Laith Varad
Character
OUT OF CHARACTER INFORMATION
- Intent: To make a gas grenade for Laith Varad
- Image Source: [X]
- Canon Link: N/A
- Restricted Missions: N/A
- Primary Source: Knockout gas, Dioxis
- Manufacturer: Laith Varad
- Model: S13 Smoke/Gas Grenade
- Affiliation: Laith Varad
- Modularity: No
- Production: Semi-Unique
- Material: Plasteel, Knockout gas, Dioxis, Electrical parts
- Classification: Grenade
- Size: Small
- Weight: Light
- Ammunition Type: N/A
- Ammunition Capacity: N/A
- Reload Speed: N/A
- Effective Range: Average
- Rate of Fire: N/A
- Stopping Power: Average to High
- Recoil: None
- There are two grenades of knockout gas, one grenade of dioxide, so choices may vary which one goes first.
- Knockout gas for targets/individuals who need to be drugged for a bit.
- Dioxide for the beefy targets who may need a but more, or for killing purposes.
- If the pin is not pulled, the grenades are also self-detonated.
- Emps will literally shatter each grenade, causing the gas to mix in with open space.
- Dioxis is only lethal when individuals are sustained in the gas for a long period of time (About 5 minutes).
- Knockout gas only lasts for a total of 3 minutes.
- There are only three grenades (two knockout, one dioxis) at a time, so Laith would have to go back and get more if he needed more.
The use for this is highly simple, especially for a bounty hunter. Use the knockout gas, then the dioxide. Easy. A semi-unconscious, half choked, target at your disposal. Unfortunately, It's not that simple, but they do have there usefulness that's for sure. The grenades themselves small and compact, being able to latch on to Varad's belt at any time needed. There quick latchable, being able to be wipped out, pin pulled, and thrown in a flash. Also, it's remote detonated, so watching is a breeze. The gas, especially the knockout has about a 30 meter radius, so it's good for crowded areas. Overall, it was a good investment of time and credits.