Kal
Whispers
"Your Grey Ones are highly overrated, Associate; serviceable though they may be, they still suffer the weaknesses of the flesh. These don't."
- Chief Artificer Zahra Teph
- Intent: Versatile servants for Greystone and its customers.
- Image Source: Head Sculpting by Worasak Suwannarach
- Edited by Ingrid L'lerim
- Canon Link: N/A
- Permissions: N/A
- Primary Source: Silent Knights | Tomb Guardians || The Weavers
- Manufacturer: Greystone Mercantile
- Affiliation: Greystone Mercantile
- Market Status: Closed-Market
- Model: Ush'kradatii | Servitors, Sentinels, and Skinwalkers.
- Modularity: Size, aesthetics, mental complexity/conditioning.
- Production: Minor (Servitors & Sentinels) | Limited (Skinwalkers)
- Material: Living Clay; Skinwalkers are covered in alchemised tissue.
- Classification: Nonstandard.
- Weight: Average
- Height: Average
- Movement: Bipedal (Standard)
- Armaments: N/A; often carry Stormpikes.
- Misc. Equipment: Mystical analogues to standard technology.
- Resistances: Moderately resistant to most hazards.
- Energy Weapons: High
- Kinetic Weapons: High
- Lightsabers: High*
- Disruptors: None
- The Force: High*
- The Ush'kradatii are unusual, nonmechanical automatons animated by Force energies and either 'programmed' for specific behaviour or used to house a spirit, often a Shade. They can even hold the souls of (former) organics, though the process of transferring it is not necessarily any easier than if one were to use a clone or the like; another option is to implant a filled Soulstone or the equivalent.
- Non-Skinwalkers are typically designated as Sentinels (security) or Servitors (everything else), though there is significant overlap - it is far from unusual for Ush'kradatii serving as the servants of a grand household to use everything at their disposal against trespassers.
- Skinwalkers are roughly equivalent to HRDs as far as infiltration potential is concerned; they are slightly easier to expose by way of the Force but slightly harder to detect using technological sensors. Their most insidious use involves the replacement of a kidnapped person - a mental link is established with the (typically unconscious) abductee, allowing them to near-perfectly mimic their behaviour and aura. While difficult to detect and interrupt, this 'mind-link' is hardly flawless - if compromised it could be used to triangulate the location of the abductee.
- Idealised Servants: The Ush'kradatii are ideal servants: Selflessly incorruptible, obediently programmable, and devoid of personal ambition.
- Durable Servants: The Ush'kradatii are moderately resistant to most common hazards and mildly* resistant to Force Abilities/Lightsabers.
- Nonmechanical: The Ush'kradatii lack typical droid weaknesses; they cannot be sliced and ionic weapons are more or less useless.
- Disruption Cascade: The Ush'kradatii are notoriously vulnerable to disruptors and the like, even a glancing hit will do significant damage.
- Disruption: The Ush'kradatii are vulnerable to anti-Force effects, e.g., touching Void Stone gives Skinwalkers rashes/melts Living Clay.
Where the Shadows go, the Ush'kradatii follow - silent, obedient, incorruptible. Stripped of the failings of the flesh and the inadequacies of inanimate circuitry, these strange golems will go to any length to fulfil their masters' needs, including entering a state of mental dormancy if possessed.
Unlike organics, they do not blink or adjust their poses until the time comes to leap into action, earning them the nickname 'Mannequin Men'. Many Skinwalkers learn to perfectly imitate organic behavioural patterns, but some retain an air of icy otherness - perfect for bodyguards and the like.
More often than not, these unearthly constructs are unavailable for study due to an unfortunate habit of turning to dust when captured.