earthbound fans?

Well Tobyfox created the Halloween Mod for Earthbound (Gave it a play-through and damn, next level edgy) But Undertale is a different type of game.

Also Spoilers* You have been warned.



We can spout theories and thoughts across one another but I guess a question I want to know is this; Can Triple A gaming create a story as touching and deep and complex as Undertale?

But anywho, there are several moments through the game when I first played a few months back that I kept in my memory. Such as building friendships with Papyrus and Undyne, each had something quirky with them that just made them lovable. Papyrus' narcissistic speech but a heart of gold, great moments there and Undyne's fiery nature as she throws a spear at you because you must behave as a guest and accept her hospitality. But these were moments for me, alas there was one major sequence that almost made me not want to finish the game.

When you take the pacifist run on your first play-through you can't obtain the *True* Pacifist Ending until your next play through. So on my 1st run through it was when I was approaching the throne room. All the music, soothing and the story being told by the Monsters that pop up as you walk to the throne to confront Asgor. I just didn't want to finish it, I had no choice but to attack Asgor but with the knowledge that if I was to go home I would need to let the rest of the monsters continue to live in their exile underground.

The whole XP and Lv. thing was a bit of a shock when Sans explains it.

So how was/were/is play through of Undertale? Deserving of Game of the Year nominations? The 8-Bit gaming is still cool?
 
It won't let me vote.


But Genocide all the way.

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Frankly, I don't trust anyone who enjoys the Genocide run. I wouldn't leave them alone with kids. In fact, people who enjoyed the genocide ending should be registered by a special government bureau, because they're maniacs. Psychopaths, even. Shouldn't be let out in public places without a special badge denoting their madness.
 
Well I took it for what it is, and I mean the only fault of the Genocide Run is the lack of content, I mean there's plenty but that run is actually faster in my eyes to finish than a Pacifistic run that takes you through out the Undertale World and explore all the relations and interactions with almost all monsters.

The whole twist with XP and Love and 4th Wall Breaking was very clever and different from Mass Effect or Bioshock's moral choices (Which were good games, great even, but still) with the Genocide Run you literally have entire towns turned into ghost towns and the music is a lot more chilly. You suffer the consequences and actions through out the entirety of the game versus like Bioshock have your moral choices only matter at the end of the game.

My only issue with the game is with that same aspect that made the game so interesting and cool. It remembers too much. And I mean too much. For example, if do your Neutral and Pacifist play through's it's all good if you want to restart a new game. But when you finish a Genocide run, it literally ruins the rest of the endings through on out with Chara possessing you at the end, Crossed off names of a picture or red eyes when Toriel leaves your room.

I know that how the games remembers and breaking the meta/4th wall is very good and cool but if you do a True Reset of the game I would hope at least it would play as if you just bought the game (For example if you are showing other friends more about the game etc.) That is about my only gripe but it is rather small since I do know of a way to actually start clean in Undertale. (trust the effort and work isn't exactly worth)

Also [member="Pondo Biblo"] my buddy was making a shirt that said, "Never Smiled more than on a Genocide Run In Undertale" God that's creepy.

Anywho do any of you guys think Sans is related to Earthbound or Mother series? Like one of Ness's friends? or Ness himself? I mean Sans isn't exactly a Monster with a Monster Soul it my eyes.

Also Edit:

I know there is so much you can do with 8bit games but really? the Face of Determination, the boy flew as a dove and became the angel that the folks of Undertale deserved. . .

--- -> - _ -

Frisk is a silent protagonist but I mean Toriel and Papyrus, Sans and even Asgor had more emotion shown on their faces!
 

Nima Tann

Master of Her Own Destiny
[member="Seto Du Couteau"]

It's a way to show the players that they aren't in control anymore. Once you go genocide, there is no happy ending, you aren't above the consequences. Chara themselves say it as well.

And I think both Sans and Papyrus are fragments of Gaster's soul. Sans is the scientist, Papyrus is the happy, spagetti lover Gaster.

EDIT:

Also there's a theory that Frisk is dead at the start of the game and it's Chara taking control of their body, and either redeem themselves or goes full Chara by the actions of the player.

That could explain the expressionless face.
 
It was curiosity! I swear!

Well I'm not saying that player's don't deserve to have "Their Sins Crawling on their backs" when they play Undertale again, But for me it was curiosity, there was so much story in the game that perhaps Pacifists runs just won't let you figure everything out I figured.

which is true in a way but I was slightly disappointed with lack of content of the Genocide run, no real discoveries just different dialogue of text and extra scenes with Flowely and what not. You see Sans determined side and Flowey's fearful side of what you become, even Asgor and Sans and everyone don't even recognize as you human anymore but as some cruel monster. The fight with Undyne as Genocide is cool because she literally just goes super sayain for the sake over everyone and Mettaton and Alphys character growth with they have to confront you have you kill Undyne.

But the Pacifist run explores so much more depth of the world and the build up of the world around you. Such as the first human Chara and his/her relation with Asriel and their tragic end. Honestly though I never had wanted to hug this NES Graphic looking character more than any other RPG game I have every played thus far.

*Come here you adorable Goat Dog Child and let me HUG YOU AND NEVER LET GO*

Edit: You're also bringing up an interesting note of that Frisk is just being occupied by Chara and this is simply a redemption game to right the wrongs you committed against Asriel and the people who live underground.
 
To quote someone whose opinion I respect greatly, Genocide lets you see characters at their best. Papyrus sparing you despite your evil, Sans getting off his butt and doing something, Undyne...just Undyne. And I enjoy how it permanently taints your save file.

That said, it's freaking heartbreaking, and meant to be a commentary on RPG tropes, not a stomachable story in its own right. I love Genocide for what it represents and how it approaches the meta concept of an adventure RPG, but I'll never play it. I wouldn't be able to make it past Papyrus without drowning my keyboard in tears.
 
I actually never kill any boss/mini on my Neutral run, only on my Genocide Run. Though there is an option to go to a Hell Difficulty by typing in Frisk as the Fallen child's name. Haven't done it because I would literally hate myself to play through that game mode.

Also Sans broke my heart, his fight was just so difficult and his check action was so bull. Easiest Monster my ass. . . .

The Tammie Armor though made my Pacifist run so too easy which made my Genocide run harder because I wasn't ready to dodge.
 

Nima Tann

Master of Her Own Destiny
[member="Seto Du Couteau"]

Actually, the hard mode is not completed and it just lets you play the ruins area.

And I think Undertale's story is far from done yet, and can be expanded.

There are still people to save, they just need their angel.

Asriel, Chara, Gaster, even Sans.
 

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