WISCOM
Character
OUT OF CHARACTER INFORMATION
Intent: To use as a planet for a dominion and faction arc for Eternal empire
Image Credit:Link here
Canon: N/A
Permissions: N/A
Links: https://www.starwarsrp.net/threads/war-of-vorral-part-2-infantry-attacks.152564/#post-2055278
https://www.starwarsrp.net/threads/war-of-vorral-part-1.152113/#post-2053149
GENERAL INFORMATION
Planet Name: Vorral
Demonym: Varroc's
Region: outer rim
System Name: Derran
Location:
Major Imports: Weapons, Food, Manpower (workforce)
Major Exports: oil, Durasteel ore, Titanium
Unexploited Resources:
Carbonite,
waterbodies
GEOGRAPHIC INFORMATION
Gravity: Standard
Climate: Temperate
Primary Terrain: Grassland, Mountains, Oceans, deserts, Forests,
Atmosphere: Type II
LOCATION INFORMATION
Capital City: Vespian
Planetary Features: N/A
Major Locations:
Floating Mountains of Dalgo
Black sand Desert
Red River's Basin
Red River
Dawn of hopes grasslands
Ravencrest Ocean
Glowing Sea
POPULATION
Native Species: Varroc's
Immigrated Species: N/A
Population: Moderate
Demographics: Primarily human inhabitants
Primary Languages:Galactic Basic
Culture: Humans and Biodroids make up the primary population of the Vorral and its culture has been heavily influenced by this fact. Much of the society revolves around the Abaddons, a social structure built around similar occupations. Members of various warmachine that share a common purpose can come together to form Guilds. And, lastly, the concept of Contribution has a powerful impact on the interpersonal and hierarchical structure of the Vorral as a whole.
Social Principles
Vorral social policy is driven by a few simple ideals.
Everyone Contributes
As a wartorn, frontier-like society full of purpose-made citizens, all citizens are expected to meaningfully work towards the faction's future. This is instilled in new citizens as part of their sign-in ceremony and, especially, the Vorral military forces during their initial training period.
The frontier spirit has morphed and changed as the population has grown until it has become a deep-rooted principle of how Vorral society operates. The faction's social structures and reputation standings have become heavily based around the notion of contribution. Friendly rivalries, snide remarks, and the professional relationships tend to be centered around the concept.
While the government may provide for those who do not work, the citizens have little patience for such layabouts.
This principle is most deeply held by the Vorral's Synth population, who Are what remains of Hades corp forces such as the Scarecrows and various biodroids. As Synths slowly become the majority in the Vorral, the concept of Contribution has begun to spread.
A roof for every citizen, a meal for every stomach
With the exception of the frontier and developing colonies, the Vorral provides basic housing, healthcare, and meals for all of its populace. This policy means that it is rare to see someone who is actually homeless within the Vorral's cities.
These basic accommodations are exactly that - basic. They include a place to sleep, ways to stay clean, access to the Vorral's Heavily censored media, and simple meals. They are neither lavish nor destitute, and have a look and feel somewhere between a hotel room and a single-room crew quarters.
These accommodations improve based on an individual's contributions to society. Residences become larger, gain additional rooms, meal quality improves, and so forth, in a manner similar to becoming an officer in the military. In general, this is based on your seniority and position within a given Abaddon. A military officer and a construction foreman would progress in society in similar ways, with similar rewards for their efforts.
You are defined by what you do, not where you came from
Every citizen in Vorral is expected to contribute to society. For most, this means working within a given trade or job, volunteering, and just generally being an asset. All roles are viewed as equally important and worthwhile. An individual is first viewed, not as a Biodroid or Human, a girl or boy, young or old, but as a baker, an engineer, a scientist, and so on.
Social pressure, encouragement, a stable income, and other benefits all contribute to an individual's desire to work, despite their essential needs being taken care of.
The government has little involvement in enforcing this principle, except when it contributes to crime. As such, it is largely the citizens who set these expectations for themselves and the others around them.
Those who don't work are considered vagabonds and are, generally, looked down upon.
While this principle generally holds true, friction between Humans, those individuals who are born in here, BIodroids, those individuals who are designed and created to fulfill a given role, still exists. Some Synthetics view Humans as inefficient at best or offensive at worst, based largely around the Human's ability to perform their assigned tasks. Excellence is the Biodroids' first interest and some have less patience for a lack of it than others.
Social Organization
Citizens in the Vorral are primarily divided in two ways. The first is the Abaddon, which orients around purpose, and the second is the Cohort, which orients around the group that you were born with. For Biodroids, this is a welcome support structure that acts as a very extended family.
For non-Biodroids, or Naturals, who are not born into a Abaddon or Cohort, it is easy to feel like an outsider despite the Vorral's 'open arms' policies. Typically referred to humans, these individuals have to strive to prove their place in a society made of people purpose-created to be excellent at their jobs.
The exploration and pursuit of purpose and identity are major factors in the Vorral's culture. For Biodroids who are born into a purpose, but lack an identity, finding their own place in a sea of others like them can be overwhelming. For Humans, who possess an identity, but must justify their purpose, feelings of inadequacy, inferiority, and even superiority can be common.
For those who find the structure of Abaddons and Guilds to be comforting, the Vorral can be a very supportive place for members of all species.
Abaddons
biodroids, are typically born into, and consider themselves part of, one of the Vorral's six Abaddons. Humans and other species typically enter a Abaddon by way of an apprenticeship program or sponsorship. Individuals not belonging to a Abaddon may be seen as untrustworthy or non-contributors, especially when it comes to finding employment.
Abaddons are part family, part civil structure, and part trade guild. Abaddons are the broadest organization in the Abaddon structure, and represent a broad professional field. Each Abaddon is subdivided into clans, which represent specific professions, and further into branches, which are local elements of a Clan.
The relationships between Abaddon members are generally familial, and it is common for people of the same Abaddon to refer to each other as brother, sister, or some other traditional family term based on age and closeness. Master and apprentice terms are also frequently used when referring to someone who has more or less practical job experience.
Guilds
Guilds are social organizations, typically organized around multi-cadre work efforts. One example would be the Mining Guild, which is both corporation and guild. It employs a variety of individuals from various cadres in order to do conduct its operations.
Guilds can be formed around large construction efforts, corporate pursuits, or private military organizations. They typically have well defined leadership hierarchies, clear goals, and membership requirements.
A Guild, much like a Clan, can have a large amount of political influence.
Cohorts
Separate from Abaddons, a cohort is typically a group of Biodroids born at the same time, in the same facility. These early bonds tend to be the first friendships and social connections a Biodroid has formed and often last a lifetime. The closest real-world example to a cohort would be tight, lifelong social groups, such as a school's 'Class of..' or a therapy group.
Cohorts don't always remain physically near each other. Often sent in various directions, as need demands, they instead stay in touch via the Vorral's various communication media. Many cohorts will schedule annual gatherings in a fashion similar to a class or family reunion.
Body Augmentation
Cybernetics and other forms of large-scale body augmentation are viewed in a pragmatic fashion. As the standard clone or Operator body is guaranteed to perform well, most Citizens are content with how their bodies operate. If someone's body is injured to the point that cybernetics are necessary, then of course the citizen will do what needs to be done to get back to work.
The idea of optional augmentations is one that most Citizens find unappealing. Long recovery times, non-standard uniform/equipment requirements, and other issues all contribute to the population's belief that unnecessary augmentation should be avoided. Additionally, the Vorral's.
Non-invasive alterations, such as cosmetics, tattoos, and simple sub-dermal implants, are considered to be acceptable.
Reproduction
Biodroids made On Vorral are born with their reproductive systems “turned off”. While Vorral wants to grow its population, unchecked growth and an excessively growing non-contributor population (aka, children) is something that Vorral wanted to avoid when establishing its expanded Biodroid program.
That is not to say that the Biodroids would prevent clones from having children, however. A simple request to the government in an area not suffering from over-population is enough to immediately gain approval. Once approval has been gained, it is a simple stop by a doctor's office to turn Their reproductive systems back “on”.
Biodroids certainly like children, and have no issues with others who wish to have children in the 'traditional fashion', but only a rare few would make the decision to have their own.
Instead, Biodroids who wish to grow their family often make a trip to the local cloning facility. Their combined DNA is then used to create a new Biodroid who becomes their child. While the Biodroid is going through its initial orientation and training, it is common for the parents to visit and form familial bonds. Biodroid children are sometimes created at a younger age than a standard human, although always of a reasonable working age.
Vagabonds
For some Vorral citizens, having their basic needs met leads to a lack of motivation to participate in the military or workforce. These people, called Vagabonds, in Vorrals society. Some individuals make a conscious decision to become a Vagabond, often due to a lack of desire to work or an inability to handle the stresses of social interactions. Others become Vagabonds due injury, or a simple inability to find work in a society.
Able-bodied, work-capable Vagabonds soon find the quality of their granted privileges deteriorating. They are moved into increasingly poorer conditions, until they are sharing quarters and being provided with food similar to MREs. The Vorral continues to uphold its goal of providing a roof and food to each of its citizens, but the quality of life adjusts to the bare minimum to reflect the vagabonds' non-existent contributions to society.
Vagabonds are generally looked upon poorly in Vorral, where everyone is expected to pull their weight. While there is tension between humans and Biodroids, one thing that both groups agree upon is that 'dead weight' is bad for society. Vagabonds are tolerated, not embraced, and it is not uncommon for them to experience small forms of physical or emotional aggression from their fellow citizen.
However, citizens are not intended to be vagabonds forever. When a vagabond is once again a contributing member of society, they quickly find encouragement from others, social groups welcoming them back in, and a swift return to normalcy in their lives. It is considered to be a badge of honor that an individual was able to rise back up and rejoin society properly - though not a badge that a citizen would intentionally seek out.
Crime
Most crime in the Vorral comes either from the Vagabond class or from individuals going through a purpose/identity crisis. When an individual moves from passive non-contribution into active hostility against the society, they are considered to be Traitors.
Crimes committed by these Traitors can range from mild outbursts, such as petty theft, all the way up to major plots targeting society itself. task forces exist to deal with the larger plots, equipped with special authority and resources that allow them to protect the Vorral's citizenry.
Where possible, rehabilitation is the preferred method of handling a Traitor.
GOVERNMENT & ECONOMY
Government dictatorship
Affiliation: Eternal Empire
Wealth:Low-10 years of war has eaten away at the ecomomy
Stability:Low- !0 years of war has killed off nearly half the population and at this point its the stubborness of its people choosing to hold on.
Freedom & Oppression: due to the constant war of the planet and dictorial rule people are opressed but brainwashed and determined to keep fighting to the last man or women
MILITARY & TECHNOLOGY
Military: they are behind in most modern military technology due to overwelming fighting thats been waging for over 10 years claiming half of the original population whats left is sprawling trenchlines bunker underground citys pockets of no mans lands filled with wire and mines killzones marked with soldiers with slugthrowers sniper nests and amush zones.
Technology: below galactic standard
HISTORICAL INFORMATION
he history of Vorral is extremely diverse, with a history spanning thousands of years.
Its chief early influence was one of brutality at the hands of the Von that ruled the planet. These early years proved critical in the foundation of Vorral culture, as human colonists and aliens interbred,
After a period of subjugation lasting a few thousand years, one in which violence, crime and war defined the way of life, humanity revolted, overthrowing their alien oppressors and winning their independence.
From this came the birth of the Abissal Empire
The Empire, left to its own devices, continued to develop along a violent path, spawned from the fractionalization of its population into large gang forces. Many Citizens belonged to one of the five major color-coded syndicates: the Reds, Green, Black, Yellow and Blue.
However, with Abissal’s declaration of independence in came the rise to power of the Greens. experiencing its first completely centralized government, would undergo an unforeseen stabilization, which has driven the need this document to be created.
As time progressed, Vorral found itself In a multi national Civil war as the power vacuum formed from the Von no longer ruling them. Years later and the senate which had been rebuilding for years Was overthrown in favor of a dictatorship Ruled by a young Individual known to the public as Vorran. Over the next 200 years Vorrans Family line undid the ways of the syndicates that once ruled and brought the planet once split up by syndicates all under one banner no longer the Abissal Empire but the Vorral Empire. However one day the Von a enemy of old returned to claim its lost world that rebelled and thus plunged the nation into its ten year long war
Last edited: