Rage,Rage Against The Dying Of The Light.
OUT OF CHARACTER INFORMATION
- Intent: Create a new rifle for the Sith Empire
- Image Source: Here
- Canon Link: N/A
- Primary Source: N/A
- Manufacturer: Sith Empire Research and Development.
- Affiliation:(Sith Empire) (Crytech)
- Model: V0-RD Supernova Rail Rifle
- Modularity: Yes
Production: Minor
- Material: Durasteel, Duraplast, Railgun Components, Cautionary Pulser, Autosteady gyro-gimbal, Combat De-Ionizer, Energy Storage Unit
- Classification: Shattergun/ Ion rifle
- Size: Average
- Weight: Average
- Ammunition Type: Slugs, Pellets
- Ammunition Capacity: 160 shots, 32 ion bursts, 2 grenades (Type varies)
Reload Speed: Average(2 Magazines) Long (4 Magazines)
- Effective Range: Long Range
- Rate of Fire: High (Semi-Automatic, Three Shot Burst, Automatic)
- Stopping Power: High
- Recoil: Average
- Strong Punch
- Integrated Rail fired grenade launcher
- Accurate
- Modular (Overbarrel rail and ammunition types)
- CryTech Magazine Cycler
- Combat De-Ionizer
- Easy to Use: Like most Shatterguins the inner mechanics of the weapon make it especially easy to work with in terms of accuracy, silence, and delivering extreme amounts of damage with a single projectile. This crutch puts the wielders of the Supernova at a disadvantage regardless of training or scenario.
- Bringing The Pain: The Supernova fires fast and hard enough that the onslaught of projectiles can be overwhelming for a target. Moving much faster and harder than the run of the mill Slugthrower and Railgun the Supernova can lay down death and destruction with a high percentage of casualties.
- Adaptable: The Supernova was built specifically for the number of Specialized units popping up within the Sith Legion. The weapon is meant to be taken to any environment and be put in any situation with the assurance that it will not breakdown or fall into disrepair.
- Crytech Vortex System: Using the energy created from projectile fire the Supernova is capable of firing an Ionic Blast after enough energy has been stored. Unlike its little brother, the E-44, the ionic blast launched from the Supernova can be carried just as far as the Supernova usually carries its payload without a dropoff of accuracy or intensity.
- Crytech Magazine Cycler: The Supernova is capable of loading four magazines at once by sliding out the stock. The inner mechanics of the Supernova cycles empty magazines out of the way and replaces it with the next one in the lineup.
- Now you see me...you still see me: The Supernova, despite its near silent launch, leaves a very noticeable blue flash when fired. This leaves the user at a disadvantage if they should not kill their target quickly in a dark lit firefight.
- Follow the blue firefly: The Vortex system of the Supernova leaves a bright blue glow when charged and only grows brighter as the energy piles up. Walking around with a giant blue glowstick is never a good idea when trying to be stealthy or not draw attention.
- No Prisoners Today: The Supernova isn't handed out to units meant to bring the enemy back. With its only job being to decrease the life expectancy of anyone on the wielders bad side the Supernova cannot capture someone in the more pristine ways of the current era.
- Slow Reload: While not requiring four full magazines to fire reloading the Supernova to its full capacity takes time. Pieced with the number of magazines needed to fully load the Supernova it is hard-pressed for a soldier to carry enough magazines to fully reload numerous times.
The jewel of Crytechs new line of weapons the V0-RD Supernova is meant to be the best friend of any Sith Legionnaire in the field and the first choice of weapon for any commanding officers weapon assignment. Both Adaptable and crippling the shatter gun design of this weapon allows its users to maximize the damage they let out on the field while avoiding the ever-growing countermeasures to energy weaponry. However, as a back up to the prevalence of powered equipment on the battlefield, the Supernova is the original house of the Vortex System. By utilizing energy from the projectile firing of pellets and slugs ions are formed and encased in an electromagnetic shell so that it can be fired out as a secondary option.
The downside of the myriad of choices in the Supernova is its straightforward design. The weapons sole purpose is to excel above the enemies in terms of increasing the legionnaire's survivability by offering them more choices and chances to excel. In the hands of an exceptionally skilled individual, the weapon is beyond deadly though thanks to the design of the gun even a fresh face recruit could pick it up and get the job done. Lacking the stun features of most modern blasters the Supernova is a killer and lack choices in the nonaggressive region.