Star Wars Roleplay: Chaos

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Approved Starship Utawarerumono Class Alchemist Frigate

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secutor_med.jpg

Image Credit: http://fractalsponge...secutor_med.jpg
Intent: To create a small factory ship for personal use
Development Thread:

Manufacturer: Koensayr Manufacturing
Model: Star Frigate
Affiliation: One Sith
Modularity: No
Production: Minor (For Alchemists)
Material:

  • Durasteel (Frame)
  • Turadium (Shield Generator, CIC shell)
  • Alusteel (Plating)
Description: Designed to specifications to create a mobile shop and lab for the One sith lord(s) to use. The cells of the ship are for prisoners captured to be experimented upon. It is designed small and compact with a low profile and a standing "Don't shoot we're pathetic message" while staying off to the side and working to protect its real goal. The ability to unleash dangerous alchemical creation, repair and fix droids and armors as needed and store large cache's of weapons.
  • Tower: Meeting rooms, private quarters, guest quarters
  • Deck One: Crew barracks with escape pods
  • Deck Two: Mess area, droid stations and upper sections of the engines
  • Deck Three: Main engineering, Armory
  • Deck Four: CIC command section encased in Turadium and affixed with a heavy gravity control to create a powerful workout for the crew or defense in case of attackers.
  • Deck Five: Alchemy lab
  • Deck Six: Detention cells
  • Deck Seven: Main cargo bay, hanger, machine shop
Classification: Support
Role: Personal lab
Height: 270m
Width: 390m
Length: 400m
Power Core Generator/Reactor: Solar Ionization Reactor
Hyperdrive Rating: 2
Minimum Crew: 200
Optimal Crew: 350
Armaments:

  • Quad turbolaser (4 capital)
  • 2 Warhead launchers (4 capital)
  • Heavy duel flak cannon (4 ship)
  • Heavy duel point defense (4 ship)
Hangar:
  • 4 shuttles
Non-Combative Attachments:
  • Communications Array
  • Encryption Network
  • Escape Pods
  • Holonet Transceiver
  • Standard Deflector Shield Generator
  • Standard Detention Cells
  • Standard Life Support Systems
  • Standard Navigational Systems
  • Standard Sensor Array
  • Standard Targeting Systems
  • Tractor Beams
  • Alchemy Lab
  • Machine Shop (to repair speeders, armor, hand press and load ammo, sharpen blades and repair droids)
  • Armory (made for up to ten people)
  • Machine press
  • Heavy gravity rooms
  • Fast Acting Navigation Computer
Passenger Capacity: 30
Cargo Capacity: 10,000 tons
Consumables: 4 years
Sublight Speed and Maneuverability: 4
 
[member="Darth Praelior"]

After a second review, the math does not check out for the guns on the ship.

Support frigates begin with 10 capital guns and 40 defense guns. Trading all the defense guns would only nab 20 turbolasers. However, because you're trading all of them, you would only get 10 after the trade-in penalty. In either case, you come up short for having 32 capital guns, 2 warheads (worth two capital guns apiece) and 4 defense guns.

I'm going to have to ask that you redraw the armaments to bring them in line with the ship's allowance.
 
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